|
|
- cmake_minimum_required(VERSION 3.11) # FetchContent is available in 3.11+
- project(example)
-
- # Set this to the minimal version you want to support
- find_package(raylib 3.0 QUIET) # Let CMake search for a raylib-config.cmake
-
- # You could change the QUIET above to REQUIRED and remove this if() clause
- # This part downloads raylib and builds it if it's not installed on your system
- if (NOT raylib_FOUND) # If there's none, fetch and build raylib
- include(FetchContent)
-
- FetchContent_Declare(
- raylib
- URL https://github.com/raysan5/raylib/archive/master.tar.gz
- )
-
- FetchContent_GetProperties(raylib)
- if (NOT raylib_POPULATED) # Have we downloaded raylib yet?
- set(FETCHCONTENT_QUIET NO)
- FetchContent_Populate(raylib)
-
- set(BUILD_EXAMPLES OFF CACHE BOOL "" FORCE) # don't build the supplied examples
-
- # build raylib
- add_subdirectory(${raylib_SOURCE_DIR} ${raylib_BINARY_DIR})
-
- endif()
-
- endif()
-
- # This is the main part:
-
- add_executable(${PROJECT_NAME} core_basic_window.c)
- #set(raylib_VERBOSE 1)
- target_link_libraries(${PROJECT_NAME} raylib)
-
- # Checks if OSX and links appropriate frameworks (Only required on MacOS)
- if (APPLE)
- target_link_libraries(${PROJECT_NAME} "-framework IOKit")
- target_link_libraries(${PROJECT_NAME} "-framework Cocoa")
- target_link_libraries(${PROJECT_NAME} "-framework OpenGL")
- endif()
-
- # That's it! You should have an example executable that you can run. Have fun!
|