#pragma once
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#include "gp/algorithms/tmp_manip.hpp"
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#include "gp/math/boolean/bitops.hpp"
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#include "gp/containers/buffer.hpp"
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#include "gp/functional/function.hpp"
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#include "gp/math/rendering_math.hpp"
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namespace gp{
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/**
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* @brief A bmp format viewport that can be used to generate and export bmp file contents
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*
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* @tparam lazy if true, will expect the source to be a function, else would expect it to be a buffer
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* @tparam color_type the type that represents the color. as of now only gp::math::vec4_g<uint8_t> is supported
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*/
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template<bool lazy, typename color_type>
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class bmp_viewport {
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public:
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/**
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* @brief The type of data source expected
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*/
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using src_t = typename gp::either<lazy,
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gp::function<color_type(gp::math::vec2_g<int32_t>)>,
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gp::buffer<gp::buffer<color_type>>
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>::type;
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private:
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src_t source;
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gp::math::vec2_g<int32_t> resolution;
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color_type get(int32_t x, int32_t y) {
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gp_config::assertion(x>=0, "getting an x below zero");
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gp_config::assertion(y>=0, "getting an y below zero");
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if constexpr (lazy) {
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return source({x, y});
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} else {
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return source[x][y];
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}
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}
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public:
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/**
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* @brief Construct a new bmp viewport object
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*
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* @param res The viewport size in pixels
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* @param src The viewport source @see src_t
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*/
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bmp_viewport(gp::math::vec2_g<int32_t> res, src_t src)
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: source{src}
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, resolution{res}
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{}
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/**
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* @brief Wtrites the viewport into a buffer in the bmp file format
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*
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* Failure is not currently handled, hence more than enough buffer space is expected.
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*
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* @param destination a buffer wide enough to write the entire data on it at once
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* @return gp::buffer<char>::associated_iterator the byte after the last one that was written by the function
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*/
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gp::buffer<char>::associated_iterator write(gp::buffer<char> destination) {
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using sle16 = gp::endian_wrapper<int16_t, gp::endian::little>;
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using sbe16 = gp::endian_wrapper<int16_t, gp::endian::big>;
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using sle32 = gp::endian_wrapper<int32_t, gp::endian::little>;
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using sbe32 = gp::endian_wrapper<int32_t, gp::endian::big>;
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auto it = destination.begin();
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*(it++) = 'B';
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*(it++) = 'M';
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auto& filesize = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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*(it++) = 0;
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*(it++) = 0;
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*(it++) = 0;
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*(it++) = 0;
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auto& pixel_array_offset = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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auto dib_start = it;
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auto& dibsize = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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auto& width = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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width = resolution.x;
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it = it+4;
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auto& height = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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height = resolution.y;
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auto& plane_cnt = gp::buffer<char>{it.data, (it+2).data}.cast<sle16>()[0];
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it = it+2;
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plane_cnt = 1;
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auto& bit_per_pixel = gp::buffer<char>{it.data, (it+2).data}.cast<sle16>()[0];
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it = it+2;
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bit_per_pixel = sizeof(color_type)*8; // TODO: correct the size
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auto& compression_method = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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compression_method = 0;
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auto& image_size = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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auto& h_pixel_per_meter = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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h_pixel_per_meter = 2835;
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auto& v_pixel_per_meter = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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v_pixel_per_meter = 2835;
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auto& colors_in_palette = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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colors_in_palette = 0;
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auto& important_colors = gp::buffer<char>{it.data, (it+4).data}.cast<sle32>()[0];
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it = it+4;
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important_colors = 0;
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auto dib_end = it;
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dibsize = dib_end - dib_start;
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auto pixel_array_start = it;
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for(int32_t line = resolution.y - 1; line >= 0; line--)
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{
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int32_t len = 0;
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for(int32_t row = 0; row < resolution.x; row++)
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{
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// TODO: add more default color modes
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if constexpr (std::is_same<color_type, gp::math::vec4_g<uint8_t>>::value)
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{
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auto color = get(row, line);
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*(it++) = color.b();
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*(it++) = color.g();
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*(it++) = color.r();
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*(it++) = color.a();
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} else {
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it = it + sizeof(color_type);
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}
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len+=sizeof(color_type);
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}
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for(;len % 4; ++len)
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{
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*(it++) = 0;
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}
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}
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auto pixel_array_end = it;
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pixel_array_offset = pixel_array_start - destination.begin();
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filesize = pixel_array_end - destination.begin();
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image_size = pixel_array_end - pixel_array_start;
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return it;
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}
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};
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}
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