- /*******************************************************************************************
- *
- * raylib [shapes] example - splines drawing
- *
- * Example originally created with raylib 5.0, last time updated with raylib 5.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2023 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define RAYGUI_IMPLEMENTATION
- #include "raygui.h" // Required for UI controls
-
- #include <stdlib.h> // Required for: NULL
-
- #define MAX_SPLINE_POINTS 32
-
- // Cubic Bezier spline control points
- // NOTE: Every segment has two control points
- typedef struct {
- Vector2 start;
- Vector2 end;
- } ControlPoint;
-
- // Spline types
- typedef enum {
- SPLINE_LINEAR = 0, // Linear
- SPLINE_BASIS, // B-Spline
- SPLINE_CATMULLROM, // Catmull-Rom
- SPLINE_BEZIER // Cubic Bezier
- } SplineType;
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT);
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing");
-
- Vector2 points[MAX_SPLINE_POINTS] = {
- { 50.0f, 400.0f },
- { 160.0f, 220.0f },
- { 340.0f, 380.0f },
- { 520.0f, 60.0f },
- { 710.0f, 260.0f },
- };
-
- // Array required for spline bezier-cubic,
- // including control points interleaved with start-end segment points
- Vector2 pointsInterleaved[3*(MAX_SPLINE_POINTS - 1) + 1] = { 0 };
-
- int pointCount = 5;
- int selectedPoint = -1;
- int focusedPoint = -1;
- Vector2 *selectedControlPoint = NULL;
- Vector2 *focusedControlPoint = NULL;
-
- // Cubic Bezier control points initialization
- ControlPoint control[MAX_SPLINE_POINTS-1] = { 0 };
- for (int i = 0; i < pointCount - 1; i++)
- {
- control[i].start = (Vector2){ points[i].x + 50, points[i].y };
- control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y };
- }
-
- // Spline config variables
- float splineThickness = 8.0f;
- int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier
- bool splineTypeEditMode = false;
- bool splineHelpersActive = true;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // Spline points creation logic (at the end of spline)
- if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON) && (pointCount < MAX_SPLINE_POINTS))
- {
- points[pointCount] = GetMousePosition();
- int i = pointCount - 1;
- control[i].start = (Vector2){ points[i].x + 50, points[i].y };
- control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y };
- pointCount++;
- }
-
- // Spline point focus and selection logic
- for (int i = 0; i < pointCount; i++)
- {
- if (CheckCollisionPointCircle(GetMousePosition(), points[i], 8.0f))
- {
- focusedPoint = i;
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedPoint = i;
- break;
- }
- else focusedPoint = -1;
- }
-
- // Spline point movement logic
- if (selectedPoint >= 0)
- {
- points[selectedPoint] = GetMousePosition();
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedPoint = -1;
- }
-
- // Cubic Bezier spline control points logic
- if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1))
- {
- // Spline control point focus and selection logic
- for (int i = 0; i < pointCount - 1; i++)
- {
- if (CheckCollisionPointCircle(GetMousePosition(), control[i].start, 6.0f))
- {
- focusedControlPoint = &control[i].start;
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].start;
- break;
- }
- else if (CheckCollisionPointCircle(GetMousePosition(), control[i].end, 6.0f))
- {
- focusedControlPoint = &control[i].end;
- if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) selectedControlPoint = &control[i].end;
- break;
- }
- else focusedControlPoint = NULL;
- }
-
- // Spline control point movement logic
- if (selectedControlPoint != NULL)
- {
- *selectedControlPoint = GetMousePosition();
- if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) selectedControlPoint = NULL;
- }
- }
-
- // Spline selection logic
- if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0;
- else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1;
- else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2;
- else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (splineTypeActive == SPLINE_LINEAR)
- {
- // Draw spline: linear
- DrawSplineLinear(points, pointCount, splineThickness, RED);
- }
- else if (splineTypeActive == SPLINE_BASIS)
- {
- // Draw spline: basis
- DrawSplineBasis(points, pointCount, splineThickness, RED); // Provide connected points array
-
- /*
- for (int i = 0; i < (pointCount - 3); i++)
- {
- // Drawing individual segments, not considering thickness connection compensation
- DrawSplineSegmentBasis(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON);
- }
- */
- }
- else if (splineTypeActive == SPLINE_CATMULLROM)
- {
- // Draw spline: catmull-rom
- DrawSplineCatmullRom(points, pointCount, splineThickness, RED); // Provide connected points array
-
- /*
- for (int i = 0; i < (pointCount - 3); i++)
- {
- // Drawing individual segments, not considering thickness connection compensation
- DrawSplineSegmentCatmullRom(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON);
- }
- */
- }
- else if (splineTypeActive == SPLINE_BEZIER)
- {
- // NOTE: Cubic-bezier spline requires the 2 control points of each segnment to be
- // provided interleaved with the start and end point of every segment
- for (int i = 0; i < (pointCount - 1); i++)
- {
- pointsInterleaved[3*i] = points[i];
- pointsInterleaved[3*i + 1] = control[i].start;
- pointsInterleaved[3*i + 2] = control[i].end;
- }
-
- pointsInterleaved[3*(pointCount - 1)] = points[pointCount - 1];
-
- // Draw spline: cubic-bezier (with control points)
- DrawSplineBezierCubic(pointsInterleaved, 3*(pointCount - 1) + 1, splineThickness, RED);
-
- /*
- for (int i = 0; i < 3*(pointCount - 1); i += 3)
- {
- // Drawing individual segments, not considering thickness connection compensation
- DrawSplineSegmentBezierCubic(pointsInterleaved[i], pointsInterleaved[i + 1], pointsInterleaved[i + 2], pointsInterleaved[i + 3], splineThickness, MAROON);
- }
- */
-
- // Draw spline control points
- for (int i = 0; i < pointCount - 1; i++)
- {
- // Every cubic bezier point have two control points
- DrawCircleV(control[i].start, 6, GOLD);
- DrawCircleV(control[i].end, 6, GOLD);
- if (focusedControlPoint == &control[i].start) DrawCircleV(control[i].start, 8, GREEN);
- else if (focusedControlPoint == &control[i].end) DrawCircleV(control[i].end, 8, GREEN);
- DrawLineEx(points[i], control[i].start, 1.0f, LIGHTGRAY);
- DrawLineEx(points[i + 1], control[i].end, 1.0f, LIGHTGRAY);
-
- // Draw spline control lines
- DrawLineV(points[i], control[i].start, GRAY);
- //DrawLineV(control[i].start, control[i].end, LIGHTGRAY);
- DrawLineV(control[i].end, points[i + 1], GRAY);
- }
- }
-
- if (splineHelpersActive)
- {
- // Draw spline point helpers
- for (int i = 0; i < pointCount; i++)
- {
- DrawCircleLinesV(points[i], (focusedPoint == i)? 12.0f : 8.0f, (focusedPoint == i)? BLUE: DARKBLUE);
- if ((splineTypeActive != SPLINE_LINEAR) &&
- (splineTypeActive != SPLINE_BEZIER) &&
- (i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY);
-
- DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), (int)points[i].x, (int)points[i].y + 10, 10, BLACK);
- }
- }
-
- // Check all possible UI states that require controls lock
- if (splineTypeEditMode) GuiLock();
-
- // Draw spline config
- GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness));
- GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f);
-
- GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive);
-
- GuiUnlock();
-
- GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:");
- if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode;
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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