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  1. /*******************************************************************************************
  2. *
  3. * raylib [core] example - Basic window
  4. *
  5. * Welcome to raylib!
  6. *
  7. * To test examples, just press F6 and execute raylib_compile_execute script
  8. * Note that compiled executable is placed in the same folder as .c file
  9. *
  10. * You can find all basic examples on C:\raylib\raylib\examples folder or
  11. * raylib official webpage: www.raylib.com
  12. *
  13. * Enjoy using raylib. :)
  14. *
  15. * This example has been created using raylib 1.0 (www.raylib.com)
  16. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  17. *
  18. * Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
  19. *
  20. ********************************************************************************************/
  21. #include "raylib.h"
  22. int main()
  23. {
  24. // Initialization
  25. //--------------------------------------------------------------------------------------
  26. int screenWidth = 800;
  27. int screenHeight = 450;
  28. InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
  29. SetTargetFPS(60);
  30. //--------------------------------------------------------------------------------------
  31. // Main game loop
  32. while (!WindowShouldClose()) // Detect window close button or ESC key
  33. {
  34. // Update
  35. //----------------------------------------------------------------------------------
  36. // TODO: Update your variables here
  37. //----------------------------------------------------------------------------------
  38. // Draw
  39. //----------------------------------------------------------------------------------
  40. BeginDrawing();
  41. ClearBackground(RAYWHITE);
  42. DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
  43. EndDrawing();
  44. //----------------------------------------------------------------------------------
  45. }
  46. // De-Initialization
  47. //--------------------------------------------------------------------------------------
  48. CloseWindow(); // Close window and OpenGL context
  49. //--------------------------------------------------------------------------------------
  50. return 0;
  51. }