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- /*******************************************************************************************
- *
- * raylib [core] example - Input multitouch
- *
- * This example has been created using raylib 2.1 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Copyright (c) 2019 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch");
-
- Vector2 ballPosition = { -100.0f, -100.0f };
- Color ballColor = BEIGE;
-
- int touchCounter = 0;
- Vector2 touchPosition = { 0.0f };
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //---------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- ballPosition = GetMousePosition();
-
- ballColor = BEIGE;
-
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) ballColor = MAROON;
- if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME;
- if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE;
-
- if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10;
- if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10;
-
- if (touchCounter > 0) touchCounter--;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- // Multitouch
- for (int i = 0; i < MAX_TOUCH_POINTS; ++i)
- {
- touchPosition = GetTouchPosition(i); // Get the touch point
-
- if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it
- {
- // Draw circle and touch index number
- DrawCircleV(touchPosition, 34, ORANGE);
- DrawText(FormatText("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK);
- }
- }
-
- // Draw the normal mouse location
- DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor);
-
- DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY);
- DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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