- /*******************************************************************************************
- *
- * raylib [core] example - window flags
- *
- * Example originally created with raylib 3.5, last time updated with raylib 3.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2020-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //---------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- // Possible window flags
- /*
- FLAG_VSYNC_HINT
- FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling!
- FLAG_WINDOW_RESIZABLE
- FLAG_WINDOW_UNDECORATED
- FLAG_WINDOW_TRANSPARENT
- FLAG_WINDOW_HIDDEN
- FLAG_WINDOW_MINIMIZED -> Not supported on window creation
- FLAG_WINDOW_MAXIMIZED -> Not supported on window creation
- FLAG_WINDOW_UNFOCUSED
- FLAG_WINDOW_TOPMOST
- FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated
- FLAG_WINDOW_ALWAYS_RUN
- FLAG_MSAA_4X_HINT
- */
-
- // Set configuration flags for window creation
- //SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI);
- InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags");
-
- Vector2 ballPosition = { GetScreenWidth() / 2.0f, GetScreenHeight() / 2.0f };
- Vector2 ballSpeed = { 5.0f, 4.0f };
- float ballRadius = 20;
-
- int framesCounter = 0;
-
- //SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //----------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //-----------------------------------------------------
- if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling!
-
- if (IsKeyPressed(KEY_R))
- {
- if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE);
- else SetWindowState(FLAG_WINDOW_RESIZABLE);
- }
-
- if (IsKeyPressed(KEY_D))
- {
- if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED);
- else SetWindowState(FLAG_WINDOW_UNDECORATED);
- }
-
- if (IsKeyPressed(KEY_H))
- {
- if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN);
-
- framesCounter = 0;
- }
-
- if (IsWindowState(FLAG_WINDOW_HIDDEN))
- {
- framesCounter++;
- if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds
- }
-
- if (IsKeyPressed(KEY_N))
- {
- if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow();
-
- framesCounter = 0;
- }
-
- if (IsWindowState(FLAG_WINDOW_MINIMIZED))
- {
- framesCounter++;
- if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds
- }
-
- if (IsKeyPressed(KEY_M))
- {
- // NOTE: Requires FLAG_WINDOW_RESIZABLE enabled!
- if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow();
- else MaximizeWindow();
- }
-
- if (IsKeyPressed(KEY_U))
- {
- if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED);
- else SetWindowState(FLAG_WINDOW_UNFOCUSED);
- }
-
- if (IsKeyPressed(KEY_T))
- {
- if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST);
- else SetWindowState(FLAG_WINDOW_TOPMOST);
- }
-
- if (IsKeyPressed(KEY_A))
- {
- if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN);
- else SetWindowState(FLAG_WINDOW_ALWAYS_RUN);
- }
-
- if (IsKeyPressed(KEY_V))
- {
- if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT);
- else SetWindowState(FLAG_VSYNC_HINT);
- }
-
- // Bouncing ball logic
- ballPosition.x += ballSpeed.x;
- ballPosition.y += ballSpeed.y;
- if ((ballPosition.x >= (GetScreenWidth() - ballRadius)) || (ballPosition.x <= ballRadius)) ballSpeed.x *= -1.0f;
- if ((ballPosition.y >= (GetScreenHeight() - ballRadius)) || (ballPosition.y <= ballRadius)) ballSpeed.y *= -1.0f;
- //-----------------------------------------------------
-
- // Draw
- //-----------------------------------------------------
- BeginDrawing();
-
- if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK);
- else ClearBackground(RAYWHITE);
-
- DrawCircleV(ballPosition, ballRadius, MAROON);
- DrawRectangleLinesEx((Rectangle) { 0, 0, (float)GetScreenWidth(), (float)GetScreenHeight() }, 4, RAYWHITE);
-
- DrawCircleV(GetMousePosition(), 10, DARKBLUE);
-
- DrawFPS(10, 10);
-
- DrawText(TextFormat("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN);
-
- // Draw window state info
- DrawText("Following flags can be set after window creation:", 10, 60, 10, GRAY);
- if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME);
- else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME);
- else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME);
- else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME);
- else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME);
- else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME);
- else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME);
- else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME);
- else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME);
- else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON);
- if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME);
- else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON);
-
- DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY);
- if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME);
- else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON);
- if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME);
- else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON);
- if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME);
- else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON);
-
- EndDrawing();
- //-----------------------------------------------------
- }
-
- // De-Initialization
- //---------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //----------------------------------------------------------
-
- return 0;
- }
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