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- /*******************************************************************************************
- *
- * raylib - Simple Game template
- *
- * <Game title>
- * <Game description>
- *
- * This game has been created using raylib (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * raylib - Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include "screens.h"
-
- //----------------------------------------------------------------------------------
- // Global Variables Defined in other modules
- //----------------------------------------------------------------------------------
- extern GameScreen currentScreen; // Defined in screens.c
-
- //----------------------------------------------------------------------------------
- // Main entry point
- //----------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //---------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
- const char windowTitle[30] = "<game name goes here>";
-
- InitWindow(screenWidth, screenHeight, windowTitle);
-
- // Initialize all screens
- InitLogoScreen();
- InitTitleScreen();
- InitGameplayScreen();
- InitEndingScreen();
-
- // Define first screen
- currentScreen = LOGO;
-
- SetTargetFPS(60);
- //----------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- switch(currentScreen)
- {
- case LOGO: UpdateLogoScreen(); break; // Update LOGO currentScreen
- case TITLE: UpdateTitleScreen(); break; // Update TITLE currentScreen
- case GAMEPLAY: UpdateGameplayScreen(); break; // Update GAMEPLAY currentScreen
- case ENDING: UpdateEndingScreen(); break; // Update END currentScreen
- default: break;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- switch(currentScreen)
- {
- case LOGO: DrawLogoScreen(); break; // Draw LOGO currentScreen
- case TITLE: DrawTitleScreen(); break; // Draw TITLE currentScreen
- case GAMEPLAY: DrawGameplayScreen(); break; // Draw GAMEPLAY currentScreen
- case ENDING: DrawEndingScreen(); break; // Draw END currentScreen
- default: break;
- }
-
- DrawFPS(screenWidth - 100, 20);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
-
- // Unload all loaded data (textures, fonts, audio)
- UnloadLogoScreen();
- UnloadTitleScreen();
- UnloadGameplayScreen();
- UnloadEndingScreen();
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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