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- /*******************************************************************************************
- *
- * raylib [textures] example - Texture loading with mipmaps, mipmaps generation
- *
- * NOTE: On OpenGL 1.1, mipmaps are calculated 'manually', original image must be power-of-two
- * On OpenGL 3.3 and ES2, mipmaps are generated automatically
- *
- * This example has been created using raylib 1.1 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture mipmaps generation");
-
- // NOTE: To generate mipmaps for an image, image must be loaded first and converted to texture
- // with mipmaps option set to true on CreateTexture()
-
- Image image = LoadImage("resources/raylib_logo.png"); // Load image to CPU memory (RAM)
- Texture2D texture = LoadTextureFromImage(image, true); // Create texture and generate mipmaps
-
- UnloadImage(image); // Once texture has been created, we can unload image data from RAM
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTexture(texture, screenWidth/2 - texture.width/2,
- screenHeight/2 - texture.height/2 - 30, WHITE);
-
- DrawText("this IS a texture with mipmaps! really!", 210, 360, 20, GRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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