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- /*******************************************************************************************
- *
- * raylib [models] example - Cubicmap loading and drawing
- *
- * This example has been created using raylib 1.2 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing");
-
- // Define the camera to look into our 3d world
- Camera camera = {{ 7.0, 7.0, 7.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }};
-
- Image img = LoadImage("resources/cubicmap.png"); // Load cubesmap image (RAM)
- Texture2D texture = LoadTextureFromImage(img, false); // Convert image to texture (VRAM)
- Model map = LoadCubicmap(img); // Load cubicmap model
- SetModelTexture(&map, texture); // Bind texture to model
- Vector3 mapPosition = { -1, 0.0, -1 }; // Set model position
-
- UnloadImage(img); // Unload cubesmap image from RAM, already uploaded to VRAM
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_UP)) camera.position.y += 0.2f;
- else if (IsKeyDown(KEY_DOWN)) camera.position.y -= 0.2f;
-
- if (IsKeyDown(KEY_RIGHT)) camera.position.z += 0.2f;
- else if (IsKeyDown(KEY_LEFT)) camera.position.z -= 0.2f;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- Begin3dMode(camera);
-
- DrawModel(map, mapPosition, 1.0f, MAROON);
-
- DrawGrid(10.0, 1.0);
-
- DrawGizmo(mapPosition);
-
- End3dMode();
-
- DrawFPS(10, 10);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Unload texture
- UnloadModel(map); // Unload model
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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