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- ## Contributing to raylib
-
- Hello contributors! Welcome to raylib!
-
- Do you enjoy raylib and want to contribute? Nice! You can help with the following points:
-
- - C programming - Can you write/review/test/improve the code?
- - Documentation/Tutorials/Example - Can you write some tutorial/example?
- - Web Development - Can you help [with the web](https://github.com/raysan5/raylib.com)?
- - Porting to other platforms - Can you port and compile raylib on another systems?
- - Testing - Can you find some bugs on raylib?
-
- This document contains a set of guidelines to contribute to the project. These are mostly guidelines, not rules.
- Use your best judgement, and feel free to propose changes to this document in a pull-request.
-
- ### raylib philosophy
-
- - raylib is a tool to enjoy videogames programming, every single function in raylib should be a tutorial on itself.
- - raylib is SIMPLE and EASY-TO-USE, I tried to keep it compact with a small set of functions, if a function is too complex or is not clearly useful, better not to include it.
- - raylib is open source and free; educators and institutions can use this tool to TEACH videogames programming completely by free.
- - raylib is collaborative; contribution of tutorials / code-examples / bugs-solving / code-comments are highly appreciated.
- - raylib's license (and its external libs respective licenses) allow using it for commercial products.
-
- ### Some interesting reads to start with
-
- - [raylib history](HISTORY.md)
- - [raylib architecture](https://github.com/raysan5/raylib/wiki/raylib-architecture)
- - [raylib license](LICENSE.md)
- - [raylib roadmap](ROADMAP.md)
-
- [raylib Wiki](https://github.com/raysan5/raylib/wiki) contains some information about the library and is open to anyone for edit.
- Feel free to review it if required, just take care not to break something.
-
- ### raylib C coding conventions
-
- Despite being written in C, raylib does not follow the standard Hungarian notation for C,
- it [follows Pascal-case/camel-case notation](https://github.com/raysan5/raylib/wiki/raylib-coding-conventions),
- more common on C# language. All code formatting decisions have been carefully taken
- to make it easier for students to read, write and understand code.
-
- Source code is extensively commented for that purpose, raylib primary learning method is:
-
- > learn by reading code and examples
-
- For detailed information on building raylib and examples, please check [raylib Wiki](https://github.com/raysan5/raylib/wiki).
-
- ### Opening new Issues
-
- To open new issue for raylib (bug, enhancement, discussion...), just try to follow these rules:
-
- - Make sure the issue has not already been reported before by searching on GitHub under Issues.
- - If you're unable to find an open issue addressing the problem, open a new one. Be sure to include a
- title and clear description, as much relevant information as possible, and a code sample demonstrating the unexpected behavior.
- - If applies, attach some screenshot of the issue and a .zip file with the code sample and required resources.
- - On issue description, add a brackets tag about the raylib module that relates to this issue.
- If don't know the module, just report the issue, I will review it.
- - You can check other issues to see how is being done!
-
- ### Sending a Pull-Request
-
- - Make sure the PR description clearly describes the problem and solution. Include the relevant issue number if applicable.
- - Don't send big pull-requests (lots of changelists), they are difficult to review. It's better to send small pull-request, one at a time.
- - Verify that changes don't break the build (at least on Windows platform). As many platforms where you can test it, the better, but don't worry
- if you cannot test all the platforms.
-
- ### Contact information
-
- If you have any doubt, don't hesitate to [contact me](mailto:ray@raylib.com)!.
- You can write me a direct mail but you can also contact me on the following networks:
-
- - [raylib reddit](https://www.reddit.com/r/raylib/) - A good place for discussions or to ask for help.
- - [raylib Discord](https://discord.gg/VkzNHUE) - A direct communication channel for project discussions.
- - [raylib twitter](https://twitter.com/raysan5) - My personal twitter account, I usually post about raylib, you can send me PMs.
- - [raylib web](http://www.raylib.com/) - On top-right corner there is a bunch of networks where you can find me.
-
- Thank you very much for your time! :)
-
- ----
-
- Here is a list of raylib contributors, these people have invested part of their time
- contributing (in some way or another) to make the raylib project better. Huge thanks to all of them!
-
- - [Zopokx](https://github.com/Zopokx) for testing the web.
- - [Elendow](http://www.elendow.com) for testing and helping on web development.
- - Victor Dual for implementing and testing 3D shapes functions.
- - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
- - Kevin Gato for improving texture internal formats support and helping on raygui development.
- - Daniel Nicolas for improving texture internal formats support and helping on raygui development.
- - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
- - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
- - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
- - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
- - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
- - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
- - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
- - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
- - [Marcelo Paez](https://github.com/paezao) for helping on OSX High DPI display issue.
- - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for an amazing contribution to raylib Lua module.
- - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for improvements on OBJ object loading.
- - [RDR8](https://github.com/RDR8) for helping with Linux build improvements.
- - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system.
- - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building.
- - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
- - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support.
- - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain.
- - [Michael Vetter](https://github.com/jubalh) for improvements on build system and his work on Suse Linux package... and multiple fixes!
- - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions, shaders work and some fixes.
- - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem.
- - [MartinFX](https://github.com/Martinfx) for adding compilation support for FreeBSD OS and derivatives.
- - [Ahmad Fatoum](https://github.com/a3f) for implementing CI support for raylib (Travis and AppVeyor) and great improvements on build system.
- - [SamNChiet](https://github.com/SamNChiet) for a greatly improved UWP input implementation.
- - [David Reid](https://github.com/mackron) for a complete review of audio module to support his amazing miniaudio library.
- - [Kai](https://github.com/questor) for multiple code reviews and improvements.
- - [Max Danielsson](https://github.com/autious) for adding support for orthographic 3d camera projection
- - [Lumaio](https://github.com/TheLumaio) for his great work on GBuffers and GetCollisionRayModel().
- - [Jonas Daeyaert](https://github.com/culacant) for an amazing work on IQM animated models support.
- - [Seth Archambault](https://github.com/SethArchambault) for the work on Android Gamepad support (SNES model).
- - [D3nX](https://github.com/D3nX) for adding Code::Blocks project template.
- - [Jak Barnes](https://github.com/Syphonx) for a great work on `rnet`, new raylib network module
- - [Vlad Adrian](https://github.com/Demizdor) for an amazing work on Unicode support, new shapes functions and raygui.
- - [Reece Mackie](https://github.com/Rover656) for a great work on improving UWP support
- - [flashback-fx](flashback-fx) for improving easings library and example
- - [Jorge A. Gomes](https://github.com/overdev) for adding nine-patch textures support and example
- - [Berni8k](https://github.com/Berni8k) for improving Raspberry Pi input system, using evdev
- - [Wilhem Barbier](https://github.com/wbrbr) for implementing glTF loading support and solving several issues
- - [Marco Lizza](https://github.com/MarcoLizza) for improving logging system and multiple issues
- - [Anata](https://github.com/anatagawa) for creating amazing examples and contributing with them
- - [Narice](https://github.com/narice) made easings.h includable as standalone header
- - [Eric J.](https://github.com/ProfJski) for shaders_eratosthenes example contribution
- - [PompPenguin](https://github.com/PompPenguin) for reviewing 3rd person camera
- - [Mohamed Shazan](https://github.com/msmshazan) for adding support for ANGLE graphics backend
-
- Please, if I forget someone in this list, excuse me and send a PR!
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