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- /*******************************************************************************************
- *
- * raylib [core] example - Custom logging
- *
- * Example originally created with raylib 2.5, last time updated with raylib 2.5
- *
- * Example contributed by Pablo Marcos Oltra (@pamarcos) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2018-2024 Pablo Marcos Oltra (@pamarcos) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #include <stdio.h> // Required for: fopen(), fclose(), fputc(), fwrite(), printf(), fprintf(), funopen()
- #include <time.h> // Required for: time_t, tm, time(), localtime(), strftime()
-
- // Custom logging function
- void CustomLog(int msgType, const char *text, va_list args)
- {
- char timeStr[64] = { 0 };
- time_t now = time(NULL);
- struct tm *tm_info = localtime(&now);
-
- strftime(timeStr, sizeof(timeStr), "%Y-%m-%d %H:%M:%S", tm_info);
- printf("[%s] ", timeStr);
-
- switch (msgType)
- {
- case LOG_INFO: printf("[INFO] : "); break;
- case LOG_ERROR: printf("[ERROR]: "); break;
- case LOG_WARNING: printf("[WARN] : "); break;
- case LOG_DEBUG: printf("[DEBUG]: "); break;
- default: break;
- }
-
- vprintf(text, args);
- printf("\n");
- }
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- // Set custom logger
- SetTraceLogCallback(CustomLog);
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - custom logging");
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // TODO: Update your variables here
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Check out the console output to see the custom logger in action!", 60, 200, 20, LIGHTGRAY);
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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