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  1. #**************************************************************************************************
  2. #
  3. # raylib makefile for Android project (APK building)
  4. #
  5. # Copyright (c) 2017-2023 Ramon Santamaria (@raysan5)
  6. #
  7. # This software is provided "as-is", without any express or implied warranty. In no event
  8. # will the authors be held liable for any damages arising from the use of this software.
  9. #
  10. # Permission is granted to anyone to use this software for any purpose, including commercial
  11. # applications, and to alter it and redistribute it freely, subject to the following restrictions:
  12. #
  13. # 1. The origin of this software must not be misrepresented; you must not claim that you
  14. # wrote the original software. If you use this software in a product, an acknowledgment
  15. # in the product documentation would be appreciated but is not required.
  16. #
  17. # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
  18. # as being the original software.
  19. #
  20. # 3. This notice may not be removed or altered from any source distribution.
  21. #
  22. #**************************************************************************************************
  23. # Define required raylib variables
  24. PLATFORM ?= PLATFORM_ANDROID
  25. RAYLIB_PATH ?= ..\..
  26. # Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
  27. # Starting in 2019 using ARM64 is mandatory for published apps,
  28. # Starting on August 2020, minimum required target API is Android 10 (API level 29)
  29. ANDROID_ARCH ?= ARM64
  30. ANDROID_API_VERSION = 29
  31. # Android required path variables
  32. # NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
  33. ifeq ($(OS),Windows_NT)
  34. ANDROID_NDK = C:/android-ndk
  35. ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
  36. else
  37. ANDROID_NDK ?= /usr/lib/android/ndk
  38. ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
  39. endif
  40. ifeq ($(ANDROID_ARCH),ARM)
  41. ANDROID_ARCH_NAME = armeabi-v7a
  42. endif
  43. ifeq ($(ANDROID_ARCH),ARM64)
  44. ANDROID_ARCH_NAME = arm64-v8a
  45. endif
  46. ifeq ($(ANDROID_ARCH),x86)
  47. ANDROID_ARCH_NAME = x86
  48. endif
  49. ifeq ($(ANDROID_ARCH),x86_64)
  50. ANDROID_ARCH_NAME = x86_64
  51. endif
  52. # Required path variables
  53. # NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
  54. JAVA_HOME ?= C:/open-jdk
  55. ANDROID_HOME ?= C:/android-sdk
  56. ANDROID_BUILD_TOOLS ?= $(ANDROID_HOME)/build-tools/29.0.3
  57. ANDROID_PLATFORM_TOOLS = $(ANDROID_HOME)/platform-tools
  58. # Android project configuration variables
  59. PROJECT_NAME ?= raylib_game
  60. PROJECT_LIBRARY_NAME ?= main
  61. PROJECT_BUILD_ID ?= android
  62. PROJECT_BUILD_PATH ?= $(PROJECT_BUILD_ID).$(PROJECT_NAME)
  63. PROJECT_RESOURCES_PATH ?= resources
  64. PROJECT_SOURCE_FILES ?= raylib_game.c
  65. NATIVE_APP_GLUE_PATH = $(ANDROID_NDK)/sources/android/native_app_glue
  66. # Some source files are placed in directories, when compiling to some
  67. # output directory other than source, that directory must pre-exist.
  68. # Here we get a list of required folders that need to be created on
  69. # code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
  70. PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
  71. # Android app configuration variables
  72. APP_LABEL_NAME ?= rGame
  73. APP_COMPANY_NAME ?= raylib
  74. APP_PRODUCT_NAME ?= rgame
  75. APP_VERSION_CODE ?= 1
  76. APP_VERSION_NAME ?= 1.0
  77. APP_ICON_LDPI ?= $(RAYLIB_PATH)/logo/raylib_36x36.png
  78. APP_ICON_MDPI ?= $(RAYLIB_PATH)/logo/raylib_48x48.png
  79. APP_ICON_HDPI ?= $(RAYLIB_PATH)/logo/raylib_72x72.png
  80. APP_SCREEN_ORIENTATION ?= landscape
  81. APP_KEYSTORE_PASS ?= raylib
  82. # Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
  83. RAYLIB_LIBTYPE ?= STATIC
  84. # Library path for libraylib.a/libraylib.so
  85. RAYLIB_LIB_PATH = $(RAYLIB_PATH)/src
  86. # Define copy command depending on OS
  87. ifeq ($(OS),Windows_NT)
  88. COPY_COMMAND ?= copy /Y
  89. else
  90. COPY_COMMAND ?= cp -f
  91. endif
  92. # Shared libs must be added to APK if required
  93. # NOTE: Generated NativeLoader.java automatically load those libraries
  94. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  95. PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so
  96. endif
  97. # Compiler and archiver
  98. ifeq ($(ANDROID_ARCH),ARM)
  99. CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
  100. AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
  101. endif
  102. ifeq ($(ANDROID_ARCH),ARM64)
  103. CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
  104. AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
  105. endif
  106. ifeq ($(ANDROID_ARCH),x86)
  107. CC = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android$(ANDROID_API_VERSION)-clang
  108. AR = $(ANDROID_TOOLCHAIN)/bin/i686-linux-android-ar
  109. endif
  110. ifeq ($(ANDROID_ARCH),x86_64)
  111. CC = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android$(ANDROID_API_VERSION)-clang
  112. AR = $(ANDROID_TOOLCHAIN)/bin/x86_64-linux-android-ar
  113. endif
  114. # Compiler flags for arquitecture
  115. ifeq ($(ANDROID_ARCH),ARM)
  116. CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
  117. endif
  118. ifeq ($(ANDROID_ARCH),ARM64)
  119. CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
  120. endif
  121. # Compilation functions attributes options
  122. CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
  123. # Compiler options for the linker
  124. CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
  125. # Preprocessor macro definitions
  126. CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
  127. # Paths containing required header files
  128. INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(NATIVE_APP_GLUE_PATH)
  129. # Linker options
  130. LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a
  131. LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings
  132. # Force linking of library module to define symbol
  133. LDFLAGS += -u ANativeActivity_onCreate
  134. # Library paths containing required libs
  135. LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib
  136. # Define any libraries to link into executable
  137. # if you want to link libraries (libname.so or libname.a), use the -lname
  138. LDLIBS = -lm -lc -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
  139. # Generate target objects list from PROJECT_SOURCE_FILES
  140. OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
  141. # Android APK building process... some steps required...
  142. # NOTE: typing 'make' will invoke the default target entry called 'all',
  143. all: create_temp_project_dirs \
  144. copy_project_required_libs \
  145. copy_project_resources \
  146. generate_loader_script \
  147. generate_android_manifest \
  148. generate_apk_keystore \
  149. config_project_package \
  150. compile_project_code \
  151. compile_project_class \
  152. compile_project_class_dex \
  153. create_project_apk_package \
  154. zipalign_project_apk_package \
  155. sign_project_apk_package
  156. # Create required temp directories for APK building
  157. create_temp_project_dirs:
  158. ifeq ($(OS),Windows_NT)
  159. if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
  160. if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
  161. if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj\src
  162. if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
  163. if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
  164. if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
  165. if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
  166. if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
  167. if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
  168. if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
  169. if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
  170. if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
  171. if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
  172. if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
  173. if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
  174. if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
  175. if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
  176. if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
  177. else
  178. mkdir -p $(PROJECT_BUILD_PATH)
  179. mkdir -p $(PROJECT_BUILD_PATH)/obj
  180. mkdir -p $(PROJECT_BUILD_PATH)/obj/src
  181. mkdir -p $(PROJECT_BUILD_PATH)/src
  182. mkdir -p $(PROJECT_BUILD_PATH)/src/com
  183. mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)
  184. mkdir -p $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)
  185. mkdir -p $(PROJECT_BUILD_PATH)/lib
  186. mkdir -p $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)
  187. mkdir -p $(PROJECT_BUILD_PATH)/bin
  188. mkdir -p $(PROJECT_BUILD_PATH)/res
  189. mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-ldpi
  190. mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-mdpi
  191. mkdir -p $(PROJECT_BUILD_PATH)/res/drawable-hdpi
  192. mkdir -p $(PROJECT_BUILD_PATH)/res/values
  193. mkdir -p $(PROJECT_BUILD_PATH)/assets
  194. mkdir -p $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
  195. mkdir -p $(PROJECT_BUILD_PATH)/obj/screens
  196. endif
  197. $(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
  198. define create_dir
  199. mkdir -p $(PROJECT_BUILD_PATH)/obj/$(1)
  200. endef
  201. # Copy required shared libs for integration into APK
  202. # NOTE: If using shared libs they are loaded by generated NativeLoader.java
  203. copy_project_required_libs:
  204. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  205. $(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.so $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.so
  206. endif
  207. ifeq ($(RAYLIB_LIBTYPE),STATIC)
  208. $(COPY_COMMAND) $(RAYLIB_LIB_PATH)/libraylib.a $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/libraylib.a
  209. endif
  210. # Copy project required resources: strings.xml, icon.png, assets
  211. # NOTE: Required strings.xml is generated and game resources are copied to assets folder
  212. copy_project_resources:
  213. $(COPY_COMMAND) $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)/res/drawable-ldpi/icon.png
  214. $(COPY_COMMAND) $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)/res/drawable-mdpi/icon.png
  215. $(COPY_COMMAND) $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)/res/drawable-hdpi/icon.png
  216. ifeq ($(OS),Windows_NT)
  217. @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  218. @echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
  219. if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
  220. else
  221. @echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $(PROJECT_BUILD_PATH)/res/values/strings.xml
  222. @echo "<resources><string name=\"app_name\">$(APP_LABEL_NAME)</string></resources>" >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
  223. @[ -d "$(PROJECT_RESOURCES_PATH)" ] || cp -rf $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)/assets/$(PROJECT_RESOURCES_PATH)
  224. endif
  225. # Generate NativeLoader.java to load required shared libraries
  226. # NOTE: Probably not the bet way to generate this file... but it works.
  227. generate_loader_script:
  228. ifeq ($(OS),Windows_NT)
  229. @echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  230. @echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  231. @echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  232. @echo static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  233. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  234. @echo System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  235. endif
  236. @echo System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  237. @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  238. @echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  239. else
  240. @echo "package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME);" > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  241. @echo "" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  242. @echo "public class NativeLoader extends android.app.NativeActivity {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  243. @echo " static {" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  244. ifeq ($(RAYLIB_LIBTYPE),SHARED)
  245. @echo " System.loadLibrary(\"raylib\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  246. endif
  247. @echo " System.loadLibrary(\"$(PROJECT_LIBRARY_NAME)\");" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  248. @echo " }" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  249. @echo "}" >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  250. endif
  251. # Generate AndroidManifest.xml with all the required options
  252. # NOTE: Probably not the bet way to generate this file... but it works.
  253. generate_android_manifest:
  254. ifeq ($(OS),Windows_NT)
  255. @echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  256. @echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  257. @echo package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  258. @echo android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  259. @echo ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  260. @echo ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  261. @echo ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  262. @echo ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  263. @echo android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  264. @echo android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  265. @echo android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  266. @echo android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  267. @echo ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  268. @echo ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  269. @echo ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  270. @echo ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  271. @echo ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  272. @echo ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  273. @echo ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  274. @echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  275. else
  276. @echo "<?xml version=\"1.0\" encoding=\"utf-8\"?>" > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  277. @echo "<manifest xmlns:android=\"http://schemas.android.com/apk/res/android\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  278. @echo " package=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)\" " >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  279. @echo " android:versionCode=\"$(APP_VERSION_CODE)\" android:versionName=\"$(APP_VERSION_NAME)\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  280. @echo " <uses-sdk android:minSdkVersion=\"$(ANDROID_API_VERSION)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  281. @echo " <uses-feature android:glEsVersion=\"0x00020000\" android:required=\"true\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  282. @echo " <application android:allowBackup=\"false\" android:label=\"@string/app_name\" android:icon=\"@drawable/icon\" >" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  283. @echo " <activity android:name=\"com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  284. @echo " android:theme=\"@android:style/Theme.NoTitleBar.Fullscreen\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  285. @echo " android:configChanges=\"orientation|keyboardHidden|screenSize\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  286. @echo " android:screenOrientation=\"$(APP_SCREEN_ORIENTATION)\" android:launchMode=\"singleTask\"" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  287. @echo " android:clearTaskOnLaunch=\"true\">" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  288. @echo " <meta-data android:name=\"android.app.lib_name\" android:value=\"$(PROJECT_LIBRARY_NAME)\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  289. @echo " <intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  290. @echo " <action android:name=\"android.intent.action.MAIN\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  291. @echo " <category android:name=\"android.intent.category.LAUNCHER\" />" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  292. @echo " </intent-filter>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  293. @echo " </activity>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  294. @echo " </application>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  295. @echo "</manifest>" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
  296. endif
  297. # Generate storekey for APK signing: $(PROJECT_NAME).keystore
  298. # NOTE: Configure here your Distinguished Names (-dname) if required!
  299. generate_apk_keystore:
  300. ifeq ($(OS),Windows_NT)
  301. if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
  302. else
  303. @[ -f "$(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore" ] || $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
  304. endif
  305. # Config project package and resource using AndroidManifest.xml and res/values/strings.xml
  306. # NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
  307. config_project_package:
  308. $(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
  309. # Compile native_app_glue code as static library: obj/libnative_app_glue.a
  310. compile_native_app_glue:
  311. $(CC) -c $(NATIVE_APP_GLUE_PATH)/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
  312. $(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
  313. # Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
  314. compile_project_code: $(OBJS)
  315. $(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
  316. # Compile all .c files required into object (.o) files
  317. # NOTE: Those files will be linked into a shared library
  318. $(PROJECT_BUILD_PATH)/obj/%.o:%.c
  319. $(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
  320. # Compile project .java code into .class (Java bytecode)
  321. compile_project_class:
  322. $(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -d $(PROJECT_BUILD_PATH)/obj $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
  323. # Compile .class files into Dalvik executable bytecode (.dex)
  324. # NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
  325. compile_project_class_dex:
  326. $(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/classes.dex $(PROJECT_BUILD_PATH)/obj
  327. # Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
  328. # NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
  329. # NOTE: Use -A resources to define additional directory in which to find raw asset files
  330. create_project_apk_package:
  331. $(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin
  332. cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
  333. # Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk
  334. sign_project_apk_package:
  335. $(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
  336. # Create zip-aligned APK package: $(PROJECT_NAME).apk
  337. zipalign_project_apk_package:
  338. $(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
  339. # Install $(PROJECT_NAME).apk to default emulator/device
  340. # NOTE: Use -e (emulator) or -d (device) parameters if required
  341. install:
  342. $(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
  343. # Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
  344. check_device_abi:
  345. $(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
  346. # Monitorize output log coming from device, only raylib tag
  347. logcat:
  348. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  349. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  350. # Install and monitorize $(PROJECT_NAME).apk to default emulator/device
  351. deploy:
  352. $(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
  353. $(ANDROID_PLATFORM_TOOLS)/adb logcat -c
  354. $(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
  355. #$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
  356. # Clean everything
  357. clean:
  358. ifeq ($(OS),Windows_NT)
  359. del $(PROJECT_BUILD_PATH)\* /f /s /q
  360. rmdir $(PROJECT_BUILD_PATH) /s /q
  361. else
  362. rm -r $(PROJECT_BUILD_PATH)
  363. endif
  364. @echo Cleaning done