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- /**********************************************************************************************
- *
- * raylib - Advance Game template
- *
- * Title Screen Functions Definitions (Init, Update, Draw, Unload)
- *
- * Copyright (c) 2014-2019 Ramon Santamaria (@raysan5)
- *
- * This software is provided "as-is", without any express or implied warranty. In no event
- * will the authors be held liable for any damages arising from the use of this software.
- *
- * Permission is granted to anyone to use this software for any purpose, including commercial
- * applications, and to alter it and redistribute it freely, subject to the following restrictions:
- *
- * 1. The origin of this software must not be misrepresented; you must not claim that you
- * wrote the original software. If you use this software in a product, an acknowledgment
- * in the product documentation would be appreciated but is not required.
- *
- * 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- * as being the original software.
- *
- * 3. This notice may not be removed or altered from any source distribution.
- *
- **********************************************************************************************/
-
- #include "raylib.h"
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Definition (local to this module)
- //----------------------------------------------------------------------------------
-
- // Title screen global variables
- static int framesCounter;
- static int finishScreen;
-
- //----------------------------------------------------------------------------------
- // Title Screen Functions Definition
- //----------------------------------------------------------------------------------
-
- // Title Screen Initialization logic
- void InitTitleScreen(void)
- {
- // TODO: Initialize TITLE screen variables here!
- framesCounter = 0;
- finishScreen = 0;
- }
-
- // Title Screen Update logic
- void UpdateTitleScreen(void)
- {
- // TODO: Update TITLE screen variables here!
-
- // Press enter or tap to change to GAMEPLAY screen
- if (IsKeyPressed(KEY_ENTER) || IsGestureDetected(GESTURE_TAP))
- {
- //finishScreen = 1; // OPTIONS
- finishScreen = 2; // GAMEPLAY
- PlaySound(fxCoin);
- }
- }
-
- // Title Screen Draw logic
- void DrawTitleScreen(void)
- {
- // TODO: Draw TITLE screen here!
- DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN);
- DrawTextEx(font, "TITLE SCREEN", (Vector2){ 20, 10 }, font.baseSize*3, 4, DARKGREEN);
- DrawText("PRESS ENTER or TAP to JUMP to GAMEPLAY SCREEN", 120, 220, 20, DARKGREEN);
- }
-
- // Title Screen Unload logic
- void UnloadTitleScreen(void)
- {
- // TODO: Unload TITLE screen variables here!
- }
-
- // Title Screen should finish?
- int FinishTitleScreen(void)
- {
- return finishScreen;
- }
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