|
|
- /*******************************************************************************************
- *
- * raylib [audio] example - Mixed audio processing
- *
- * Example originally created with raylib 4.2, last time updated with raylib 4.2
- *
- * Example contributed by hkc (@hatkidchan) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023 hkc (@hatkidchan)
- *
- ********************************************************************************************/
- #include "raylib.h"
- #include <math.h>
-
- static float exponent = 1.0f; // Audio exponentiation value
- static float averageVolume[400] = { 0.0f }; // Average volume history
-
- //------------------------------------------------------------------------------------
- // Audio processing function
- //------------------------------------------------------------------------------------
- void ProcessAudio(void *buffer, unsigned int frames)
- {
- float *samples = (float *)buffer; // Samples internally stored as <float>s
- float average = 0.0f; // Temporary average volume
-
- for (unsigned int frame = 0; frame < frames; frame++)
- {
- float *left = &samples[frame * 2 + 0], *right = &samples[frame * 2 + 1];
-
- *left = powf(fabsf(*left), exponent) * ( (*left < 0.0f)? -1.0f : 1.0f );
- *right = powf(fabsf(*right), exponent) * ( (*right < 0.0f)? -1.0f : 1.0f );
-
- average += fabsf(*left) / frames; // accumulating average volume
- average += fabsf(*right) / frames;
- }
-
- // Moving history to the left
- for (int i = 0; i < 399; i++) averageVolume[i] = averageVolume[i + 1];
-
- averageVolume[399] = average; // Adding last average value
- }
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - processing mixed output");
-
- InitAudioDevice(); // Initialize audio device
-
- AttachAudioMixedProcessor(ProcessAudio);
-
- Music music = LoadMusicStream("resources/country.mp3");
- Sound sound = LoadSound("resources/coin.wav");
-
- PlayMusicStream(music);
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(music); // Update music buffer with new stream data
-
- // Modify processing variables
- //----------------------------------------------------------------------------------
- if (IsKeyPressed(KEY_LEFT)) exponent -= 0.05f;
- if (IsKeyPressed(KEY_RIGHT)) exponent += 0.05f;
-
- if (exponent <= 0.5f) exponent = 0.5f;
- if (exponent >= 3.0f) exponent = 3.0f;
-
- if (IsKeyPressed(KEY_SPACE)) PlaySound(sound);
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
-
- DrawText(TextFormat("EXPONENT = %.2f", exponent), 215, 180, 20, LIGHTGRAY);
-
- DrawRectangle(199, 199, 402, 34, LIGHTGRAY);
- for (int i = 0; i < 400; i++)
- {
- DrawLine(201 + i, 232 - (int)(averageVolume[i] * 32), 201 + i, 232, MAROON);
- }
- DrawRectangleLines(199, 199, 402, 34, GRAY);
-
- DrawText("PRESS SPACE TO PLAY OTHER SOUND", 200, 250, 20, LIGHTGRAY);
- DrawText("USE LEFT AND RIGHT ARROWS TO ALTER DISTORTION", 140, 280, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(music); // Unload music stream buffers from RAM
-
- DetachAudioMixedProcessor(ProcessAudio); // Disconnect audio processor
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|