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  1. # raylib roadmap
  2. Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
  3. - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
  4. - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
  5. - raylib wishlists discussions are open to everyone to ask for improvements, feel free to check and comment:
  6. - [raylib wishlist 2021](https://github.com/raysan5/raylib/discussions/1502)
  7. - [raylib wishlist 2022](https://github.com/raysan5/raylib/discussions/2272)
  8. - [raylib 5.0 wishlist](https://github.com/raysan5/raylib/discussions/2952)
  9. _Current version of raylib is complete and functional but there is always room for improvements._
  10. **raylib 4.x**
  11. - [ ] Split core module into separate platforms?
  12. - [ ] Basic 2d software renderer, using `Image` provided API
  13. - [ ] Redesign gestures system, improve touch inputs management
  14. - [ ] Redesign audio module, implement miniaudio high-level provided features
  15. - [x] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
  16. - [x] Better documentation and improved examples, reviewed webpage with examples complexity level
  17. - [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
  18. - [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
  19. **raylib 4.0**
  20. - [x] Improved consistency and coherency in raylib API
  21. - [x] Continuous Deployment using GitHub Actions
  22. - [x] rlgl improvements for standalone usage (avoid raylib coupling)
  23. - Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_
  24. - Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_
  25. - Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet).
  26. **raylib 3.0**
  27. - [x] Custom memory allocators support
  28. - [x] Global variables moved to global context
  29. - [x] Optimize data structures for pass-by-value
  30. - [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065))
  31. - [x] Continuous Integration using GitHub Actions
  32. **raylib 2.5**
  33. - [x] Support Animated models
  34. - [x] Support glTF models file format
  35. - [x] Unicode support on text drawing
  36. **raylib 2.0**
  37. - [x] Removed external dependencies (GLFW3 and OpenAL)
  38. - [x] Support TCC compiler (32bit and 64bit)
  39. **raylib 1.8**
  40. - [x] Improved Materials system with PBR support
  41. - [x] Procedural image generation functions (spot, gradient, noise...)
  42. - [x] Procedural mesh generation functions (cube, sphere...)
  43. - [x] Custom Android APK build pipeline (default Makefile)
  44. **raylib 1.7**
  45. - [x] Support configuration flags
  46. - [x] Improved build system for Android
  47. - [x] Gamepad support on HTML5
  48. **raylib 1.6**
  49. - [x] Lua scripting support (raylib Lua wrapper)
  50. - [x] Redesigned audio module
  51. - [x] Support FLAC file format
  52. **raylib 1.5**
  53. - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator)
  54. - [x] Redesign Shaders/Textures system -> New Materials system
  55. - [x] Support lighting: Omni, Directional and Spot lights
  56. - [x] Redesign physics module (physac)
  57. - [x] Chiptunes audio modules support
  58. **raylib 1.4**
  59. - [x] TTF fonts support (using stb_truetype)
  60. - [x] Raycast system for 3D picking (including collisions detection)
  61. - [x] Floyd-Steinberg dithering on 16bit image format conversion
  62. - [x] Basic image manipulation functions (crop, resize, draw...)
  63. - [x] Storage load/save data functionality
  64. - [x] Add Physics module (physac)
  65. - [x] Remove GLEW dependency -> Replaced by GLAD
  66. - [x] Redesign Raspberry PI inputs system
  67. - [x] Redesign gestures module to be multiplatform
  68. - [x] Module raymath as header-only and functions inline
  69. - [x] Add Easings module (easings.h)