A small game engine for 2D games based of Raylib
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- #pragma once
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- #include "entity.h"
-
- namespace ant::entities::utilities {
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- struct ui_fps_entity : public ant::core::entity {
- ui_fps_entity(const std::shared_ptr<entity>& parent)
- : ant::core::entity(parent)
- {}
- void render() final;
- };
-
- }
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