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- # raylib roadmap
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- Here it is a wishlist with features and ideas to improve the library. Note that features listed here are usually long term improvements or just describe a route to follow for the library. There are also some additional places to look for raylib improvements and ideas:
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- - [GitHub Issues](https://github.com/raysan5/raylib/issues) has several open issues for possible improvements or bugs to fix.
- - [raylib source code](https://github.com/raysan5/raylib/tree/master/src) has multiple *TODO* comments around code with pending things to review or improve.
- - raylib wishlists discussions (https://github.com/raysan5/raylib/discussions/1502, https://github.com/raysan5/raylib/discussions/2272) are open to everyone to ask for improvements, feel free to check and comment.
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- _Current version of raylib is complete and functional but there is always room for improvements._
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- **raylib 4.x**
- - [ ] Redesign camera module (more flexible) ([#1143](https://github.com/raysan5/raylib/issues/1143), https://github.com/raysan5/raylib/discussions/2507)
- - [ ] Redesign gestures system, improve touch inputs management
- - [ ] Redesign raudio module, implement miniaudio high-level provided features
- - [x] Better documentation and improved examples
- - [x] Focus on HTML5 ([raylib 5k gamejam](https://itch.io/jam/raylib-5k-gamejam)) and embedded platforms (RPI and similar SOCs)
- - [x] Additional support libraries: [raygui](https://github.com/raysan5/raygui), [rres](https://github.com/raysan5/rres)
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- **raylib 4.0**
- - [x] Improved consistency and coherency in raylib API
- - [x] Continuous Deployment using GitHub Actions
- - [x] rlgl improvements for standalone usage (avoid raylib coupling)
- - Basic CPU/GPU stats system (memory, draws, time...) ([#1295](https://github.com/raysan5/raylib/issues/1295)) - _DISCARDED_
- - Software rendering backend (avoiding OpenGL) ([#1370](https://github.com/raysan5/raylib/issues/1370)) - _DISCARDED_
- - Network module (UDP): `rnet` ([#753](https://github.com/raysan5/raylib/issues/753)) - _DISCARDED_ - Use [nbnet](https://github.com/nathhB/nbnet).
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- **raylib 3.0**
- - [x] Custom memory allocators support
- - [x] Global variables moved to global context
- - [x] Optimize data structures for pass-by-value
- - [x] Trace log messages redesign ([#1065](https://github.com/raysan5/raylib/issues/1065))
- - [x] Continuous Integration using GitHub Actions
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- **raylib 2.5**
- - [x] Support Animated models
- - [x] Support glTF models file format
- - [x] Unicode support on text drawing
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- **raylib 2.0**
- - [x] Removed external dependencies (GLFW3 and OpenAL)
- - [x] Support TCC compiler (32bit and 64bit)
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- **raylib 1.8**
- - [x] Improved Materials system with PBR support
- - [x] Procedural image generation functions (spot, gradient, noise...)
- - [x] Procedural mesh generation functions (cube, sphere...)
- - [x] Custom Android APK build pipeline (default Makefile)
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- **raylib 1.7**
- - [x] Support configuration flags
- - [x] Improved build system for Android
- - [x] Gamepad support on HTML5
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- **raylib 1.6**
- - [x] Lua scripting support (raylib Lua wrapper)
- - [x] Redesigned audio module
- - [x] Support FLAC file format
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- **raylib 1.5**
- - [x] Support Oculus Rift CV1 and VR stereo rendering (simulator)
- - [x] Redesign Shaders/Textures system -> New Materials system
- - [x] Support lighting: Omni, Directional and Spot lights
- - [x] Redesign physics module (physac)
- - [x] Chiptunes audio modules support
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- **raylib 1.4**
- - [x] TTF fonts support (using stb_truetype)
- - [x] Raycast system for 3D picking (including collisions detection)
- - [x] Floyd-Steinberg dithering on 16bit image format conversion
- - [x] Basic image manipulation functions (crop, resize, draw...)
- - [x] Storage load/save data functionality
- - [x] Add Physics module (physac)
- - [x] Remove GLEW dependency -> Replaced by GLAD
- - [x] Redesign Raspberry PI inputs system
- - [x] Redesign gestures module to be multiplatform
- - [x] Module raymath as header-only and functions inline
- - [x] Add Easings module (easings.h)
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