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- /*******************************************************************************************
- *
- * raylib [audio] example - Music playing (streaming)
- *
- * Example originally created with raylib 1.3, last time updated with raylib 4.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [audio] example - music playing (streaming)");
-
- InitAudioDevice(); // Initialize audio device
-
- Music music = LoadMusicStream("resources/country.mp3");
-
- PlayMusicStream(music);
-
- float timePlayed = 0.0f; // Time played normalized [0.0f..1.0f]
- bool pause = false; // Music playing paused
-
- SetTargetFPS(30); // Set our game to run at 30 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- UpdateMusicStream(music); // Update music buffer with new stream data
-
- // Restart music playing (stop and play)
- if (IsKeyPressed(KEY_SPACE))
- {
- StopMusicStream(music);
- PlayMusicStream(music);
- }
-
- // Pause/Resume music playing
- if (IsKeyPressed(KEY_P))
- {
- pause = !pause;
-
- if (pause) PauseMusicStream(music);
- else ResumeMusicStream(music);
- }
-
- // Get normalized time played for current music stream
- timePlayed = GetMusicTimePlayed(music)/GetMusicTimeLength(music);
-
- if (timePlayed > 1.0f) timePlayed = 1.0f; // Make sure time played is no longer than music
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("MUSIC SHOULD BE PLAYING!", 255, 150, 20, LIGHTGRAY);
-
- DrawRectangle(200, 200, 400, 12, LIGHTGRAY);
- DrawRectangle(200, 200, (int)(timePlayed*400.0f), 12, MAROON);
- DrawRectangleLines(200, 200, 400, 12, GRAY);
-
- DrawText("PRESS SPACE TO RESTART MUSIC", 215, 250, 20, LIGHTGRAY);
- DrawText("PRESS P TO PAUSE/RESUME MUSIC", 208, 280, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadMusicStream(music); // Unload music stream buffers from RAM
-
- CloseAudioDevice(); // Close audio device (music streaming is automatically stopped)
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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