|
|
- #include "test_scaffold.h"
- #include "gp/array.hpp"
- #include "gp/math.hpp"
- #include "gp/rendering/renderer.hpp"
- #include "gp/rendering/bmp_viewport.hpp"
- #include <cmath>
- #include <fstream>
- #include <iomanip>
- #include <iostream>
- #include <chrono>
-
-
- struct sin_test : public test_scaffold {
- sin_test() {
- name = __FILE__ ":1";
- }
-
-
- virtual int run() {
- int res = 0;
- for(float i = 0; i < 100; i += 0.1) {
- float v = gp::sin(i);
- float ref = sin(i);
- res += 0.3 < gp::abs<float>(ref - v)*100.0/(gp::abs(ref+0.00000001));
- }
- for(float i = 0; i < 100; i += 0.1) {
- float v = gp::cos(i);
- float ref = cos(i);
- res += 0.3 < gp::abs<float>(ref - v)*100.0/(gp::abs(ref+0.00000001));
- }
-
- return res;
- }
- };
-
- append_test dummy_mldffh6f(new sin_test{});
-
-
- struct render_test : public test_scaffold {
- render_test() {
- name = __FILE__ ":2";
- }
-
-
- virtual int run() {
- int res = 0;
- renderer a;
- a._resolution = vec2{1000,500};
-
- a.sky_box = [](vec3) -> color_t {return {0,0,0,0};};
- auto v = a.materials.push(
- [&](vec3 p) -> color_t {
- //return color_t{0,0,1,1};
- const float EPSILON = 0.001;
- /*vec3(
- a.sdf(vec3(p.x + EPSILON, p.y, p.z)).distance - a.sdf(vec3(p.x - EPSILON, p.y, p.z)).distance,
- a.sdf(vec3(p.x, p.y + EPSILON, p.z)).distance - a.sdf(vec3(p.x, p.y - EPSILON, p.z)).distance,
- a.sdf(vec3(p.x, p.y, p.z + EPSILON)).distance - a.sdf(vec3(p.x, p.y, p.z - EPSILON)).distance
- )*/
- auto normals = p.normalize();
-
- auto light = vec3(1,1,1).normalize();
-
- auto tmp = light*p;
- auto color = tmp.x+tmp.y+tmp.z;
-
-
-
- return vec4(vec3(color, color, color), 1.0);
- //return {v.normalize(), 1.0};
- }
- );
-
- auto sphere = a.scene_elements.push(
- [=](vec3 pos) -> render_point {
- render_point ret;
- ret.distance = gp::fixed_sqrt<float, 6>(pos.x*pos.x + pos.y*pos.y + pos.z*pos.z) - 1.0;
- ret.material = v;
- return ret;
- }
- );
-
- a._camera.position = vec3{0, 0, -2};
- a._camera.normal = vec3{0, 0, 1};
-
- using pic_color = gp::vec4_g<uint8_t>;
-
- gp::bmp_viewport<true, pic_color> vp{
- {1000,500},
- [&](gp::vec2_g<int32_t> p) -> pic_color {
- auto orig = a.render({(float)p.x,(float)p.y});
- pic_color ret{};
- ret.x = (uint8_t)(orig.x*255);
- ret.y = (uint8_t)(orig.y*255);
- ret.z = (uint8_t)(orig.z*255);
- ret.w = (uint8_t)(orig.w*255);
- return ret;
- }
- };
-
- gp::array<char, 400000000>* buff = new gp::array<char, 400000000>();
-
- auto begin = std::chrono::steady_clock::now();
-
- auto r_end = vp.write(buff->as_buffer());
-
- auto end = std::chrono::steady_clock::now();
-
- std::cout << "render time: " << std::chrono::duration_cast<std::chrono::microseconds>(end - begin).count() << std::endl;
-
-
-
- auto myfile = std::fstream("render.bmp", std::ios::out | std::ios::binary);
-
- myfile.write(buff->begin().data, r_end - buff->begin());
-
- myfile.close();
-
- delete buff;
-
- //gp_config::assertion(a.render(vec2{64,32}).x == color_t{1.0,0,0,1.0}.x, "red sphere not perceived");
- //gp_config::assertion(a.render(vec2{0,0}).x == color_t{0.0,0,1.0,1.0}.x, "blue sky not perceived");
-
- return res;
- }
- };
-
- append_test dummy_ml8576f(new render_test{});
|