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  1. /*******************************************************************************************
  2. *
  3. * raylib [textures] example - Retrieve image data from texture: GetTextureData()
  4. *
  5. * NOTE: Images are loaded in CPU memory (RAM); textures are loaded in GPU memory (VRAM)
  6. *
  7. * This example has been created using raylib 1.3 (www.raylib.com)
  8. * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
  9. *
  10. * Copyright (c) 2015 Ramon Santamaria (@raysan5)
  11. *
  12. ********************************************************************************************/
  13. #include "raylib.h"
  14. int main(void)
  15. {
  16. // Initialization
  17. //--------------------------------------------------------------------------------------
  18. const int screenWidth = 800;
  19. const int screenHeight = 450;
  20. InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture to image");
  21. // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
  22. Image image = LoadImage("resources/raylib_logo.png"); // Load image data into CPU memory (RAM)
  23. Texture2D texture = LoadTextureFromImage(image); // Image converted to texture, GPU memory (RAM -> VRAM)
  24. UnloadImage(image); // Unload image data from CPU memory (RAM)
  25. image = GetTextureData(texture); // Retrieve image data from GPU memory (VRAM -> RAM)
  26. UnloadTexture(texture); // Unload texture from GPU memory (VRAM)
  27. texture = LoadTextureFromImage(image); // Recreate texture from retrieved image data (RAM -> VRAM)
  28. UnloadImage(image); // Unload retrieved image data from CPU memory (RAM)
  29. //---------------------------------------------------------------------------------------
  30. // Main game loop
  31. while (!WindowShouldClose()) // Detect window close button or ESC key
  32. {
  33. // Update
  34. //----------------------------------------------------------------------------------
  35. // TODO: Update your variables here
  36. //----------------------------------------------------------------------------------
  37. // Draw
  38. //----------------------------------------------------------------------------------
  39. BeginDrawing();
  40. ClearBackground(RAYWHITE);
  41. DrawTexture(texture, screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2, WHITE);
  42. DrawText("this IS a texture loaded from an image!", 300, 370, 10, GRAY);
  43. EndDrawing();
  44. //----------------------------------------------------------------------------------
  45. }
  46. // De-Initialization
  47. //--------------------------------------------------------------------------------------
  48. UnloadTexture(texture); // Texture unloading
  49. CloseWindow(); // Close window and OpenGL context
  50. //--------------------------------------------------------------------------------------
  51. return 0;
  52. }