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@ -13,6 +13,9 @@ |
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#include "raylib.h" |
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#define RAYGUI_IMPLEMENTATION |
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#include "raygui.h" // Required for UI controls |
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#include <stdlib.h> // Required for: NULL |
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#define MAX_SPLINE_POINTS 32 |
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@ -46,11 +49,11 @@ int main(void) |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - splines drawing"); |
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Vector2 points[MAX_SPLINE_POINTS] = { |
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{ 100.0f, 200.0f }, |
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{ 300.0f, 400.0f }, |
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{ 500.0f, 300.0f }, |
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{ 700.0f, 100.0f }, |
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{ 200.0f, 100.0f }, |
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{ 50.0f, 400.0f }, |
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{ 160.0f, 220.0f }, |
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{ 340.0f, 380.0f }, |
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{ 520.0f, 60.0f }, |
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{ 710.0f, 260.0f }, |
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}; |
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int pointCount = 5; |
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@ -59,15 +62,19 @@ int main(void) |
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Vector2 *selectedControlPoint = NULL; |
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Vector2 *focusedControlPoint = NULL; |
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int splineType = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier |
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// Cubic Bezier control points initialization |
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ControlPoint control[MAX_SPLINE_POINTS] = { 0 }; |
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for (int i = 0; i < pointCount - 1; i++) |
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{ |
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control[i].start = (Vector2){ points[i].x - 20, points[i].y - 20 }; |
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control[i].end = (Vector2){ points[i + 1].x + 20, points[i + 1].y + 20 }; |
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control[i].start = (Vector2){ points[i].x + 50, points[i].y }; |
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control[i].end = (Vector2){ points[i + 1].x - 50, points[i + 1].y }; |
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} |
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// Spline config variables |
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float splineThickness = 8.0f; |
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int splineTypeActive = SPLINE_LINEAR; // 0-Linear, 1-BSpline, 2-CatmullRom, 3-Bezier |
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bool splineTypeEditMode = false; |
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bool splineHelpersActive = true; |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -104,7 +111,7 @@ int main(void) |
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} |
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// Cubic Bezier spline control points logic |
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if ((splineType == SPLINE_BEZIER) && (focusedPoint == -1)) |
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if ((splineTypeActive == SPLINE_BEZIER) && (focusedPoint == -1)) |
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{ |
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// Spline control point focus and selection logic |
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for (int i = 0; i < pointCount; i++) |
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@ -133,10 +140,10 @@ int main(void) |
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} |
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// Spline selection logic |
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if (IsKeyPressed(KEY_ONE)) splineType = 0; |
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else if (IsKeyPressed(KEY_TWO)) splineType = 1; |
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else if (IsKeyPressed(KEY_THREE)) splineType = 2; |
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else if (IsKeyPressed(KEY_FOUR)) splineType = 3; |
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if (IsKeyPressed(KEY_ONE)) splineTypeActive = 0; |
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else if (IsKeyPressed(KEY_TWO)) splineTypeActive = 1; |
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else if (IsKeyPressed(KEY_THREE)) splineTypeActive = 2; |
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else if (IsKeyPressed(KEY_FOUR)) splineTypeActive = 3; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -145,29 +152,44 @@ int main(void) |
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ClearBackground(RAYWHITE); |
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if (splineType == SPLINE_LINEAR) |
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if (splineTypeActive == SPLINE_LINEAR) |
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{ |
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// Draw spline: linear |
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DrawSplineLinear(points, pointCount, mf">2.0f, RED); |
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DrawSplineLinear(points, pointCount, n">splineThickness, RED); |
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} |
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else if (splineType == SPLINE_BASIS) |
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else if (splineTypeActive == SPLINE_BASIS) |
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{ |
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// Draw spline: basis |
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DrawSplineBasis(points, pointCount, 2.0f, RED); |
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//for (int i = 0; i < (pointCount - 3); i++) DrawSplineBasisSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, BLUE); |
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DrawSplineBasis(points, pointCount, splineThickness, RED); // Provide connected points array |
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/* |
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for (int i = 0; i < (pointCount - 3); i++) |
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{ |
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// Drawing individual segments, not considering thickness connection compensation |
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DrawSplineSegmentBasis(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON); |
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} |
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*/ |
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} |
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else if (splineType == SPLINE_CATMULLROM) |
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else if (splineTypeActive == SPLINE_CATMULLROM) |
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{ |
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// Draw spline: catmull-rom |
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DrawSplineCatmullRom(points, pointCount, 2.0f, RED); |
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//for (int i = 0; i < (pointCount - 3); i++) DrawSplineCatmullRomSegment(points[i], points[i + 1], points[i + 2], points[i + 3], 24.0f, Fade(BLUE, 0.4f)); |
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DrawSplineCatmullRom(points, pointCount, splineThickness, RED); // Provide connected points array |
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/* |
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for (int i = 0; i < (pointCount - 3); i++) |
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{ |
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// Drawing individual segments, not considering thickness connection compensation |
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DrawSplineSegmentCatmullRom(points[i], points[i + 1], points[i + 2], points[i + 3], splineThickness, MAROON); |
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} |
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*/ |
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} |
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else if (splineType == SPLINE_BEZIER) |
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else if (splineTypeActive == SPLINE_BEZIER) |
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{ |
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// Draw spline: cubic-bezier (with control points) |
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for (int i = 0; i < pointCount - 1; i++) |
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{ |
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DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], 10.0f, RED); |
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// Drawing individual segments, not considering thickness connection compensation |
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DrawSplineSegmentBezierCubic(points[i], control[i].start, control[i].end, points[i + 1], splineThickness, RED); |
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// Every cubic bezier point should have two control points |
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DrawCircleV(control[i].start, 4, GOLD); |
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@ -178,22 +200,39 @@ int main(void) |
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DrawLineEx(points[i + 1], control[i].end, 1.0, LIGHTGRAY); |
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// Draw spline control lines |
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DrawLineV(points[i], control[i].start, LIGHTGRAY); |
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DrawLineV(control[i].start, control[i].end, LIGHTGRAY); |
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DrawLineV(control[i].end, points[i + 1], LIGHTGRAY); |
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DrawLineV(points[i], control[i].start, GRAY); |
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o">//DrawLineV(control[i].start, control[i].end, LIGHTGRAY); |
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DrawLineV(control[i].end, points[i + 1], GRAY); |
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} |
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} |
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// Draw spline key-points |
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for (int i = 0; i < pointCount; i++) |
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if (splineHelpersActive) |
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{ |
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DrawCircleV(points[i], (focusedPoint == i)? 8.0f : 5.0f, (focusedPoint == i)? BLUE: RED); |
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if ((splineType != SPLINE_LINEAR) && |
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(splineType != SPLINE_BEZIER) && |
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(i < pointCount - 1)) DrawLineV(points[i], points[i + 1], LIGHTGRAY); |
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// Draw spline point helpers |
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for (int i = 0; i < pointCount; i++) |
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{ |
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DrawCircleLinesV(points[i], (focusedPoint == i)? 12.0f : 8.0f, (focusedPoint == i)? BLUE: DARKBLUE); |
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if ((splineTypeActive != SPLINE_LINEAR) && |
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(splineTypeActive != SPLINE_BEZIER) && |
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(i < pointCount - 1)) DrawLineV(points[i], points[i + 1], GRAY); |
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DrawText(TextFormat("[%.0f, %.0f]", points[i].x, points[i].y), points[i].x, points[i].y + 10, 10, BLACK); |
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} |
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} |
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// Check all possible UI states that require controls lock |
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if (splineTypeEditMode) GuiLock(); |
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// TODO: Draw help |
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// Draw spline config |
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GuiLabel((Rectangle){ 12, 62, 140, 24 }, TextFormat("Spline thickness: %i", (int)splineThickness)); |
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GuiSliderBar((Rectangle){ 12, 60 + 24, 140, 16 }, NULL, NULL, &splineThickness, 1.0f, 40.0f); |
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GuiCheckBox((Rectangle){ 12, 110, 20, 20 }, "Show point helpers", &splineHelpersActive); |
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GuiUnlock(); |
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GuiLabel((Rectangle){ 12, 10, 140, 24 }, "Spline type:"); |
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if (GuiDropdownBox((Rectangle){ 12, 8 + 24, 140, 28 }, "LINEAR;BSPLINE;CATMULLROM;BEZIER", &splineTypeActive, splineTypeEditMode)) splineTypeEditMode = !splineTypeEditMode; |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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