- /*******************************************************************************************
- *
- * raylib [core] example - Gamepad input
- *
- * NOTE: This example requires a Gamepad connected to the system
- * raylib is configured to work with the following gamepads:
- * - Xbox 360 Controller (Xbox 360, Xbox One)
- * - PLAYSTATION(R)3 Controller
- * Check raylib.h for buttons configuration
- *
- * Example originally created with raylib 1.1, last time updated with raylib 4.2
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- // NOTE: Gamepad name ID depends on drivers and OS
- #define XBOX_ALIAS_1 "xbox"
- #define XBOX_ALIAS_2 "x-box"
- #define PS_ALIAS "playstation"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
-
- Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
- Texture2D texXboxPad = LoadTexture("resources/xbox.png");
-
- // Set axis deadzones
- const float leftStickDeadzoneX = 0.1f;
- const float leftStickDeadzoneY = 0.1f;
- const float rightStickDeadzoneX = 0.1f;
- const float rightStickDeadzoneY = 0.1f;
- const float leftTriggerDeadzone = -0.9f;
- const float rightTriggerDeadzone = -0.9f;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- int gamepad = 0; // which gamepad to display
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- // ...
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
- if (IsKeyPressed(KEY_RIGHT)) gamepad++;
-
- if (IsGamepadAvailable(gamepad))
- {
- DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
-
- // Get axis values
- float leftStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X);
- float leftStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y);
- float rightStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X);
- float rightStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y);
- float leftTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER);
- float rightTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER);
-
- // Calculate deadzones
- if (leftStickX > -leftStickDeadzoneX && leftStickX < leftStickDeadzoneX) leftStickX = 0.0f;
- if (leftStickY > -leftStickDeadzoneY && leftStickY < leftStickDeadzoneY) leftStickY = 0.0f;
- if (rightStickX > -rightStickDeadzoneX && rightStickX < rightStickDeadzoneX) rightStickX = 0.0f;
- if (rightStickY > -rightStickDeadzoneY && rightStickY < rightStickDeadzoneY) rightStickY = 0.0f;
- if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f;
- if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f;
-
- if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)
- {
- DrawTexture(texXboxPad, 0, 0, DARKGRAY);
-
- // Draw buttons: xbox home
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
-
- // Draw buttons: basic
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
-
- // Draw buttons: d-pad
- DrawRectangle(317, 202, 19, 71, BLACK);
- DrawRectangle(293, 228, 69, 19, BLACK);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
-
- // Draw buttons: left-right back
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
-
- // Draw axis: left joystick
- Color leftGamepadColor = BLACK;
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
- DrawCircle(259, 152, 39, BLACK);
- DrawCircle(259, 152, 34, LIGHTGRAY);
- DrawCircle(259 + (int)(leftStickX*20),
- 152 + (int)(leftStickY*20), 25, leftGamepadColor);
-
- // Draw axis: right joystick
- Color rightGamepadColor = BLACK;
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
- DrawCircle(461, 237, 38, BLACK);
- DrawCircle(461, 237, 33, LIGHTGRAY);
- DrawCircle(461 + (int)(rightStickX*20),
- 237 + (int)(rightStickY*20), 25, rightGamepadColor);
-
- // Draw axis: left-right triggers
- DrawRectangle(170, 30, 15, 70, GRAY);
- DrawRectangle(604, 30, 15, 70, GRAY);
- DrawRectangle(170, 30, 15, (int)(((1 + leftTrigger)/2)*70), RED);
- DrawRectangle(604, 30, 15, (int)(((1 + rightTrigger)/2)*70), RED);
-
- //DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
- //DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
- }
- else if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS) > -1)
- {
- DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
-
- // Draw buttons: ps
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
-
- // Draw buttons: basic
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
-
- // Draw buttons: d-pad
- DrawRectangle(225, 132, 24, 84, BLACK);
- DrawRectangle(195, 161, 84, 25, BLACK);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
-
- // Draw buttons: left-right back buttons
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
-
- // Draw axis: left joystick
- Color leftGamepadColor = BLACK;
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
- DrawCircle(319, 255, 35, BLACK);
- DrawCircle(319, 255, 31, LIGHTGRAY);
- DrawCircle(319 + (int)(leftStickX*20),
- 255 + (int)(leftStickY*20), 25, leftGamepadColor);
-
- // Draw axis: right joystick
- Color rightGamepadColor = BLACK;
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
- DrawCircle(475, 255, 35, BLACK);
- DrawCircle(475, 255, 31, LIGHTGRAY);
- DrawCircle(475 + (int)(rightStickX*20),
- 255 + (int)(rightStickY*20), 25, rightGamepadColor);
-
- // Draw axis: left-right triggers
- DrawRectangle(169, 48, 15, 70, GRAY);
- DrawRectangle(611, 48, 15, 70, GRAY);
- DrawRectangle(169, 48, 15, (int)(((1 + leftTrigger)/2)*70), RED);
- DrawRectangle(611, 48, 15, (int)(((1 + rightTrigger)/2)*70), RED);
- }
- else
- {
-
- // Draw background: generic
- DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 16, DARKGRAY);
-
- // Draw buttons: basic
- DrawCircle(365, 170, 12, RAYWHITE);
- DrawCircle(405, 170, 12, RAYWHITE);
- DrawCircle(445, 170, 12, RAYWHITE);
- DrawCircle(516, 191, 17, RAYWHITE);
- DrawCircle(551, 227, 17, RAYWHITE);
- DrawCircle(587, 191, 17, RAYWHITE);
- DrawCircle(551, 155, 17, RAYWHITE);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(365, 170, 10, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(405, 170, 10, GREEN);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(445, 170, 10, BLUE);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(516, 191, 15, GOLD);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(551, 227, 15, BLUE);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(587, 191, 15, GREEN);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(551, 155, 15, RED);
-
- // Draw buttons: d-pad
- DrawRectangle(245, 145, 28, 88, RAYWHITE);
- DrawRectangle(215, 174, 88, 29, RAYWHITE);
- DrawRectangle(247, 147, 24, 84, BLACK);
- DrawRectangle(217, 176, 84, 25, BLACK);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(247, 147, 24, 29, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(247, 147 + 54, 24, 30, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(217, 176, 30, 25, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(217 + 54, 176, 30, 25, RED);
-
- // Draw buttons: left-right back
- DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, DARKGRAY);
- DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, DARKGRAY);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, RED);
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, RED);
-
- // Draw axis: left joystick
- Color leftGamepadColor = BLACK;
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
- DrawCircle(345, 260, 40, BLACK);
- DrawCircle(345, 260, 35, LIGHTGRAY);
- DrawCircle(345 + (int)(leftStickX*20),
- 260 + (int)(leftStickY*20), 25, leftGamepadColor);
-
- // Draw axis: right joystick
- Color rightGamepadColor = BLACK;
- if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
- DrawCircle(465, 260, 40, BLACK);
- DrawCircle(465, 260, 35, LIGHTGRAY);
- DrawCircle(465 + (int)(rightStickX*20),
- 260 + (int)(rightStickY*20), 25, rightGamepadColor);
-
- // Draw axis: left-right triggers
- DrawRectangle(151, 110, 15, 70, GRAY);
- DrawRectangle(644, 110, 15, 70, GRAY);
- DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED);
- DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED);
-
- }
-
- DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
-
- for (int i = 0; i < GetGamepadAxisCount(0); i++)
- {
- DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
- }
-
- if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
- else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
- }
- else
- {
- DrawText(TextFormat("GP%d: NOT DETECTED", gamepad), 10, 10, 10, GRAY);
-
- DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(texPs3Pad);
- UnloadTexture(texXboxPad);
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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