#pragma once
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#include "entity.h"
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#include "raylib.h"
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namespace ant::entities::utilities {
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struct background_entity : public ant::core::entity {
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background_entity(const std::shared_ptr<entity>& parent, Color color)
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: ant::core::entity(parent)
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, m_color(color)
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{}
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void render() final;
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private:
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Color m_color;
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};
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}
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