|
|
- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Title Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Title screen global variables
- static int framesCounter;
- static int finishScreen;
- static int state;
-
- static int scrollPositionX;
-
- static int catPosX;
- static int roombaPosX;
-
- static float vsAlpha;
- static float vsScale;
-
- static Texture2D cat;
- static Texture2D vs;
- static Texture2D roomba;
-
- //----------------------------------------------------------------------------------
- // Title Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Title Screen Initialization logic
- void InitTitleScreen(void)
- {
- // TODO: Initialize TITLE screen variables here!
- framesCounter = 0;
- finishScreen = 0;
-
- cat = LoadTexture("resources/title_cat.png");
- vs = LoadTexture("resources/title_vs.png");
- roomba = LoadTexture("resources/title_roomba.png");
-
- state = 0;
- catPosX = 1760;
- roombaPosX = -700;
- scrollPositionX = 0;
-
- vsAlpha = 0.0f;
- vsScale = 10.0f;
-
- PlayMusicStream(music);
- }
-
- // Title Screen Update logic
- void UpdateTitleScreen(void)
- {
- scrollPositionX -= 5;
- if (scrollPositionX < -GetScreenWidth()) scrollPositionX = 0;
-
- if (state == 0)
- {
- catPosX -= 4;
- roombaPosX += 3;
-
- if (catPosX < (GetScreenWidth()/2 - cat.width/2)) catPosX = (GetScreenWidth()/2 - cat.width/2);
- if (roombaPosX > (GetScreenWidth()/2 - roomba.width/2)) roombaPosX = (GetScreenWidth()/2 - roomba.width/2);
-
- if ((catPosX == (GetScreenWidth()/2 - cat.width/2)) && (roombaPosX == (GetScreenWidth()/2 - roomba.width/2)))
- {
- state = 1;
- framesCounter = 0;
- }
- }
- else if (state == 1)
- {
- framesCounter++;
-
- vsScale -= 0.1f;
- vsAlpha += 0.01f;
-
- if (vsScale < 1.0f) vsScale = 1.0f;
- if (vsAlpha > 1.0f) vsAlpha = 1.0f;
-
- if (framesCounter > 160)
- {
- state = 2;
- framesCounter = 0;
- }
- }
- else if (state == 2) framesCounter++;
-
- // Press enter or tap to change to GAMEPLAY screen
- if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
- {
- //finishScreen = 1; // OPTIONS
- finishScreen = 2; // GAMEPLAY
- PlaySound(fxCoin);
- }
- }
-
- // Title Screen Draw logic
- void DrawTitleScreen(void)
- {
- for (int i = 0; i < 64*2*2; i++)
- {
- DrawRectangle(64*i + scrollPositionX, 0, 64, GetScreenHeight(), (i%2 == 0)? GetColor(0xf3726dff) : GetColor(0xffcf6bff));
- }
-
- DrawTexture(cat, catPosX, 80, WHITE);
- DrawTexture(roomba, roombaPosX, 320, WHITE);
-
- if (state > 0)
- {
- DrawTexturePro(vs, (Rectangle){ 0, 0, vs.width, vs.height }, (Rectangle){ GetScreenWidth()/2, 300, vs.width*vsScale, vs.height*vsScale }, (Vector2){ vs.width/2*vsScale, vs.height/2*vsScale }, 0.0f, Fade(WHITE, vsAlpha));
- }
-
- if ((state == 2) && ((framesCounter/30)%2)) DrawTextEx(font2, "PRESS ENTER to START", (Vector2){ 340, 550 }, font2.baseSize, 2, WHITE);
- }
-
- // Title Screen Unload logic
- void UnloadTitleScreen(void)
- {
- UnloadTexture(cat);
- UnloadTexture(vs);
- UnloadTexture(roomba);
- }
-
- // Title Screen should finish?
- int FinishTitleScreen(void)
- {
- return finishScreen;
- }
|