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/*******************************************************************************************
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*
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* raylib [core] example - Gamepad input
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*
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* NOTE: This example requires a Gamepad connected to the system
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* raylib is configured to work with the following gamepads:
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* - Xbox 360 Controller (Xbox 360, Xbox One)
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* - PLAYSTATION(R)3 Controller
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* Check raylib.h for buttons configuration
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*
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* Example originally created with raylib 1.1, last time updated with raylib 4.2
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2013-2024 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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// NOTE: Gamepad name ID depends on drivers and OS
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#define XBOX_ALIAS_1 "xbox"
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#define XBOX_ALIAS_2 "x-box"
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#define PS_ALIAS "playstation"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(void)
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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SetConfigFlags(FLAG_MSAA_4X_HINT); // Set MSAA 4X hint before windows creation
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InitWindow(screenWidth, screenHeight, "raylib [core] example - gamepad input");
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Texture2D texPs3Pad = LoadTexture("resources/ps3.png");
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Texture2D texXboxPad = LoadTexture("resources/xbox.png");
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// Set axis deadzones
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const float leftStickDeadzoneX = 0.1f;
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const float leftStickDeadzoneY = 0.1f;
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const float rightStickDeadzoneX = 0.1f;
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const float rightStickDeadzoneY = 0.1f;
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const float leftTriggerDeadzone = -0.9f;
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const float rightTriggerDeadzone = -0.9f;
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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int gamepad = 0; // which gamepad to display
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (IsKeyPressed(KEY_LEFT) && gamepad > 0) gamepad--;
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if (IsKeyPressed(KEY_RIGHT)) gamepad++;
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if (IsGamepadAvailable(gamepad))
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{
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DrawText(TextFormat("GP%d: %s", gamepad, GetGamepadName(gamepad)), 10, 10, 10, BLACK);
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// Get axis values
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float leftStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_X);
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float leftStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_Y);
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float rightStickX = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_X);
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float rightStickY = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_Y);
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float leftTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER);
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float rightTrigger = GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER);
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// Calculate deadzones
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if (leftStickX > -leftStickDeadzoneX && leftStickX < leftStickDeadzoneX) leftStickX = 0.0f;
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if (leftStickY > -leftStickDeadzoneY && leftStickY < leftStickDeadzoneY) leftStickY = 0.0f;
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if (rightStickX > -rightStickDeadzoneX && rightStickX < rightStickDeadzoneX) rightStickX = 0.0f;
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if (rightStickY > -rightStickDeadzoneY && rightStickY < rightStickDeadzoneY) rightStickY = 0.0f;
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if (leftTrigger < leftTriggerDeadzone) leftTrigger = -1.0f;
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if (rightTrigger < rightTriggerDeadzone) rightTrigger = -1.0f;
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if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_1) > -1 || TextFindIndex(TextToLower(GetGamepadName(gamepad)), XBOX_ALIAS_2) > -1)
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{
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DrawTexture(texXboxPad, 0, 0, DARKGRAY);
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// Draw buttons: xbox home
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(394, 89, 19, RED);
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// Draw buttons: basic
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(436, 150, 9, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(352, 150, 9, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(501, 151, 15, BLUE);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(536, 187, 15, LIME);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(572, 151, 15, MAROON);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(536, 115, 15, GOLD);
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// Draw buttons: d-pad
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DrawRectangle(317, 202, 19, 71, BLACK);
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DrawRectangle(293, 228, 69, 19, BLACK);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(317, 202, 19, 26, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(317, 202 + 45, 19, 26, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(292, 228, 25, 19, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(292 + 44, 228, 26, 19, RED);
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// Draw buttons: left-right back
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(259, 61, 20, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(536, 61, 20, RED);
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// Draw axis: left joystick
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Color leftGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
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DrawCircle(259, 152, 39, BLACK);
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DrawCircle(259, 152, 34, LIGHTGRAY);
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DrawCircle(259 + (int)(leftStickX*20),
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152 + (int)(leftStickY*20), 25, leftGamepadColor);
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// Draw axis: right joystick
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Color rightGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
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DrawCircle(461, 237, 38, BLACK);
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DrawCircle(461, 237, 33, LIGHTGRAY);
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DrawCircle(461 + (int)(rightStickX*20),
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237 + (int)(rightStickY*20), 25, rightGamepadColor);
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// Draw axis: left-right triggers
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DrawRectangle(170, 30, 15, 70, GRAY);
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DrawRectangle(604, 30, 15, 70, GRAY);
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DrawRectangle(170, 30, 15, (int)(((1 + leftTrigger)/2)*70), RED);
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DrawRectangle(604, 30, 15, (int)(((1 + rightTrigger)/2)*70), RED);
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//DrawText(TextFormat("Xbox axis LT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_LEFT_TRIGGER)), 10, 40, 10, BLACK);
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//DrawText(TextFormat("Xbox axis RT: %02.02f", GetGamepadAxisMovement(gamepad, GAMEPAD_AXIS_RIGHT_TRIGGER)), 10, 60, 10, BLACK);
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}
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else if (TextFindIndex(TextToLower(GetGamepadName(gamepad)), PS_ALIAS) > -1)
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{
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DrawTexture(texPs3Pad, 0, 0, DARKGRAY);
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// Draw buttons: ps
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(396, 222, 13, RED);
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// Draw buttons: basic
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawRectangle(328, 170, 32, 13, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawTriangle((Vector2){ 436, 168 }, (Vector2){ 436, 185 }, (Vector2){ 464, 177 }, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(557, 144, 13, LIME);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(586, 173, 13, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(557, 203, 13, VIOLET);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(527, 173, 13, PINK);
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// Draw buttons: d-pad
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DrawRectangle(225, 132, 24, 84, BLACK);
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DrawRectangle(195, 161, 84, 25, BLACK);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(225, 132, 24, 29, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(225, 132 + 54, 24, 30, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(195, 161, 30, 25, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(195 + 54, 161, 30, 25, RED);
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// Draw buttons: left-right back buttons
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawCircle(239, 82, 20, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawCircle(557, 82, 20, RED);
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// Draw axis: left joystick
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Color leftGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
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DrawCircle(319, 255, 35, BLACK);
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DrawCircle(319, 255, 31, LIGHTGRAY);
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DrawCircle(319 + (int)(leftStickX*20),
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255 + (int)(leftStickY*20), 25, leftGamepadColor);
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// Draw axis: right joystick
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Color rightGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
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DrawCircle(475, 255, 35, BLACK);
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DrawCircle(475, 255, 31, LIGHTGRAY);
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DrawCircle(475 + (int)(rightStickX*20),
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255 + (int)(rightStickY*20), 25, rightGamepadColor);
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// Draw axis: left-right triggers
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DrawRectangle(169, 48, 15, 70, GRAY);
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DrawRectangle(611, 48, 15, 70, GRAY);
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DrawRectangle(169, 48, 15, (int)(((1 + leftTrigger)/2)*70), RED);
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DrawRectangle(611, 48, 15, (int)(((1 + rightTrigger)/2)*70), RED);
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}
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else
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{
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// Draw background: generic
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DrawRectangleRounded((Rectangle){ 175, 110, 460, 220}, 0.3f, 16, DARKGRAY);
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// Draw buttons: basic
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DrawCircle(365, 170, 12, RAYWHITE);
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DrawCircle(405, 170, 12, RAYWHITE);
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DrawCircle(445, 170, 12, RAYWHITE);
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DrawCircle(516, 191, 17, RAYWHITE);
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DrawCircle(551, 227, 17, RAYWHITE);
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DrawCircle(587, 191, 17, RAYWHITE);
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DrawCircle(551, 155, 17, RAYWHITE);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_LEFT)) DrawCircle(365, 170, 10, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE)) DrawCircle(405, 170, 10, GREEN);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_MIDDLE_RIGHT)) DrawCircle(445, 170, 10, BLUE);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_LEFT)) DrawCircle(516, 191, 15, GOLD);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_DOWN)) DrawCircle(551, 227, 15, BLUE);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_RIGHT)) DrawCircle(587, 191, 15, GREEN);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_FACE_UP)) DrawCircle(551, 155, 15, RED);
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// Draw buttons: d-pad
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DrawRectangle(245, 145, 28, 88, RAYWHITE);
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DrawRectangle(215, 174, 88, 29, RAYWHITE);
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DrawRectangle(247, 147, 24, 84, BLACK);
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DrawRectangle(217, 176, 84, 25, BLACK);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_UP)) DrawRectangle(247, 147, 24, 29, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_DOWN)) DrawRectangle(247, 147 + 54, 24, 30, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_LEFT)) DrawRectangle(217, 176, 30, 25, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_FACE_RIGHT)) DrawRectangle(217 + 54, 176, 30, 25, RED);
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// Draw buttons: left-right back
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DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, DARKGRAY);
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DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, DARKGRAY);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 215, 98, 100, 10}, 0.5f, 16, RED);
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_TRIGGER_1)) DrawRectangleRounded((Rectangle){ 495, 98, 100, 10}, 0.5f, 16, RED);
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// Draw axis: left joystick
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Color leftGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_LEFT_THUMB)) leftGamepadColor = RED;
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DrawCircle(345, 260, 40, BLACK);
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DrawCircle(345, 260, 35, LIGHTGRAY);
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DrawCircle(345 + (int)(leftStickX*20),
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260 + (int)(leftStickY*20), 25, leftGamepadColor);
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// Draw axis: right joystick
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Color rightGamepadColor = BLACK;
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if (IsGamepadButtonDown(gamepad, GAMEPAD_BUTTON_RIGHT_THUMB)) rightGamepadColor = RED;
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DrawCircle(465, 260, 40, BLACK);
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DrawCircle(465, 260, 35, LIGHTGRAY);
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DrawCircle(465 + (int)(rightStickX*20),
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260 + (int)(rightStickY*20), 25, rightGamepadColor);
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// Draw axis: left-right triggers
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DrawRectangle(151, 110, 15, 70, GRAY);
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DrawRectangle(644, 110, 15, 70, GRAY);
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DrawRectangle(151, 110, 15, (int)(((1 + leftTrigger)/2)*70), RED);
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DrawRectangle(644, 110, 15, (int)(((1 + rightTrigger)/2)*70), RED);
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}
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DrawText(TextFormat("DETECTED AXIS [%i]:", GetGamepadAxisCount(0)), 10, 50, 10, MAROON);
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for (int i = 0; i < GetGamepadAxisCount(0); i++)
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{
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DrawText(TextFormat("AXIS %i: %.02f", i, GetGamepadAxisMovement(0, i)), 20, 70 + 20*i, 10, DARKGRAY);
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}
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if (GetGamepadButtonPressed() != GAMEPAD_BUTTON_UNKNOWN) DrawText(TextFormat("DETECTED BUTTON: %i", GetGamepadButtonPressed()), 10, 430, 10, RED);
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else DrawText("DETECTED BUTTON: NONE", 10, 430, 10, GRAY);
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}
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else
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{
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DrawText(TextFormat("GP%d: NOT DETECTED", gamepad), 10, 10, 10, GRAY);
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DrawTexture(texXboxPad, 0, 0, LIGHTGRAY);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texPs3Pad);
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UnloadTexture(texXboxPad);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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