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Simplified transform

master
Ludovic 'Archivist' Lagouardette 2 kuukautta sitten
vanhempi
commit
e759d2c44b
4 muutettua tiedostoa jossa 74 lisäystä ja 26 poistoa
  1. +43
    -0
      Expansion1/CrosshairGizmoComponent.cs
  2. +5
    -5
      Expansion1/RectangleGizmoComponent.cs
  3. +5
    -2
      Program.cs
  4. +21
    -19
      Smoll/Transform2D.cs

+ 43
- 0
Expansion1/CrosshairGizmoComponent.cs Näytä tiedosto

@ -0,0 +1,43 @@
using System.Collections.Specialized;
using System.Numerics;
using Raylib_cs;
namespace Smoll.Ex1 {
class CrosshairGizmoComponent : Smoll.Component {
Transform2DComponent? ownerTransform;
public CrosshairGizmoComponent()
{}
public override void OnAttached() {
ownerTransform = owner.GetComponent<Transform2DComponent>();
}
public override void Draw(Smoll.Layer.DrawMode drawMode) {
ownerTransform ??= owner.GetComponent<Transform2DComponent>();
ownerTransform ??= new Transform2DComponent();
var tr = ownerTransform.AbsoluteTransform();
Raylib.DrawCircleLines((int)tr.position.Real, (int)tr.position.Imaginary, 5.5f, Color.Black);
Raylib.DrawLine(
(int)tr.position.Real,
(int)tr.position.Imaginary-10,
(int)tr.position.Real,
(int)tr.position.Imaginary+10,
Color.Lime);
Raylib.DrawLine(
(int)tr.position.Real-10,
(int)tr.position.Imaginary,
(int)tr.position.Real+10,
(int)tr.position.Imaginary,
Color.Red);
Raylib.DrawText(
tr.angle.ToString(),
(int)tr.position.Real+10,
(int)tr.position.Imaginary+10,
14,
Color.Magenta
);
}
}
}

+ 5
- 5
Expansion1/RectangleGizmoComponent.cs Näytä tiedosto

@ -25,14 +25,14 @@ namespace Smoll.Ex1 {
new Rectangle(
(float)tr.position.Real,
(float)tr.position.Imaginary,
(float)(size.Real*tr.scale.Real),
(float)(size.Imaginary*tr.scale.Imaginary)
(float)(size.Real*tr.scale),
(float)(size.Imaginary*tr.scale)
),
new Vector2(
(float)(n">tr.anchor.Real),
(float)(n">tr.anchor.Imaginary)
(float)(m">0),
(float)(m">0)
),
tr.angle,
tr.angle*360f/MathF.PI,
color
);
}

+ 5
- 2
Program.cs Näytä tiedosto

@ -5,13 +5,15 @@ using Smoll.Ex1;
Layer layer = new Layer();
var entity = new Entity(layer);
entity.Attach(new Transform2DComponent(128, 128, 0, 64, 32));
entity.Attach(new Transform2DComponent(128, 128, 0));
entity.Attach(new RectangleGizmoComponent(128, 64, Color.Blue));
entity.Attach(new ExampleInputComponent(100f, 0.25f));
entity.Attach(new CrosshairGizmoComponent());
var entity2 = new Entity(entity);
entity2.Attach(new Transform2DComponent(128, 128, 0, 32, 32));
entity2.Attach(new Transform2DComponent(128, 128, 0));
entity2.Attach(new RectangleGizmoComponent(64, 64, Color.Red));
entity2.Attach(new CrosshairGizmoComponent());
Engine engine = new Engine();
engine.layers.Add(layer);
@ -24,5 +26,6 @@ while(!Raylib.WindowShouldClose()) {
engine.Draw();
Raylib.DrawFPS(0,0);
Raylib.EndDrawing();
GC.Collect(0);
}
Raylib.CloseWindow();

+ 21
- 19
Smoll/Transform2D.cs Näytä tiedosto

@ -4,36 +4,35 @@ namespace Smoll {
struct Transform2D {
public Complex position;
public Complex anchor;
public float angle;
public Complex scale;
public float scale;
public void ForceInvariant() {
while(angle > 2*MathF.PI) angle -= 2*MathF.PI;
while(angle < 0) angle += 2*MathF.PI;
}
}
sealed class Transform2DComponent : Component {
public Transform2D transform;
public Transform2DComponent()
: this(0,0,0,0,0,1,1)
: this(0,0,0,1)
{}
public Transform2DComponent(float x, float y)
: this(x,y,0,0,0,1,1)
: this(x,y,0,1)
{}
public Transform2DComponent(float x, float y, float angle)
: this(x,y,angle,0,0,1,1)
{}
public Transform2DComponent(float x, float y, float angle, float center_x, float center_y)
: this(x,y,angle,center_x,center_y,1,1)
: this(x,y,angle,1)
{}
public Transform2DComponent(float x, float y, float angle, float center_x, float center_y, float scale_x, float scale_y) {
public Transform2DComponent(float x, float y, float angle, float scale) {
transform = new Transform2D();
transform.position = y*Complex.ImaginaryOne + x;
transform.angle = angle;
transform.anchor = center_y*Complex.ImaginaryOne + center_x;
transform.scale = scale_y*Complex.ImaginaryOne + scale_x;
transform.scale = scale;
}
public Transform2D AbsoluteTransform() {
@ -44,18 +43,21 @@ sealed class Transform2DComponent : Component {
var component = up.GetComponent<Transform2DComponent>();
if(component != null) {
Transform2D combined = component.AbsoluteTransform();
var unscaled_pos = (transform.position - transform.anchor)*Complex.Exp(Complex.ImaginaryOne * combined.angle) + transform.anchor;
combined.position = combined.scale.Real*unscaled_pos.Real + combined.scale.Imaginary*unscaled_pos.Imaginary*Complex.ImaginaryOne
+ combined.position + combined.anchor;
var unscaled_anchor = (transform.anchor - transform.position)*Complex.Exp(Complex.ImaginaryOne * combined.angle) + transform.position;
combined.anchor = transform.scale.Real*unscaled_anchor.Real + transform.scale.Imaginary*unscaled_anchor.Imaginary*Complex.ImaginaryOne;
combined.scale = transform.scale.Imaginary*combined.scale.Imaginary*Complex.ImaginaryOne + transform.scale.Real * combined.scale.Real;
var unscaled_pos = (transform.position)*Complex.Exp(Complex.ImaginaryOne * combined.angle);
combined.position = unscaled_pos + combined.position;
combined.scale *= transform.scale;
combined.angle += transform.angle;
combined.ForceInvariant();
return combined;
}
up = up.parent;
} while(true);
}
}
public override void Update(float _)
{
transform.ForceInvariant();
}
}
}

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