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  1. # Ignore generated files
  2. # ...
  3. # Ignore VIM's backup generated files
  4. *.swp
  5. # Ignore Android generated files and folders
  6. src_android/obj/
  7. templates/android_project/bin/
  8. templates/android_project/obj/
  9. templates/android_project/libs/
  10. local.properties
  11. # Ignore thumbnails created by windows
  12. Thumbs.db
  13. # Ignore files build by Visual Studio
  14. # *.obj --> Can be confused with 3d model!
  15. *.pdb
  16. *.aps
  17. *.vcproj.*.user
  18. *.vcxproj*
  19. *.sln
  20. *.vspscc
  21. *_i.c
  22. *.i
  23. *.icf
  24. *_p.c
  25. *.ncb
  26. *.suo
  27. *.tlb
  28. *.tlh
  29. *.bak
  30. *.cache
  31. *.ilk
  32. *.log
  33. [Bb]in
  34. [Dd]ebug/
  35. [Dd]ebug.win32/
  36. *.sbr
  37. *.sdf
  38. obj/
  39. [Rr]elease.win32/
  40. _ReSharper*/
  41. [Tt]est[Rr]esult*
  42. ipch/
  43. *.opensdf
  44. # Ignore compiled binaries
  45. *.o
  46. *.exe
  47. !tools/rREM/rrem.exe
  48. # Ignore files build by xcode
  49. *.mode*v*
  50. *.pbxuser
  51. *.xcbkptlist
  52. *.xcscheme
  53. *.xcworkspacedata
  54. *.xcuserstate
  55. *.xccheckout
  56. xcschememanagement.plist
  57. .DS_Store
  58. ._.*
  59. xcuserdata/
  60. DerivedData/
  61. *.dll
  62. src/libraylib.a
  63. src/libraylib.bc
  64. # oculus example
  65. !examples/oculus_glfw_sample/
  66. # external libraries DLLs
  67. !src/external/glfw3/lib/win32/glfw3.dll
  68. !src/external/openal_soft/lib/win32/OpenAL32.dll
  69. !src/external/OculusSDK/LibOVR/LibOVRRT32_1.dll
  70. !src/external/pthread/lib/pthreadGC2.dll
  71. # Visual Studio project
  72. project/vs2015/*.db
  73. project/vs2015/*.opendb
  74. !project/vs2015/raylib.sln
  75. !project/vs2015/raylib/*.vcxproj
  76. !project/vs2015/examples/*.vcxproj
  77. !project/vs2015/external/glfw3/lib/win32/glfw3.dll
  78. !project/vs2015/external/openal_soft/lib/win32/OpenAL32.dll
  79. !project/vs2015/external/openal_soft/lib/win64/OpenAL32.dll
  80. !project/vs2015/external/lua/lib/win32/lua53.dll