- /*******************************************************************************************
- *
- * raylib [shapes] example - Vector Angle
- *
- * Example originally created with raylib 1.0, last time updated with raylib 4.6
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include "raymath.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [math] example - vector angle");
-
- Vector2 v0 = { screenWidth/2, screenHeight/2 };
- Vector2 v1 = Vector2Add(v0, (Vector2){ 100.0f, 80.0f });
- Vector2 v2 = { 0 }; // Updated with mouse position
-
- float angle = 0.0f; // Angle in degrees
- int angleMode = 0; // 0-Vector2Angle(), 1-Vector2LineAngle()
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- float startangle = 0.0f;
-
- if (angleMode == 0) startangle = -Vector2LineAngle(v0, v1)*RAD2DEG;
- if (angleMode == 1) startangle = 0.0f;
-
- v2 = GetMousePosition();
-
- if (IsKeyPressed(KEY_SPACE)) angleMode = !angleMode;
-
- if(angleMode == 0 && IsMouseButtonDown(MOUSE_BUTTON_RIGHT)) v1 = GetMousePosition();
-
- if (angleMode == 0)
- {
- // Calculate angle between two vectors, considering a common origin (v0)
- Vector2 v1Normal = Vector2Normalize(Vector2Subtract(v1, v0));
- Vector2 v2Normal = Vector2Normalize(Vector2Subtract(v2, v0));
-
- angle = Vector2Angle(v1Normal, v2Normal)*RAD2DEG;
- }
- else if (angleMode == 1)
- {
- // Calculate angle defined by a two vectors line, in reference to horizontal line
- angle = Vector2LineAngle(v0, v2)*RAD2DEG;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (angleMode == 0)
- {
- DrawText("MODE 0: Angle between V1 and V2", 10, 10, 20, BLACK);
- DrawText("Right Click to Move V2", 10, 30, 20, DARKGRAY);
-
- DrawLineEx(v0, v1, 2.0f, BLACK);
- DrawLineEx(v0, v2, 2.0f, RED);
-
- DrawCircleSector(v0, 40.0f, startangle, startangle + angle, 32, Fade(GREEN, 0.6f));
- }
- else if (angleMode == 1)
- {
- DrawText("MODE 1: Angle formed by line V1 to V2", 10, 10, 20, BLACK);
-
- DrawLine(0, screenHeight/2, screenWidth, screenHeight/2, LIGHTGRAY);
- DrawLineEx(v0, v2, 2.0f, RED);
-
- DrawCircleSector(v0, 40.0f, startangle, startangle - angle, 32, Fade(GREEN, 0.6f));
- }
-
- DrawText("v0", v0.x, v0.y, 10, DARKGRAY);
-
- // If the line from v0 to v1 would overlap the text, move it's position up 10
- if (angleMode == 0 && Vector2Subtract(v0, v1).y > 0.0f) DrawText("v1", v1.x, v1.y-10.0f, 10, DARKGRAY);
- if (angleMode == 0 && Vector2Subtract(v0, v1).y < 0.0f) DrawText("v1", v1.x, v1.y, 10, DARKGRAY);
-
- // If angle mode 1, use v1 to emphasize the horizontal line
- if (angleMode == 1) DrawText("v1", v0.x + 40.0f, v0.y, 10, DARKGRAY);
-
- // position adjusted by -10 so it isn't hidden by cursor
- DrawText("v2", v2.x-10.0f, v2.y-10.0f, 10, DARKGRAY);
-
- DrawText("Press SPACE to change MODE", 460, 10, 20, DARKGRAY);
- DrawText(TextFormat("ANGLE: %2.2f", angle), 10, 70, 20, LIME);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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