#pragma once
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#include "gp/algorithms/repeat.hpp"
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#include "gp/math/details/math_definitions.hpp"
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#include <limits>
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#include <stddef.h>
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#include <stdint.h>
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namespace gp{
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namespace math{
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template<>
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constexpr float pi<float> = 3.1415926535897932384626433832795028841971693993751058209749445923078164062;
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template<>
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constexpr double pi<double> = 3.1415926535897932384626433832795028841971693993751058209749445923078164062L;
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template<>
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constexpr float abs<float>(float value) {
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static_assert(sizeof(float) == 4, "bad float size");
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union {
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float fp;
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uint32_t ab;
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} p;
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p.fp = value;
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p.ab &= 0x7fFFffFF;
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return p.fp;
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}
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template<>
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constexpr double abs<double>(double value) {
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static_assert(sizeof(double) == 8, "bad double size");
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union {
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double fp;
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uint64_t ab;
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} p;
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p.fp = value;
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p.ab &= 0x7fFFffFFffFFffFF;
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return p.fp;
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}
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template<typename T>
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T floor(T);
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template<>
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constexpr float floor<float>(float value) {
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static_assert(sizeof(float) == 4, "bad float size");
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if(
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value >= 16777216
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|| value <= std::numeric_limits<int32_t>::min()
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|| value != value
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) {
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return value;
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}
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int32_t ret = value;
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float ret_d = ret;
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if(value == ret_d || value >= 0) {
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return ret;
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} else {
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return ret-1;
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}
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}
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template<>
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constexpr double floor<double>(double value) {
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static_assert(sizeof(double) == 8, "bad double size");
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if(
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value >= 9007199254740992
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|| value <= std::numeric_limits<int64_t>::min()
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|| value != value
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) {
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return value;
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}
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int64_t ret = value;
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double ret_d = ret;
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if(value == ret_d || value >= 0) {
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return ret;
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} else {
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return ret-1;
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}
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}
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template<>
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constexpr float sign<float>(float value) {
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static_assert(sizeof(float) == 4, "bad float size");
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if(!value) return 0;
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union {
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float fp;
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uint32_t ab;
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} p;
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p.fp = value;
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p.ab &= 0x7fFFffFF;
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return value/p.fp;
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}
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template<>
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constexpr double sign<double>(double value) {
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static_assert(sizeof(double) == 8, "bad double size");
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if(!value) return 0;
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union {
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double fp;
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uint64_t ab;
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} p;
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p.fp = value;
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p.ab &= 0x7fFFffFFffFFffFF;
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return value/p.fp;
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}
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/**
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* @brief Calculate the sin of a value using Taylor's method
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*
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* @tparam steps The number of steps to do at the maximum
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* @tparam T the type of value and the return type expected
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* @tparam accuracy the maximum accuracy to shoot for (early stopping)
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* @param value The value to calculate the sin of. Works better for values close to 0.
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* @return T the sin of the value (the sign may be off idk I don't remember)
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*/
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template<size_t steps, typename T, size_t accuracy = 1000000>
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constexpr T sin_taylor(T value) {
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const T acc = T{1}/T{accuracy};
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T B = value;
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T C = 1;
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T ret = B/C;
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for(size_t i = 1; (i < steps) && (abs<>(B/C) > acc); ++i) {
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B *= -1*value*value;
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C *= 2*i*(2*i+1);
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ret += B/C;
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}
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return ret;
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}
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/**
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* @brief General purpose sin function
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*
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* @param v
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* @return float
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*/
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constexpr inline float sin(float v) {
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// limit the range between -pi and +pi
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v += pi<float>;
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v = v - 2*pi<float>*floor(v/(2*pi<float>));
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v -= pi<float>;
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float s = sign(v);
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v *= s;
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// use taylor's method on the value
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return sin_taylor<10>(v)*s;
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}
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/**
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* @brief General purpose sin function
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*
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* @param v
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* @return double
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*/
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constexpr inline double sin(double v) {
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v += pi<double>;
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v = v - 2*pi<double>*floor(v/(2*pi<double>));
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v -= pi<double>;
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float s = sign(v);
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v *= s;
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return sin_taylor<10>(v)*s;
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}
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// TODO: replace with an actual implementation
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constexpr inline float cos(float v) {
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return sin(v+pi<float>/2);
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}
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// TODO: replace with an actual implementation
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constexpr inline double cos(double v) {
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return sin(v+pi<double>/2);
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}
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// TODO: replace with an actual implementation
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constexpr inline float tan(float v) {
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return sin(v)/cos(v);
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}
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// TODO: replace with an actual implementation
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constexpr inline double tan(double v) {
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return sin(v)/cos(v);
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}
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/**
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* @brief Quake isqrt (x) -> 1/sqrt(x)
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*
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* @tparam cycles the number of newton method cycles to apply
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* @param v the value to apply the function on
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* @return float \f$\frac{1}{\sqrt{v}}\f$
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*/
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template<size_t cycles = 5>
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float isqrt(float v) {
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int32_t i;
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float x2, y;
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constexpr float threehalfs = 1.5F;
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x2 = v * 0.5F;
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y = v;
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i = * ( int32_t * ) &y;
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i = 0x5F375A86 - ( i >> 1 );
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y = * ( float * ) &i;
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gp::repeat(cycles, [&](){
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y = y * ( threehalfs - ( x2 * y * y ) );
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});
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return y;
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}
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/**
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* @brief Quake isqrt (x) -> 1/sqrt(x) but for doubles
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*
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* @tparam cycles the number of newton method cycles to apply
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* @param v the value to apply the function on
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* @return double \f$\frac{1}{\sqrt{v}}\f$
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*/
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template<size_t cycles = 5>
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double isqrt(double v) {
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int64_t i;
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double x2, y;
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constexpr double threehalfs = 1.5F;
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x2 = v * 0.5F;
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y = v;
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i = * ( int64_t * ) &y;
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i = 0x5FE6EB50C7B537A9 - ( i >> 1 );
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y = * ( double * ) &i;
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gp::repeat(cycles, [&](){
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y = y * ( threehalfs - ( x2 * y * y ) );
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});
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return y;
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}
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/**
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* @brief A faster version of the Quake isqrt (actually the same but with defined cycles)
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*
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* @param v
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* @return float
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*/
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inline float fast_isqrt(float v) {return isqrt<1>(v);}
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/**
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* @brief A faster version of the Quake isqrt (actually the same but with defined cycles)
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*
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* @param v
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* @return double
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*/
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inline double fast_isqrt(double v) {return isqrt<1>(v);}
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}
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}
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