Some basic to advance templates are provided to be use as base code for new gamespull/3/head
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/******************************************************************************************* | |||
* | |||
* raylib - Advance Game template | |||
* | |||
* <Game title> | |||
* <Game description> | |||
* | |||
* This game has been created using raylib (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens/screens.h" // NOTE: Defines global variable: currentScreen | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Required variables to manage screen transitions (fade-in, fade-out) | |||
float transAlpha = 0; | |||
bool onTransition = false; | |||
bool transFadeOut = false; | |||
int transFromScreen = -1; | |||
int transToScreen = -1; | |||
//---------------------------------------------------------------------------------- | |||
// Local Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void TransitionToScreen(int screen); | |||
void UpdateTransition(void); | |||
void DrawTransition(void); | |||
//---------------------------------------------------------------------------------- | |||
// Main entry point | |||
//---------------------------------------------------------------------------------- | |||
int main(void) | |||
{ | |||
// Initialization | |||
//--------------------------------------------------------- | |||
const int screenWidth = 800; | |||
const int screenHeight = 450; | |||
const char windowTitle[30] = "<game name goes here>"; | |||
InitWindow(screenWidth, screenHeight, windowTitle); | |||
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts) | |||
// Setup and Init first screen | |||
currentScreen = LOGO; | |||
InitLogoScreen(); | |||
SetTargetFPS(60); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//---------------------------------------------------------------------------------- | |||
if (!onTransition) | |||
{ | |||
switch(currentScreen) | |||
{ | |||
case LOGO: | |||
{ | |||
UpdateLogoScreen(); | |||
if (FinishLogoScreen()) TransitionToScreen(TITLE); | |||
} break; | |||
case TITLE: | |||
{ | |||
UpdateTitleScreen(); | |||
if (FinishTitleScreen() == 1) TransitionToScreen(OPTIONS); | |||
else if (FinishTitleScreen() == 2) TransitionToScreen(GAMEPLAY); | |||
} break; | |||
case OPTIONS: | |||
{ | |||
UpdateOptionsScreen(); | |||
if (FinishOptionsScreen()) TransitionToScreen(TITLE); | |||
} break; | |||
case GAMEPLAY: | |||
{ | |||
UpdateGameplayScreen(); | |||
if (FinishGameplayScreen()) TransitionToScreen(ENDING); | |||
} break; | |||
case ENDING: | |||
{ | |||
UpdateEndingScreen(); | |||
if (FinishEndingScreen()) TransitionToScreen(TITLE); | |||
} break; | |||
default: break; | |||
} | |||
} | |||
else | |||
{ | |||
// Update transition (fade-in, fade-out) | |||
UpdateTransition(); | |||
} | |||
//---------------------------------------------------------------------------------- | |||
// Draw | |||
//---------------------------------------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
switch(currentScreen) | |||
{ | |||
case LOGO: DrawLogoScreen(); break; | |||
case TITLE: DrawTitleScreen(); break; | |||
case OPTIONS: DrawOptionsScreen(); break; | |||
case GAMEPLAY: DrawGameplayScreen(); break; | |||
case ENDING: DrawEndingScreen(); break; | |||
default: break; | |||
} | |||
if (onTransition) DrawTransition(); | |||
//DrawFPS(10, 10); | |||
EndDrawing(); | |||
//---------------------------------------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//-------------------------------------------------------------------------------------- | |||
// TODO: Unload all global loaded data (i.e. fonts) here! | |||
CloseWindow(); // Close window and OpenGL context | |||
//-------------------------------------------------------------------------------------- | |||
return 0; | |||
} | |||
void TransitionToScreen(int screen) | |||
{ | |||
onTransition = true; | |||
transFromScreen = currentScreen; | |||
transToScreen = screen; | |||
} | |||
void UpdateTransition(void) | |||
{ | |||
if (!transFadeOut) | |||
{ | |||
transAlpha += 0.01; | |||
if (transAlpha >= 1.0) | |||
{ | |||
transAlpha = 1.0; | |||
switch (transFromScreen) | |||
{ | |||
case LOGO: UnloadLogoScreen(); break; | |||
case TITLE: UnloadTitleScreen(); break; | |||
case OPTIONS: UnloadOptionsScreen(); break; | |||
case GAMEPLAY: UnloadGameplayScreen(); break; | |||
case ENDING: UnloadEndingScreen(); break; | |||
default: break; | |||
} | |||
switch (transToScreen) | |||
{ | |||
case LOGO: | |||
{ | |||
InitLogoScreen(); | |||
currentScreen = LOGO; | |||
} break; | |||
case TITLE: | |||
{ | |||
InitTitleScreen(); | |||
currentScreen = TITLE; | |||
} break; | |||
case OPTIONS: | |||
{ | |||
InitOptionsScreen(); | |||
currentScreen = OPTIONS; | |||
} break; | |||
case GAMEPLAY: | |||
{ | |||
InitGameplayScreen(); | |||
currentScreen = GAMEPLAY; | |||
} break; | |||
case ENDING: | |||
{ | |||
InitEndingScreen(); | |||
currentScreen = ENDING; | |||
} break; | |||
default: break; | |||
} | |||
transFadeOut = true; | |||
} | |||
} | |||
else // Transition fade out logic | |||
{ | |||
transAlpha -= 0.01f; | |||
if (transAlpha <= 0) | |||
{ | |||
transAlpha = 0; | |||
transFadeOut = false; | |||
onTransition = false; | |||
transFromScreen = -1; | |||
transToScreen = -1; | |||
} | |||
} | |||
} | |||
void DrawTransition(void) | |||
{ | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(BLACK, transAlpha)); | |||
} |
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#************************************************************************************************** | |||
# | |||
# raylib - Advance Game | |||
# | |||
# makefile to compile advance game | |||
# | |||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
# | |||
# This software is provided "as-is", without any express or implied warranty. In no event | |||
# will the authors be held liable for any damages arising from the use of this software. | |||
# | |||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
# | |||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||
# wrote the original software. If you use this software in a product, an acknowledgment | |||
# in the product documentation would be appreciated but is not required. | |||
# | |||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
# as being the original software. | |||
# | |||
# 3. This notice may not be removed or altered from any source distribution. | |||
# | |||
#************************************************************************************************** | |||
# define raylib platform if not defined (by default, compile for RPI) | |||
# Other possible platform: PLATFORM_DESKTOP | |||
PLATFORM ?= PLATFORM_RPI | |||
# define compiler: gcc for C program, define as g++ for C++ | |||
CC = gcc | |||
# define compiler flags: | |||
# -O2 defines optimization level | |||
# -Wall turns on most, but not all, compiler warnings | |||
# -std=c99 use standard C from 1999 revision | |||
CFLAGS = -O2 -Wall -std=c99 | |||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||
# define any directories containing required header files | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||
else | |||
INCLUDES = -I. -I./screens -I../../src | |||
endif | |||
# define library paths containing required libs | |||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||
# define any libraries to link into executable | |||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
# libraries for Raspberry Pi compiling | |||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||
else | |||
# libraries for Windows desktop compiling | |||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||
endif | |||
# define additional parameters and flags for windows | |||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
# resources file contains windows exe icon | |||
# -Wl,--subsystem,windows hides the console window | |||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||
endif | |||
# define all screen object files required | |||
SCREENS = \ | |||
screens/screen_logo.o \ | |||
screens/screen_title.o \ | |||
screens/screen_options.o \ | |||
screens/screen_gameplay.o \ | |||
screens/screen_ending.o \ | |||
# typing 'make' will invoke the first target entry in the file, | |||
# in this case, the 'default' target entry is advance_game | |||
default: advance_game | |||
# compile template - advance_game | |||
advance_game: advance_game.c $(SCREENS) | |||
$(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
# compile screen LOGO | |||
screens/screen_logo.o: screens/screen_logo.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen TITLE | |||
screens/screen_title.o: screens/screen_title.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen OPTIONS | |||
screens/screen_options.o: screens/screen_options.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen GAMEPLAY | |||
screens/screen_gameplay.o: screens/screen_gameplay.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen ENDING | |||
screens/screen_ending.o: screens/screen_ending.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# clean everything | |||
clean: | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
rm -f screens/*.o | |||
# find . -executable -delete | |||
else | |||
del screens/*.o *.exe | |||
endif | |||
@echo Cleaning done | |||
# instead of defining every module one by one, we can define a pattern | |||
# this pattern below will automatically compile every module defined on $(OBJS) | |||
#%.exe : %.c | |||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,80 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Advance Game template | |||
* | |||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Ending screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Initialization logic | |||
void InitEndingScreen(void) | |||
{ | |||
// TODO: Initialize ENDING screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Ending Screen Update logic | |||
void UpdateEndingScreen(void) | |||
{ | |||
// TODO: Update ENDING screen variables here! | |||
// Press enter to return to TITLE screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
finishScreen = 1; | |||
} | |||
} | |||
// Ending Screen Draw logic | |||
void DrawEndingScreen(void) | |||
{ | |||
// TODO: Draw ENDING screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); | |||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||
} | |||
// Ending Screen Unload logic | |||
void UnloadEndingScreen(void) | |||
{ | |||
// TODO: Unload ENDING screen variables here! | |||
} | |||
// Ending Screen should finish? | |||
int FinishEndingScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
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/********************************************************************************************** | |||
* | |||
* raylib - Advance Game template | |||
* | |||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Initialization logic | |||
void InitGameplayScreen(void) | |||
{ | |||
// TODO: Initialize GAMEPLAY screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Gameplay Screen Update logic | |||
void UpdateGameplayScreen(void) | |||
{ | |||
// TODO: Update GAMEPLAY screen variables here! | |||
// Press enter to change to ENDING screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
finishScreen = 1; | |||
} | |||
} | |||
// Gameplay Screen Draw logic | |||
void DrawGameplayScreen(void) | |||
{ | |||
// TODO: Draw GAMEPLAY screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); | |||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||
} | |||
// Gameplay Screen Unload logic | |||
void UnloadGameplayScreen(void) | |||
{ | |||
// TODO: Unload GAMEPLAY screen variables here! | |||
} | |||
// Gameplay Screen should finish? | |||
int FinishGameplayScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
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/********************************************************************************************** | |||
* | |||
* raylib - Advance Game template | |||
* | |||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Logo screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Initialization logic | |||
void InitLogoScreen(void) | |||
{ | |||
// TODO: Initialize LOGO screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Logo Screen Update logic | |||
void UpdateLogoScreen(void) | |||
{ | |||
// TODO: Update LOGO screen variables here! | |||
framesCounter++; // Count frames | |||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||
if (framesCounter > 120) | |||
{ | |||
finishScreen = true; | |||
} | |||
} | |||
// Logo Screen Draw logic | |||
void DrawLogoScreen(void) | |||
{ | |||
// TODO: Draw LOGO screen here! | |||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||
} | |||
// Logo Screen Unload logic | |||
void UnloadLogoScreen(void) | |||
{ | |||
// TODO: Unload LOGO screen variables here! | |||
} | |||
// Logo Screen should finish? | |||
int FinishLogoScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
@ -0,0 +1,71 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Advance Game template | |||
* | |||
* Options Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Options screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Options Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Options Screen Initialization logic | |||
void InitOptionsScreen(void) | |||
{ | |||
// TODO: Initialize OPTIONS screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Options Screen Update logic | |||
void UpdateOptionsScreen(void) | |||
{ | |||
// TODO: Update OPTIONS screen variables here! | |||
} | |||
// Options Screen Draw logic | |||
void DrawOptionsScreen(void) | |||
{ | |||
// TODO: Draw OPTIONS screen here! | |||
} | |||
// Options Screen Unload logic | |||
void UnloadOptionsScreen(void) | |||
{ | |||
// TODO: Unload OPTIONS screen variables here! | |||
} | |||
// Options Screen should finish? | |||
int FinishOptionsScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
@ -0,0 +1,81 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Advance Game template | |||
* | |||
* Title Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Title screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Initialization logic | |||
void InitTitleScreen(void) | |||
{ | |||
// TODO: Initialize TITLE screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Title Screen Update logic | |||
void UpdateTitleScreen(void) | |||
{ | |||
// TODO: Update TITLE screen variables here! | |||
// Press enter to change to GAMEPLAY screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
//finishScreen = 1; // OPTIONS | |||
finishScreen = 2; // GAMEPLAY | |||
} | |||
} | |||
// Title Screen Draw logic | |||
void DrawTitleScreen(void) | |||
{ | |||
// TODO: Draw TITLE screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); | |||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||
} | |||
// Title Screen Unload logic | |||
void UnloadTitleScreen(void) | |||
{ | |||
// TODO: Unload TITLE screen variables here! | |||
} | |||
// Title Screen should finish? | |||
int FinishTitleScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
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/********************************************************************************************** | |||
* | |||
* raylib - Advance Game template | |||
* | |||
* Screens Functions Declarations (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#ifndef SCREENS_H | |||
#define SCREENS_H | |||
//---------------------------------------------------------------------------------- | |||
// Types and Structures Definition | |||
//---------------------------------------------------------------------------------- | |||
typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition | |||
//---------------------------------------------------------------------------------- | |||
GameScreen currentScreen; | |||
#ifdef __cplusplus | |||
extern "C" { // Prevents name mangling of functions | |||
#endif | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitLogoScreen(void); | |||
void UpdateLogoScreen(void); | |||
void DrawLogoScreen(void); | |||
void UnloadLogoScreen(void); | |||
int FinishLogoScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitTitleScreen(void); | |||
void UpdateTitleScreen(void); | |||
void DrawTitleScreen(void); | |||
void UnloadTitleScreen(void); | |||
int FinishTitleScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Options Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitOptionsScreen(void); | |||
void UpdateOptionsScreen(void); | |||
void DrawOptionsScreen(void); | |||
void UnloadOptionsScreen(void); | |||
int FinishOptionsScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitGameplayScreen(void); | |||
void UpdateGameplayScreen(void); | |||
void DrawGameplayScreen(void); | |||
void UnloadGameplayScreen(void); | |||
int FinishGameplayScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitEndingScreen(void); | |||
void UpdateEndingScreen(void); | |||
void DrawEndingScreen(void); | |||
void UnloadEndingScreen(void); | |||
int FinishEndingScreen(void); | |||
#ifdef __cplusplus | |||
} | |||
#endif | |||
#endif // SCREENS_H |
@ -0,0 +1,152 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib - Basic Game template | |||
* | |||
* <Game title> | |||
* <Game description> | |||
* | |||
* This game has been created using raylib v1.2 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
//---------------------------------------------------------------------------------- | |||
// Types and Structures Definition | |||
//---------------------------------------------------------------------------------- | |||
typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Main entry point | |||
//---------------------------------------------------------------------------------- | |||
int main() | |||
{ | |||
// Initialization | |||
//-------------------------------------------------------------------------------------- | |||
const int screenWidth = 800; | |||
const int screenHeight = 450; | |||
const char windowTitle[30] = "<game name goes here>"; | |||
GameScreen currentScreen = LOGO; | |||
InitWindow(screenWidth, screenHeight, windowTitle); | |||
// TODO: Initialize all required variables and load all required data here! | |||
int framesCounter = 0; // Used to count frames | |||
SetTargetFPS(60); | |||
//-------------------------------------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//---------------------------------------------------------------------------------- | |||
switch(currentScreen) | |||
{ | |||
case LOGO: | |||
{ | |||
// TODO: Update LOGO screen variables here! | |||
framesCounter++; // Count frames | |||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||
if (framesCounter > 120) | |||
{ | |||
currentScreen = TITLE; | |||
} | |||
} break; | |||
case TITLE: | |||
{ | |||
// TODO: Update TITLE screen variables here! | |||
// Press enter to change to GAMEPLAY screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
currentScreen = GAMEPLAY; | |||
} | |||
} break; | |||
case GAMEPLAY: | |||
{ | |||
// TODO: Update GAMEPLAY screen variables here! | |||
// Press enter to change to ENDING screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
currentScreen = ENDING; | |||
} | |||
} break; | |||
case ENDING: | |||
{ | |||
// TODO: Update ENDING screen variables here! | |||
// Press enter to return to TITLE screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
currentScreen = TITLE; | |||
} | |||
} break; | |||
default: break; | |||
} | |||
//---------------------------------------------------------------------------------- | |||
// Draw | |||
//---------------------------------------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
switch(currentScreen) | |||
{ | |||
case LOGO: | |||
{ | |||
// TODO: Draw LOGO screen here! | |||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||
} break; | |||
case TITLE: | |||
{ | |||
// TODO: Draw TITLE screen here! | |||
DrawRectangle(0, 0, screenWidth, screenHeight, GREEN); | |||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||
} break; | |||
case GAMEPLAY: | |||
{ | |||
// TODO: Draw GAMEPLAY screen here! | |||
DrawRectangle(0, 0, screenWidth, screenHeight, PURPLE); | |||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||
} break; | |||
case ENDING: | |||
{ | |||
// TODO: Draw ENDING screen here! | |||
DrawRectangle(0, 0, screenWidth, screenHeight, BLUE); | |||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||
} break; | |||
default: break; | |||
} | |||
EndDrawing(); | |||
//---------------------------------------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//-------------------------------------------------------------------------------------- | |||
// TODO: Unload all loaded data (textures, fonts, audio) here! | |||
CloseWindow(); // Close window and OpenGL context | |||
//-------------------------------------------------------------------------------------- | |||
return 0; | |||
} |
@ -0,0 +1,90 @@ | |||
#************************************************************************************************** | |||
# | |||
# raylib - Basic Game | |||
# | |||
# makefile to compile basic game | |||
# | |||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
# | |||
# This software is provided "as-is", without any express or implied warranty. In no event | |||
# will the authors be held liable for any damages arising from the use of this software. | |||
# | |||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
# | |||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||
# wrote the original software. If you use this software in a product, an acknowledgment | |||
# in the product documentation would be appreciated but is not required. | |||
# | |||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
# as being the original software. | |||
# | |||
# 3. This notice may not be removed or altered from any source distribution. | |||
# | |||
#************************************************************************************************** | |||
# define raylib platform (by default, compile for RPI) | |||
# Other possible platform: PLATFORM_DESKTOP | |||
PLATFORM ?= PLATFORM_RPI | |||
# define compiler: gcc for C program, define as g++ for C++ | |||
CC = gcc | |||
# define compiler flags: | |||
# -O2 defines optimization level | |||
# -Wall turns on most, but not all, compiler warnings | |||
# -std=c99 use standard C from 1999 revision | |||
CFLAGS = -O2 -Wall -std=c99 | |||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||
# define any directories containing required header files | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||
else | |||
INCLUDES = -I. -I../../src | |||
endif | |||
# define library paths containing required libs | |||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||
# define any libraries to link into executable | |||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
# libraries for Raspberry Pi compiling | |||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||
else | |||
# libraries for Windows desktop compiling | |||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||
endif | |||
# define additional parameters and flags for windows | |||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
# resources file contains windows exe icon | |||
# -Wl,--subsystem,windows hides the console window | |||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||
endif | |||
# typing 'make' will invoke the first target entry in the file, | |||
# in this case, the 'default' target entry is basic_game | |||
default: basic_game | |||
# compile template - basic_game | |||
basic_game: basic_game.c | |||
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
# clean everything | |||
clean: | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
rm -f *.o | |||
# find . -executable -delete | |||
else | |||
del *.o *.exe | |||
endif | |||
@echo Cleaning done | |||
# instead of defining every module one by one, we can define a pattern | |||
# this pattern below will automatically compile every module defined on $(OBJS) | |||
#%.exe : %.c | |||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,59 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib - Template for basic test | |||
* | |||
* <Test description> | |||
* | |||
* This example has been created using raylib v1.2 (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
int main() | |||
{ | |||
// Initialization | |||
//-------------------------------------------------------------------------------------- | |||
const int screenWidth = 800; | |||
const int screenHeight = 450; | |||
InitWindow(screenWidth, screenHeight, "raylib basic test - <test description>"); | |||
// TODO: Initialize all required variables and load all required data here! | |||
SetTargetFPS(60); | |||
//-------------------------------------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//---------------------------------------------------------------------------------- | |||
// TODO: Update your variables here | |||
//---------------------------------------------------------------------------------- | |||
// Draw | |||
//---------------------------------------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
DrawText("BASIC TEST TEMPLATE", 270, 180, 20, LIGHTGRAY); | |||
EndDrawing(); | |||
//---------------------------------------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//-------------------------------------------------------------------------------------- | |||
// TODO: Unload all loaded data (textures, fonts, audio) here! | |||
CloseWindow(); // Close window and OpenGL context | |||
//-------------------------------------------------------------------------------------- | |||
return 0; | |||
} |
@ -0,0 +1,90 @@ | |||
#************************************************************************************************** | |||
# | |||
# raylib - Basic Test | |||
# | |||
# makefile to compile basic test | |||
# | |||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
# | |||
# This software is provided "as-is", without any express or implied warranty. In no event | |||
# will the authors be held liable for any damages arising from the use of this software. | |||
# | |||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
# | |||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||
# wrote the original software. If you use this software in a product, an acknowledgment | |||
# in the product documentation would be appreciated but is not required. | |||
# | |||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
# as being the original software. | |||
# | |||
# 3. This notice may not be removed or altered from any source distribution. | |||
# | |||
#************************************************************************************************** | |||
# define raylib platform if not defined (by default, compile for RPI) | |||
# Other possible platform: PLATFORM_DESKTOP | |||
PLATFORM ?= PLATFORM_RPI | |||
# define compiler: gcc for C program, define as g++ for C++ | |||
CC = gcc | |||
# define compiler flags: | |||
# -O2 defines optimization level | |||
# -Wall turns on most, but not all, compiler warnings | |||
# -std=c99 use standard C from 1999 revision | |||
CFLAGS = -O2 -Wall -std=c99 | |||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||
# define any directories containing required header files | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||
else | |||
INCLUDES = -I. -I../../src | |||
endif | |||
# define library paths containing required libs | |||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||
# define any libraries to link into executable | |||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
# libraries for Raspberry Pi compiling | |||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||
else | |||
# libraries for Windows desktop compiling | |||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||
endif | |||
# define additional parameters and flags for windows | |||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
# resources file contains windows exe icon | |||
# -Wl,--subsystem,windows hides the console window | |||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||
endif | |||
# typing 'make' will invoke the first target entry in the file, | |||
# in this case, the 'default' target entry is basic_test | |||
default: basic_test | |||
# compile template - basic_test | |||
basic_test: basic_test.c | |||
$(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
# clean everything | |||
clean: | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
rm -f *.o | |||
# find . -executable -delete | |||
else | |||
del *.o *.exe | |||
endif | |||
@echo Cleaning done | |||
# instead of defining every module one by one, we can define a pattern | |||
# this pattern below will automatically compile every module defined on $(OBJS) | |||
#%.exe : %.c | |||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,98 @@ | |||
#************************************************************************************************** | |||
# | |||
# raylib - Simple Game | |||
# | |||
# makefile to compile simple game | |||
# | |||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
# | |||
# This software is provided "as-is", without any express or implied warranty. In no event | |||
# will the authors be held liable for any damages arising from the use of this software. | |||
# | |||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
# | |||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||
# wrote the original software. If you use this software in a product, an acknowledgment | |||
# in the product documentation would be appreciated but is not required. | |||
# | |||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
# as being the original software. | |||
# | |||
# 3. This notice may not be removed or altered from any source distribution. | |||
# | |||
#************************************************************************************************** | |||
# define raylib platform (by default, compile for RPI) | |||
# Other possible platform: PLATFORM_DESKTOP | |||
PLATFORM ?= PLATFORM_RPI | |||
# define compiler: gcc for C program, define as g++ for C++ | |||
CC = gcc | |||
# define compiler flags: | |||
# -O2 defines optimization level | |||
# -Wall turns on most, but not all, compiler warnings | |||
# -std=c99 use standard C from 1999 revision | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
CFLAGS = -O2 -Wall -std=gnu99 -fgnu89-inline | |||
else | |||
CFLAGS = -O2 -Wall -std=c99 | |||
endif | |||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||
# define any directories containing required header files | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
INCLUDES = -I. -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||
else | |||
INCLUDES = -I. -I../../src | |||
endif | |||
# define library paths containing required libs | |||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||
# define any libraries to link into executable | |||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
# libraries for Raspberry Pi compiling | |||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||
else | |||
# libraries for Windows desktop compiling | |||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||
endif | |||
# define additional parameters and flags for windows | |||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
# resources file contains windows exe icon | |||
# -Wl,--subsystem,windows hides the console window | |||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||
endif | |||
# typing 'make' will invoke the first target entry in the file, | |||
# in this case, the 'default' target entry is simple_game | |||
default: simple_game | |||
# compile template - simple_game | |||
simple_game: simple_game.c screens.o | |||
$(CC) -o $@ $< screens.o $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
# compile screens | |||
screens.o: screens.c | |||
$(CC) -c $< $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# clean everything | |||
clean: | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
rm -f *.o | |||
# find . -executable -delete | |||
else | |||
del *.o *.exe | |||
endif | |||
@echo Cleaning done | |||
# instead of defining every module one by one, we can define a pattern | |||
# this pattern below will automatically compile every module defined on $(OBJS) | |||
#%.exe : %.c | |||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,195 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Simple Game template | |||
* | |||
* Screens Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (visible to other modules) | |||
//---------------------------------------------------------------------------------- | |||
GameScreen currentScreen = LOGO; | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Logo screen global variables | |||
static int framesCounter; | |||
// Title screen global variables | |||
// Gameplay screen global variables | |||
// Ending screen global variables | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Initialization logic | |||
void InitLogoScreen(void) | |||
{ | |||
// TODO: Initialize LOGO screen variables here! | |||
framesCounter = 0; | |||
} | |||
// Logo Screen Update logic | |||
void UpdateLogoScreen(void) | |||
{ | |||
// TODO: Update LOGO screen variables here! | |||
framesCounter++; // Count frames | |||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||
if (framesCounter > 120) | |||
{ | |||
currentScreen = TITLE; | |||
} | |||
} | |||
// Logo Screen Draw logic | |||
void DrawLogoScreen(void) | |||
{ | |||
// TODO: Draw LOGO screen here! | |||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||
} | |||
// Logo Screen Unload logic | |||
void UnloadLogoScreen(void) | |||
{ | |||
// TODO: Unload LOGO screen variables here! | |||
} | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Initialization logic | |||
void InitTitleScreen(void) | |||
{ | |||
// TODO: Initialize TITLE screen variables here! | |||
} | |||
// Title Screen Update logic | |||
void UpdateTitleScreen(void) | |||
{ | |||
// TODO: Update TITLE screen variables here! | |||
// Press enter to change to GAMEPLAY screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
currentScreen = GAMEPLAY; | |||
} | |||
} | |||
// Title Screen Draw logic | |||
void DrawTitleScreen(void) | |||
{ | |||
// TODO: Draw TITLE screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); | |||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||
} | |||
// Title Screen Unload logic | |||
void UnloadTitleScreen(void) | |||
{ | |||
// TODO: Unload TITLE screen variables here! | |||
} | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Initialization logic | |||
void InitGameplayScreen(void) | |||
{ | |||
// TODO: Initialize GAMEPLAY screen variables here! | |||
} | |||
// Gameplay Screen Update logic | |||
void UpdateGameplayScreen(void) | |||
{ | |||
// TODO: Update GAMEPLAY screen variables here! | |||
// Press enter to change to ENDING screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
currentScreen = ENDING; | |||
} | |||
} | |||
// Gameplay Screen Draw logic | |||
void DrawGameplayScreen(void) | |||
{ | |||
// TODO: Draw GAMEPLAY screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); | |||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||
} | |||
// Gameplay Screen Unload logic | |||
void UnloadGameplayScreen(void) | |||
{ | |||
// TODO: Unload GAMEPLAY screen variables here! | |||
} | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Initialization logic | |||
void InitEndingScreen(void) | |||
{ | |||
// TODO: Initialize ENDING screen variables here! | |||
} | |||
// Ending Screen Update logic | |||
void UpdateEndingScreen(void) | |||
{ | |||
// TODO: Update ENDING screen variables here! | |||
// Press enter to return to TITLE screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
currentScreen = TITLE; | |||
} | |||
} | |||
// Ending Screen Draw logic | |||
void DrawEndingScreen(void) | |||
{ | |||
// TODO: Draw ENDING screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); | |||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||
} | |||
// Ending Screen Unload logic | |||
void UnloadEndingScreen(void) | |||
{ | |||
// TODO: Unload ENDING screen variables here! | |||
} |
@ -0,0 +1,74 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Simple Game template | |||
* | |||
* Screens Functions Declarations (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#ifndef SCREENS_H | |||
#define SCREENS_H | |||
//---------------------------------------------------------------------------------- | |||
// Types and Structures Definition | |||
//---------------------------------------------------------------------------------- | |||
typedef enum GameScreen { LOGO, TITLE, GAMEPLAY, ENDING } GameScreen; | |||
#ifdef __cplusplus | |||
extern "C" { // Prevents name mangling of functions | |||
#endif | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitLogoScreen(void); | |||
void UpdateLogoScreen(void); | |||
void DrawLogoScreen(void); | |||
void UnloadLogoScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitTitleScreen(void); | |||
void UpdateTitleScreen(void); | |||
void DrawTitleScreen(void); | |||
void UnloadTitleScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitGameplayScreen(void); | |||
void UpdateGameplayScreen(void); | |||
void DrawGameplayScreen(void); | |||
void UnloadGameplayScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitEndingScreen(void); | |||
void UpdateEndingScreen(void); | |||
void DrawEndingScreen(void); | |||
void UnloadEndingScreen(void); | |||
#ifdef __cplusplus | |||
} | |||
#endif | |||
#endif // SCREENS_H |
@ -0,0 +1,98 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib - Simple Game template | |||
* | |||
* <Game title> | |||
* <Game description> | |||
* | |||
* This game has been created using raylib (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Defined in other modules | |||
//---------------------------------------------------------------------------------- | |||
extern GameScreen currentScreen; // Defined in screens.c | |||
//---------------------------------------------------------------------------------- | |||
// Main entry point | |||
//---------------------------------------------------------------------------------- | |||
int main(void) | |||
{ | |||
// Initialization | |||
//--------------------------------------------------------- | |||
const int screenWidth = 800; | |||
const int screenHeight = 450; | |||
const char windowTitle[30] = "<game name goes here>"; | |||
InitWindow(screenWidth, screenHeight, windowTitle); | |||
// Initialize all screens | |||
InitLogoScreen(); | |||
InitTitleScreen(); | |||
InitGameplayScreen(); | |||
InitEndingScreen(); | |||
// Define first screen | |||
currentScreen = LOGO; | |||
SetTargetFPS(60); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//---------------------------------------------------------------------------------- | |||
switch(currentScreen) | |||
{ | |||
case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen | |||
case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen | |||
case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen | |||
case ENDING: UpdateEndingScreen(); break; // Update END currentScreen | |||
default: break; | |||
} | |||
//---------------------------------------------------------------------------------- | |||
// Draw | |||
//---------------------------------------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
switch(currentScreen) | |||
{ | |||
case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen | |||
case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen | |||
case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen | |||
case ENDING: DrawEndingScreen(); break; // Draw END currentScreen | |||
default: break; | |||
} | |||
DrawFPS(screenWidth - 100, 20); | |||
EndDrawing(); | |||
//---------------------------------------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//-------------------------------------------------------------------------------------- | |||
// Unload all loaded data (textures, fonts, audio) | |||
UnloadLogoScreen(); | |||
UnloadTitleScreen(); | |||
UnloadGameplayScreen(); | |||
UnloadEndingScreen(); | |||
CloseWindow(); // Close window and OpenGL context | |||
//-------------------------------------------------------------------------------------- | |||
return 0; | |||
} |
@ -0,0 +1,118 @@ | |||
#************************************************************************************************** | |||
# | |||
# raylib - Standard Game | |||
# | |||
# makefile to compile standard game | |||
# | |||
# Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
# | |||
# This software is provided "as-is", without any express or implied warranty. In no event | |||
# will the authors be held liable for any damages arising from the use of this software. | |||
# | |||
# Permission is granted to anyone to use this software for any purpose, including commercial | |||
# applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
# | |||
# 1. The origin of this software must not be misrepresented; you must not claim that you | |||
# wrote the original software. If you use this software in a product, an acknowledgment | |||
# in the product documentation would be appreciated but is not required. | |||
# | |||
# 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
# as being the original software. | |||
# | |||
# 3. This notice may not be removed or altered from any source distribution. | |||
# | |||
#************************************************************************************************** | |||
# define raylib platform if not defined (by default, compile for RPI) | |||
# Other possible platform: PLATFORM_DESKTOP | |||
PLATFORM ?= PLATFORM_RPI | |||
# define compiler: gcc for C program, define as g++ for C++ | |||
CC = gcc | |||
# define compiler flags: | |||
# -O2 defines optimization level | |||
# -Wall turns on most, but not all, compiler warnings | |||
# -std=c99 use standard C from 1999 revision | |||
CFLAGS = -O2 -Wall -std=c99 | |||
#CFLAGSEXTRA = -Wextra -Wmissing-prototypes -Wstrict-prototypes | |||
# define any directories containing required header files | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
INCLUDES = -I. -I./screens -I../../src -I/opt/vc/include -I/opt/vc/include/interface/vcos/pthreads | |||
else | |||
INCLUDES = -I. -I./screens -I../../src | |||
endif | |||
# define library paths containing required libs | |||
LFLAGS = -L. -L../../src -L/opt/vc/lib | |||
# define any libraries to link into executable | |||
# if you want to link libraries (libname.so or libname.a), use the -lname | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
# libraries for Raspberry Pi compiling | |||
# NOTE: OpenAL Soft library should be installed (libopenal1 package) | |||
LIBS = -lraylib -lGLESv2 -lEGL -lm -lbcm_host -lopenal | |||
else | |||
# libraries for Windows desktop compiling | |||
# NOTE: GLFW3 and OpenAL Soft libraries should be installed | |||
LIBS = -lraylib -lglfw3 -lglew32 -lopengl32 -lopenal32 -lgdi32 | |||
endif | |||
# define additional parameters and flags for windows | |||
ifeq ($(PLATFORM),PLATFORM_DESKTOP) | |||
# resources file contains windows exe icon | |||
# -Wl,--subsystem,windows hides the console window | |||
WINFLAGS = ../../src/resources -Wl,--subsystem,windows | |||
endif | |||
# define all screen object files required | |||
SCREENS = \ | |||
screens/screen_logo.o \ | |||
screens/screen_title.o \ | |||
screens/screen_options.o \ | |||
screens/screen_gameplay.o \ | |||
screens/screen_ending.o \ | |||
# typing 'make' will invoke the first target entry in the file, | |||
# in this case, the 'default' target entry is standard_game | |||
default: standard_game | |||
# compile template - standard_game | |||
standard_game: standard_game.c $(SCREENS) | |||
$(CC) -o $@ $< $(SCREENS) $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) $(WINFLAGS) | |||
# compile screen LOGO | |||
screens/screen_logo.o: screens/screen_logo.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen TITLE | |||
screens/screen_title.o: screens/screen_title.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen OPTIONS | |||
screens/screen_options.o: screens/screen_options.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen GAMEPLAY | |||
screens/screen_gameplay.o: screens/screen_gameplay.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# compile screen ENDING | |||
screens/screen_ending.o: screens/screen_ending.c | |||
$(CC) -c $< -o $@ $(CFLAGS) $(INCLUDES) -D$(PLATFORM) | |||
# clean everything | |||
clean: | |||
ifeq ($(PLATFORM),PLATFORM_RPI) | |||
rm -f screens/*.o | |||
# find . -executable -delete | |||
else | |||
del screens/*.o *.exe | |||
endif | |||
@echo Cleaning done | |||
# instead of defining every module one by one, we can define a pattern | |||
# this pattern below will automatically compile every module defined on $(OBJS) | |||
#%.exe : %.c | |||
# $(CC) -o $@ $< $(CFLAGS) $(INCLUDES) $(LFLAGS) $(LIBS) -D$(PLATFORM) |
@ -0,0 +1,80 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Standard Game template | |||
* | |||
* Ending Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Ending screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Initialization logic | |||
void InitEndingScreen(void) | |||
{ | |||
// TODO: Initialize ENDING screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Ending Screen Update logic | |||
void UpdateEndingScreen(void) | |||
{ | |||
// TODO: Update ENDING screen variables here! | |||
// Press enter to return to TITLE screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
finishScreen = 1; | |||
} | |||
} | |||
// Ending Screen Draw logic | |||
void DrawEndingScreen(void) | |||
{ | |||
// TODO: Draw ENDING screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), BLUE); | |||
DrawText("ENDING SCREEN", 20, 20, 40, DARKBLUE); | |||
DrawText("PRESS ENTER to RETURN to TITLE SCREEN", 160, 220, 20, DARKBLUE); | |||
} | |||
// Ending Screen Unload logic | |||
void UnloadEndingScreen(void) | |||
{ | |||
// TODO: Unload ENDING screen variables here! | |||
} | |||
// Ending Screen should finish? | |||
int FinishEndingScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
@ -0,0 +1,80 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Standard Game template | |||
* | |||
* Gameplay Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Initialization logic | |||
void InitGameplayScreen(void) | |||
{ | |||
// TODO: Initialize GAMEPLAY screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Gameplay Screen Update logic | |||
void UpdateGameplayScreen(void) | |||
{ | |||
// TODO: Update GAMEPLAY screen variables here! | |||
// Press enter to change to ENDING screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
finishScreen = 1; | |||
} | |||
} | |||
// Gameplay Screen Draw logic | |||
void DrawGameplayScreen(void) | |||
{ | |||
// TODO: Draw GAMEPLAY screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), PURPLE); | |||
DrawText("GAMEPLAY SCREEN", 20, 20, 40, MAROON); | |||
DrawText("PRESS ENTER to JUMP to ENDING SCREEN", 170, 220, 20, MAROON); | |||
} | |||
// Gameplay Screen Unload logic | |||
void UnloadGameplayScreen(void) | |||
{ | |||
// TODO: Unload GAMEPLAY screen variables here! | |||
} | |||
// Gameplay Screen should finish? | |||
int FinishGameplayScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
@ -0,0 +1,81 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Standard Game template | |||
* | |||
* Logo Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Logo screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Initialization logic | |||
void InitLogoScreen(void) | |||
{ | |||
// TODO: Initialize LOGO screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Logo Screen Update logic | |||
void UpdateLogoScreen(void) | |||
{ | |||
// TODO: Update LOGO screen variables here! | |||
framesCounter++; // Count frames | |||
// Wait for 2 seconds (120 frames) before jumping to TITLE screen | |||
if (framesCounter > 120) | |||
{ | |||
finishScreen = true; | |||
} | |||
} | |||
// Logo Screen Draw logic | |||
void DrawLogoScreen(void) | |||
{ | |||
// TODO: Draw LOGO screen here! | |||
DrawText("LOGO SCREEN", 20, 20, 40, LIGHTGRAY); | |||
DrawText("WAIT for 2 SECONDS...", 290, 220, 20, GRAY); | |||
} | |||
// Logo Screen Unload logic | |||
void UnloadLogoScreen(void) | |||
{ | |||
// TODO: Unload LOGO screen variables here! | |||
} | |||
// Logo Screen should finish? | |||
int FinishLogoScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
@ -0,0 +1,71 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Standard Game template | |||
* | |||
* Options Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Options screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Options Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Options Screen Initialization logic | |||
void InitOptionsScreen(void) | |||
{ | |||
// TODO: Initialize OPTIONS screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Options Screen Update logic | |||
void UpdateOptionsScreen(void) | |||
{ | |||
// TODO: Update OPTIONS screen variables here! | |||
} | |||
// Options Screen Draw logic | |||
void DrawOptionsScreen(void) | |||
{ | |||
// TODO: Draw OPTIONS screen here! | |||
} | |||
// Options Screen Unload logic | |||
void UnloadOptionsScreen(void) | |||
{ | |||
// TODO: Unload OPTIONS screen variables here! | |||
} | |||
// Options Screen should finish? | |||
int FinishOptionsScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
@ -0,0 +1,81 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Standard Game template | |||
* | |||
* Title Screen Functions Definitions (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens.h" | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition (local to this module) | |||
//---------------------------------------------------------------------------------- | |||
// Title screen global variables | |||
static int framesCounter; | |||
static int finishScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Functions Definition | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Initialization logic | |||
void InitTitleScreen(void) | |||
{ | |||
// TODO: Initialize TITLE screen variables here! | |||
framesCounter = 0; | |||
finishScreen = 0; | |||
} | |||
// Title Screen Update logic | |||
void UpdateTitleScreen(void) | |||
{ | |||
// TODO: Update TITLE screen variables here! | |||
// Press enter to change to GAMEPLAY screen | |||
if (IsKeyPressed(KEY_ENTER)) | |||
{ | |||
//finishScreen = 1; // OPTIONS | |||
finishScreen = 2; // GAMEPLAY | |||
} | |||
} | |||
// Title Screen Draw logic | |||
void DrawTitleScreen(void) | |||
{ | |||
// TODO: Draw TITLE screen here! | |||
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), GREEN); | |||
DrawText("TITLE SCREEN", 20, 20, 40, DARKGREEN); | |||
DrawText("PRESS ENTER to JUMP to GAMEPLAY SCREEN", 160, 220, 20, DARKGREEN); | |||
} | |||
// Title Screen Unload logic | |||
void UnloadTitleScreen(void) | |||
{ | |||
// TODO: Unload TITLE screen variables here! | |||
} | |||
// Title Screen should finish? | |||
int FinishTitleScreen(void) | |||
{ | |||
return finishScreen; | |||
} |
@ -0,0 +1,92 @@ | |||
/********************************************************************************************** | |||
* | |||
* raylib - Standard Game template | |||
* | |||
* Screens Functions Declarations (Init, Update, Draw, Unload) | |||
* | |||
* Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
* This software is provided "as-is", without any express or implied warranty. In no event | |||
* will the authors be held liable for any damages arising from the use of this software. | |||
* | |||
* Permission is granted to anyone to use this software for any purpose, including commercial | |||
* applications, and to alter it and redistribute it freely, subject to the following restrictions: | |||
* | |||
* 1. The origin of this software must not be misrepresented; you must not claim that you | |||
* wrote the original software. If you use this software in a product, an acknowledgment | |||
* in the product documentation would be appreciated but is not required. | |||
* | |||
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented | |||
* as being the original software. | |||
* | |||
* 3. This notice may not be removed or altered from any source distribution. | |||
* | |||
**********************************************************************************************/ | |||
#ifndef SCREENS_H | |||
#define SCREENS_H | |||
//---------------------------------------------------------------------------------- | |||
// Types and Structures Definition | |||
//---------------------------------------------------------------------------------- | |||
typedef enum GameScreen { LOGO, TITLE, OPTIONS, GAMEPLAY, ENDING } GameScreen; | |||
//---------------------------------------------------------------------------------- | |||
// Global Variables Definition | |||
//---------------------------------------------------------------------------------- | |||
GameScreen currentScreen; | |||
#ifdef __cplusplus | |||
extern "C" { // Prevents name mangling of functions | |||
#endif | |||
//---------------------------------------------------------------------------------- | |||
// Logo Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitLogoScreen(void); | |||
void UpdateLogoScreen(void); | |||
void DrawLogoScreen(void); | |||
void UnloadLogoScreen(void); | |||
int FinishLogoScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Title Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitTitleScreen(void); | |||
void UpdateTitleScreen(void); | |||
void DrawTitleScreen(void); | |||
void UnloadTitleScreen(void); | |||
int FinishTitleScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Options Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitOptionsScreen(void); | |||
void UpdateOptionsScreen(void); | |||
void DrawOptionsScreen(void); | |||
void UnloadOptionsScreen(void); | |||
int FinishOptionsScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Gameplay Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitGameplayScreen(void); | |||
void UpdateGameplayScreen(void); | |||
void DrawGameplayScreen(void); | |||
void UnloadGameplayScreen(void); | |||
int FinishGameplayScreen(void); | |||
//---------------------------------------------------------------------------------- | |||
// Ending Screen Functions Declaration | |||
//---------------------------------------------------------------------------------- | |||
void InitEndingScreen(void); | |||
void UpdateEndingScreen(void); | |||
void DrawEndingScreen(void); | |||
void UnloadEndingScreen(void); | |||
int FinishEndingScreen(void); | |||
#ifdef __cplusplus | |||
} | |||
#endif | |||
#endif // SCREENS_H |
@ -0,0 +1,144 @@ | |||
/******************************************************************************************* | |||
* | |||
* raylib - Standard Game template | |||
* | |||
* <Game title> | |||
* <Game description> | |||
* | |||
* This game has been created using raylib (www.raylib.com) | |||
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
* | |||
* raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com) | |||
* | |||
********************************************************************************************/ | |||
#include "raylib.h" | |||
#include "screens/screens.h" // NOTE: Defines currentScreen | |||
//---------------------------------------------------------------------------------- | |||
// Main entry point | |||
//---------------------------------------------------------------------------------- | |||
int main(void) | |||
{ | |||
// Initialization | |||
//--------------------------------------------------------- | |||
const int screenWidth = 800; | |||
const int screenHeight = 450; | |||
const char windowTitle[30] = "<game name goes here>"; | |||
InitWindow(screenWidth, screenHeight, windowTitle); | |||
// TODO: Load global data here (assets that must be available in all screens, i.e. fonts) | |||
// Define and init first screen | |||
currentScreen = LOGO; // NOTE: currentScreen is defined in screens.h as a global variable | |||
InitLogoScreen(); | |||
SetTargetFPS(60); | |||
//---------------------------------------------------------- | |||
// Main game loop | |||
while (!WindowShouldClose()) // Detect window close button or ESC key | |||
{ | |||
// Update | |||
//---------------------------------------------------------------------------------- | |||
switch(currentScreen) | |||
{ | |||
case LOGO: | |||
{ | |||
UpdateLogoScreen(); | |||
if (FinishLogoScreen()) | |||
{ | |||
UnloadLogoScreen(); | |||
currentScreen = TITLE; | |||
InitTitleScreen(); | |||
} | |||
} break; | |||
case TITLE: | |||
{ | |||
UpdateTitleScreen(); | |||
// NOTE: FinishTitleScreen() return an int defining the screen to jump to | |||
if (FinishTitleScreen() == 1) | |||
{ | |||
UnloadTitleScreen(); | |||
currentScreen = OPTIONS; | |||
InitOptionsScreen(); | |||
} | |||
else if (FinishTitleScreen() == 2) | |||
{ | |||
UnloadTitleScreen(); | |||
currentScreen = GAMEPLAY; | |||
InitGameplayScreen(); | |||
} | |||
} break; | |||
case OPTIONS: | |||
{ | |||
UpdateOptionsScreen(); | |||
if (FinishOptionsScreen()) | |||
{ | |||
UnloadOptionsScreen(); | |||
currentScreen = TITLE; | |||
InitTitleScreen(); | |||
} | |||
} break; | |||
case GAMEPLAY: | |||
{ | |||
UpdateGameplayScreen(); | |||
if (FinishGameplayScreen()) | |||
{ | |||
UnloadGameplayScreen(); | |||
currentScreen = ENDING; | |||
InitEndingScreen(); | |||
} | |||
} break; | |||
case ENDING: | |||
{ | |||
UpdateEndingScreen(); | |||
if (FinishEndingScreen()) | |||
{ | |||
UnloadEndingScreen(); | |||
currentScreen = TITLE; | |||
InitTitleScreen(); | |||
} | |||
} break; | |||
default: break; | |||
} | |||
//---------------------------------------------------------------------------------- | |||
// Draw | |||
//---------------------------------------------------------------------------------- | |||
BeginDrawing(); | |||
ClearBackground(RAYWHITE); | |||
switch(currentScreen) | |||
{ | |||
case LOGO: DrawLogoScreen(); break; | |||
case TITLE: DrawTitleScreen(); break; | |||
case OPTIONS: DrawOptionsScreen(); break; | |||
case GAMEPLAY: DrawGameplayScreen(); break; | |||
case ENDING: DrawEndingScreen(); break; | |||
default: break; | |||
} | |||
//DrawFPS(10, 10); | |||
EndDrawing(); | |||
//---------------------------------------------------------------------------------- | |||
} | |||
// De-Initialization | |||
//-------------------------------------------------------------------------------------- | |||
// TODO: Unload all global loaded data (i.e. fonts) here! | |||
CloseWindow(); // Close window and OpenGL context | |||
//-------------------------------------------------------------------------------------- | |||
return 0; | |||
} |