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Updated with some minor changes

pull/2/head
raysan5 11 years ago
parent
commit
8895a165b1
3 changed files with 2 additions and 5 deletions
  1. +1
    -1
      .gitignore
  2. BIN
      release/win32-mingw/lib/libraylib.a
  3. +1
    -4
      src/models.c

+ 1
- 1
.gitignore View File

@ -17,7 +17,7 @@ examples/*.o
Thumbs.db
# Ignore files build by Visual Studio
*.obj
# *.obj --> Can be confused with 3d model!
*.pdb
*.aps
*.vcproj.*.user

BIN
release/win32-mingw/lib/libraylib.a View File


+ 1
- 4
src/models.c View File

@ -674,7 +674,6 @@ void UnloadModel(Model model)
void DrawModel(Model model, Vector3 position, float scale, Color color)
{
// NOTE: For models we use Vertex Arrays (OpenGL 1.1)
static float rotation = 0;
glEnableClientState(GL_VERTEX_ARRAY); // Enable vertex array
glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Enable texture coords array
@ -687,7 +686,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color color)
glPushMatrix();
glTranslatef(position.x, position.y, position.z);
glRotatef(rotation * GetFrameTime(), 0, 1, 0);
o">//glRotatef(rotation * GetFrameTime(), 0, 1, 0);
glScalef(scale, scale, scale);
glColor4ub(color.r, color.g, color.b, color.a);
@ -698,8 +697,6 @@ void DrawModel(Model model, Vector3 position, float scale, Color color)
glDisableClientState(GL_VERTEX_ARRAY); // Disable vertex array
glDisableClientState(GL_TEXTURE_COORD_ARRAY); // Disable texture coords array
glDisableClientState(GL_NORMAL_ARRAY); // Disable normals array
rotation += 10;
}
// Draw a textured model

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