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@ -1,17 +1,15 @@ |
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/******************************************************************************************* |
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* |
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* raylib [core] example - Multitouch input |
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* raylib [core] example - Input multitouch |
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* |
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* This example has been created using raylib 2.1 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2014 Ramon Santamaria (@raysan5) |
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* Example by Berni |
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* Copyright (c) 2014-2019 Berni and Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include <stdio.h> |
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int main() |
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{ |
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@ -20,13 +18,13 @@ int main() |
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int screenWidth = 800; |
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int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - multitouch input"); |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - input multitouch"); |
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Vector2 ballPosition = { -100.0f, -100.0f }; |
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Color ballColor; |
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int PressedCounter = 0; |
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n">Vector2 TouchPos; |
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kt">char Str[16]; |
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Color ballColor = BEIGE; |
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kt">int touchCounter = 0; |
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n">Vector2 touchPosition; |
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SetTargetFPS(60); |
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//--------------------------------------------------------------------------------------- |
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@ -44,11 +42,11 @@ int main() |
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if (IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) ballColor = LIME; |
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if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) ballColor = DARKBLUE; |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) PressedCounter = 10; |
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if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) PressedCounter = 10; |
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if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) PressedCounter = 10; |
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if(PressedCounter > 0) |
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PressedCounter--; |
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) touchCounter = 10; |
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if (IsMouseButtonPressed(MOUSE_MIDDLE_BUTTON)) touchCounter = 10; |
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if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) touchCounter = 10; |
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if (touchCounter > 0) touchCounter--; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -60,19 +58,18 @@ int main() |
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// Multitouch |
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for (int i = 0; i < MAX_TOUCH_POINTS; ++i) |
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{ |
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TouchPos = GetTouchPosition(i); // Get the touch point |
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touchPosition = GetTouchPosition(i); // Get the touch point |
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if( (TouchPos.x >= 0) && (TouchPos.y >= 0) ) // Make sure point is not (-1,-1) as this means there is no touch for it |
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if ((touchPosition.x >= 0) && (touchPosition.y >= 0)) // Make sure point is not (-1,-1) as this means there is no touch for it |
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{ |
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DrawCircleV(TouchPos, 34, ORANGE); // Draw a circle there |
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sprintf(Str,"%d",i); |
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DrawText(Str, TouchPos.x - 10, TouchPos.y - 70, 40, BLACK); // Also show its index number |
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// Draw circle and touch index number |
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DrawCircleV(touchPosition, 34, ORANGE); |
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DrawText(FormatText("%d", i), touchPosition.x - 10, touchPosition.y - 70, 40, BLACK); |
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} |
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} |
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// Draw the normal mouse location |
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DrawCircleV(ballPosition, 30 + (PressedCounter * 3), ballColor); |
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DrawCircleV(ballPosition, 30 + (touchCounter*3), ballColor); |
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DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, DARKGRAY); |
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DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, DARKGRAY); |