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Ludovic 'Archivist' Lagouardette il y a 8 mois
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04f521d051
11 fichiers modifiés avec 745 ajouts et 0 suppressions
  1. +427
    -0
      .gitignore
  2. +40
    -0
      Expansion1/RectangleGizmoComponent.cs
  3. +20
    -0
      Program.cs
  4. +14
    -0
      Smoll.csproj
  5. +25
    -0
      Smoll.sln
  6. +18
    -0
      Smoll/Component.cs
  7. +8
    -0
      Smoll/Engine.cs
  8. +85
    -0
      Smoll/Entity.cs
  9. +14
    -0
      Smoll/IActionable.cs
  10. +47
    -0
      Smoll/Layer.cs
  11. +47
    -0
      Smoll/Transform2D.cs

+ 427
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.gitignore Voir le fichier

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+ 40
- 0
Expansion1/RectangleGizmoComponent.cs Voir le fichier

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using System.Numerics;
using Raylib_cs;
namespace Smoll.Ex1 {
class RectangleGizmoComponent : Smoll.Component {
Complex size;
Color color;
Transform2DComponent? ownerTransform;
public RectangleGizmoComponent(int width, int height, Color color)
{
this.size = width + Complex.ImaginaryOne*height;
this.color = color;
}
public override void OnAttached() {
ownerTransform = owner.GetComponent<Transform2DComponent>();
}
public override void Draw(Smoll.Layer.DrawMode drawMode) {
ownerTransform ??= owner.GetComponent<Transform2DComponent>();
ownerTransform ??= new Transform2DComponent();
var tr = ownerTransform.AbsoluteTransform();
Raylib.DrawRectanglePro(
new Rectangle(
(float)tr.position.Real,
(float)tr.position.Imaginary,
(float)(size.Real*tr.scale.Real),
(float)(size.Imaginary*tr.scale.Imaginary)
),
new Vector2(
(float)(tr.anchor.Real - tr.position.Real),
(float)(tr.anchor.Imaginary - tr.position.Imaginary)
),
tr.angle,
color
);
}
}
}

+ 20
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Program.cs Voir le fichier

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using Raylib_cs;
using Smoll;
using Smoll.Ex1;
Layer layer = new Layer();
var entity = new Entity(layer);
entity.Attach(new Transform2DComponent());
entity.Attach(new RectangleGizmoComponent(128, 64, Color.Red));
Raylib.InitWindow(800, 600, "Smoll");
while(!Raylib.WindowShouldClose()) {
layer.Update();
Raylib.BeginDrawing();
Raylib.ClearBackground(Color.White);
layer.Draw();
Raylib.DrawFPS(0,0);
Raylib.EndDrawing();
}
Raylib.CloseWindow();

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- 0
Smoll.csproj Voir le fichier

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net7.0</TargetFramework>
<ImplicitUsings>enable</ImplicitUsings>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Raylib-cs" Version="6.0.0" />
</ItemGroup>
</Project>

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Smoll.sln Voir le fichier

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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.5.002.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Smoll", "Smoll.csproj", "{98F07394-391E-45DF-9A4B-B3295016443E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{98F07394-391E-45DF-9A4B-B3295016443E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{98F07394-391E-45DF-9A4B-B3295016443E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{98F07394-391E-45DF-9A4B-B3295016443E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{98F07394-391E-45DF-9A4B-B3295016443E}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {CE449111-5DC3-419F-9AC6-09A6E96504AE}
EndGlobalSection
EndGlobal

+ 18
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Smoll/Component.cs Voir le fichier

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namespace Smoll
{
public class Component : IActionable
{
internal Entity? owner;
private int zOrderImpl = 0;
public int zOrder{get{ return zOrderImpl;} set{zOrderImpl = value; if(owner != null) owner.actionables.Sort();}}
public Entity GetEntity() {
return owner;
}
public virtual void OnAttached() {}
public virtual void Update(float deltaTimeSeconds) {}
public virtual void Draw(Layer.DrawMode drawMode) {}
}
}

+ 8
- 0
Smoll/Engine.cs Voir le fichier

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using System.Collections.Generic;
namespace Smoll {
public class Engine {
List<Layer> layers;
}
}

+ 85
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Smoll/Entity.cs Voir le fichier

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using System.Numerics;
namespace Smoll {
public class Entity : IActionable {
private int zOrderImpl = 0;
public int zOrder{
get{ return zOrderImpl;}
set{
zOrderImpl = value;
if(parent != null) {
parent.actionables.Sort();
} else {
foreach (var item in layers)
{
item.actionables.Sort();
}
}
}
}
internal List<Component> components;
internal List<Entity> children;
internal List<IActionable> actionables;
internal Entity? parent;
internal List<Layer> layers;
public string name{get;}
public bool isEnabled = true;
public bool isVisible = true;
public Entity(Entity parent) {
this.parent = parent;
components = new List<Component>();
layers = new List<Layer>();
children = new List<Entity>();
actionables = new List<IActionable>();
name = "Unnamed Entity";
layers = parent.layers;
if(parent != null) {
parent.children.Add(this);
parent.actionables.Add(this);
parent.actionables.Sort();
}
}
public Entity(Layer parent) {
this.parent = null;
components = new List<Component>();
children = new List<Entity>();
actionables = new List<IActionable>();
name = "Unnamed Entity";
parent.actionables.Add(this);
layers = new List<Layer>();
layers.Add(parent);
}
public void Attach(Component component) {
component.owner = this;
components.Add(component);
actionables.Add(component);
actionables.Sort();
component.OnAttached();
}
public virtual void Update(float deltaTimeSeconds)
{
if(!isEnabled) return;
foreach (var elem in actionables)
{
elem.Update(deltaTimeSeconds);
}
}
public virtual void Draw(Layer.DrawMode drawMode)
{
if(!isVisible) return;
foreach (var elem in actionables)
{
elem.Draw(drawMode);
}
}
public T? GetComponent<T>() where T : Component {
var component = components.Find((Component a) => a is T);
if(component == null) return null;
return component as T;
}
}
}

+ 14
- 0
Smoll/IActionable.cs Voir le fichier

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namespace Smoll {
public interface IActionable : IComparable<IActionable>{
public int zOrder{get; set;}
public virtual void Update(float deltaTimeSeconds) {}
public virtual void Draw(Layer.DrawMode drawMode) {}
int IComparable<IActionable>.CompareTo(IActionable? other)
{
return other.zOrder - zOrder;
}
}
}

+ 47
- 0
Smoll/Layer.cs Voir le fichier

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using System.Diagnostics;
namespace Smoll {
public class Layer
{
public Layer() {
actionables = new List<IActionable>();
watch = new Stopwatch();
}
internal List<IActionable> actionables;
public enum DrawMode {
Normal,
Debug,
Tools
}
DrawMode drawMode = DrawMode.Normal;
Stopwatch watch;
public float Update() {
float deltaTime;
if(! watch.IsRunning) {
watch.Start();
deltaTime = 0;
} else {
deltaTime = (float)(watch.Elapsed.TotalMicroseconds/1000000.0f);
watch.Reset();
watch.Start();
}
foreach (var elem in actionables)
{
elem.Update(deltaTime);
}
actionables.Sort();
return deltaTime;
}
public void Draw() {
foreach (var elem in actionables)
{
elem.Draw(drawMode);
}
}
}
}

+ 47
- 0
Smoll/Transform2D.cs Voir le fichier

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using System.Numerics;
namespace Smoll {
struct Transform2D {
public Complex position;
public Complex anchor;
public float angle;
public Complex scale;
}
sealed class Transform2DComponent : Component {
public Transform2D transform;
public Transform2DComponent() {
transform = new Transform2D();
transform.scale = Complex.ImaginaryOne + 1;
}
public Transform2D AbsoluteTransform() {
var up = owner.parent;
do {
if(up == null) return transform;
var component = up.GetComponent<Transform2DComponent>();
if(component != null) {
Transform2D combined = component.AbsoluteTransform();
var unscaled_pos =
(combined.position + transform.position - combined.anchor)
/(Complex.Exp(Complex.ImaginaryOne * combined.angle) - combined.anchor);
var normalized_pos = unscaled_pos/unscaled_pos.Magnitude;
combined.position = unscaled_pos.Magnitude*(transform.scale.Real*normalized_pos.Real + transform.scale.Imaginary*normalized_pos.Imaginary*Complex.ImaginaryOne);
var unscaled_anchor =
(combined.position + transform.anchor - combined.anchor)
/(Complex.Exp(Complex.ImaginaryOne * combined.angle) - combined.anchor);
var normalized_anchor = unscaled_anchor/unscaled_anchor.Magnitude;
combined.anchor = unscaled_anchor.Magnitude*(transform.scale.Real*normalized_anchor.Real + transform.scale.Imaginary*normalized_anchor.Imaginary*Complex.ImaginaryOne);
combined.scale *= transform.scale;
combined.angle += transform.angle;
return combined;
}
up = up.parent;
} while(true);
}
}
}

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