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- /*******************************************************************************************
- *
- * raylib [texture] example - Image text drawing using TTF generated spritefont
- *
- * This example has been created using raylib 1.8 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2017 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- int main()
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- int screenWidth = 800;
- int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [texture] example - image text drawing");
-
- // TTF SpriteFont loading with custom generation parameters
- SpriteFont font = LoadSpriteFontEx("resources/KAISG.ttf", 64, 0, 0);
-
- Image parrots = LoadImage("resources/parrots.png"); // Load image in CPU memory (RAM)
-
- // Draw over image using custom font
- ImageDrawTextEx(&parrots, (Vector2){ 20, 20 }, font, "[Parrots font drawing]", font.baseSize, 0, WHITE);
-
- Texture2D texture = LoadTextureFromImage(parrots); // Image converted to texture, uploaded to GPU memory (VRAM)
- UnloadImage(parrots); // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
-
- Vector2 position = { screenWidth/2 - texture.width/2, screenHeight/2 - texture.height/2 - 20 };
-
- bool showFont = false;
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_SPACE)) showFont = true;
- else showFont = false;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (!showFont)
- {
- // Draw texture with text already drawn inside
- DrawTextureV(texture, position, WHITE);
-
- // Draw text directly using sprite font
- DrawTextEx(font, "[Parrots font drawing]", (Vector2){ position.x + 20,
- position.y + 20 + 280 }, font.baseSize, 0, WHITE);
- }
- else DrawTexture(font.texture, screenWidth/2 - font.texture.width/2, 50, BLACK);
-
- DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, DARKGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texture); // Texture unloading
-
- UnloadSpriteFont(font); // Unload custom spritefont
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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