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@ -17,34 +17,34 @@ int main(void) |
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//--------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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// Possible window flags |
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/* |
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FLAG_VSYNC_HINT |
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FLAG_VSYNC_HINT |
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FLAG_FULLSCREEN_MODE -> not working properly -> wrong scaling! |
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FLAG_WINDOW_RESIZABLE |
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FLAG_WINDOW_RESIZABLE |
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FLAG_WINDOW_UNDECORATED |
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FLAG_WINDOW_TRANSPARENT |
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FLAG_WINDOW_HIDDEN |
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FLAG_WINDOW_MINIMIZED -> not working properly -> Support it on window creation? |
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FLAG_WINDOW_MAXIMIZED -> not working properly -> Support it on window creation? |
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FLAG_WINDOW_UNFOCUSED |
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FLAG_WINDOW_TOPMOST |
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FLAG_WINDOW_HIDDEN |
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FLAG_WINDOW_MINIMIZED -> Not supported on window creation |
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FLAG_WINDOW_MAXIMIZED -> Not supported on window creation |
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FLAG_WINDOW_UNFOCUSED |
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FLAG_WINDOW_TOPMOST |
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FLAG_WINDOW_HIGHDPI -> errors after minimize-resize, fb size is recalculated |
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FLAG_WINDOW_ALWAYS_RUN -> not working? |
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FLAG_MSAA_4X_HINT |
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FLAG_WINDOW_ALWAYS_RUN |
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FLAG_MSAA_4X_HINT |
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*/ |
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// Set configuration flags for window creation |
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI | FLAG_WINDOW_ALWAYS_RUN); |
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SetConfigFlags(FLAG_VSYNC_HINT | FLAG_MSAA_4X_HINT | FLAG_WINDOW_HIGHDPI); |
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InitWindow(screenWidth, screenHeight, "raylib [core] example - window flags"); |
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Vector2 ballPosition = { GetScreenWidth()/2, GetScreenHeight()/2 }; |
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Vector2 ballPosition = { GetScreenWidth() / 2, GetScreenHeight() / 2 }; |
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Vector2 ballSpeed = { 5.0f, 4.0f }; |
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int ballRadius = 20; |
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int framesCounter = 0; |
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//SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//---------------------------------------------------------- |
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@ -54,70 +54,70 @@ int main(void) |
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// Update |
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//----------------------------------------------------- |
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if (IsKeyPressed(KEY_F)) ToggleFullscreen(); // modifies window size when scaling! |
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if (IsKeyPressed(KEY_R)) |
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if (IsKeyPressed(KEY_R)) |
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{ |
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if (IsWindowState(FLAG_WINDOW_RESIZABLE)) ClearWindowState(FLAG_WINDOW_RESIZABLE); |
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else SetWindowState(FLAG_WINDOW_RESIZABLE); |
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} |
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if (IsKeyPressed(KEY_D)) |
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if (IsKeyPressed(KEY_D)) |
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{ |
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if (IsWindowState(FLAG_WINDOW_UNDECORATED)) ClearWindowState(FLAG_WINDOW_UNDECORATED); |
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else SetWindowState(FLAG_WINDOW_UNDECORATED); |
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} |
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if (IsKeyPressed(KEY_H)) |
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if (IsKeyPressed(KEY_H)) |
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{ |
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if (!IsWindowState(FLAG_WINDOW_HIDDEN)) SetWindowState(FLAG_WINDOW_HIDDEN); |
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framesCounter = 0; |
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} |
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if (IsWindowState(FLAG_WINDOW_HIDDEN)) |
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{ |
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framesCounter++; |
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if (framesCounter >= 240) ClearWindowState(FLAG_WINDOW_HIDDEN); // Show window after 3 seconds |
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} |
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if (IsKeyPressed(KEY_N)) |
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{ |
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if (!IsWindowState(FLAG_WINDOW_MINIMIZED)) MinimizeWindow(); |
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framesCounter = 0; |
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} |
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if (IsWindowState(FLAG_WINDOW_MINIMIZED)) |
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{ |
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framesCounter++; |
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if (framesCounter >= 240) RestoreWindow(); // Restore window after 3 seconds |
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} |
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if (IsKeyPressed(KEY_M)) |
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if (IsKeyPressed(KEY_M)) |
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{ |
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// NOTE: Requires FLAG_WINDOW_RESIZABLE enabled! |
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if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) RestoreWindow(); |
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else MaximizeWindow(); |
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} |
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if (IsKeyPressed(KEY_U)) |
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{ |
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if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) ClearWindowState(FLAG_WINDOW_UNFOCUSED); |
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else SetWindowState(FLAG_WINDOW_UNFOCUSED); |
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} |
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if (IsKeyPressed(KEY_T)) |
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if (IsKeyPressed(KEY_T)) |
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{ |
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if (IsWindowState(FLAG_WINDOW_TOPMOST)) ClearWindowState(FLAG_WINDOW_TOPMOST); |
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else SetWindowState(FLAG_WINDOW_TOPMOST); |
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} |
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if (IsKeyPressed(KEY_A)) |
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if (IsKeyPressed(KEY_A)) |
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{ |
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if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) ClearWindowState(FLAG_WINDOW_ALWAYS_RUN); |
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else SetWindowState(FLAG_WINDOW_ALWAYS_RUN); |
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} |
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if (IsKeyPressed(KEY_V)) |
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{ |
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if (IsWindowState(FLAG_VSYNC_HINT)) ClearWindowState(FLAG_VSYNC_HINT); |
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@ -135,48 +135,48 @@ int main(void) |
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//----------------------------------------------------- |
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BeginDrawing(); |
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); |
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else ClearBackground(RAYWHITE); |
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DrawCircleV(ballPosition, ballRadius, MAROON); |
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DrawRectangleLinesEx((Rectangle){ 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); |
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DrawCircleV(GetMousePosition(), 10, DARKBLUE); |
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DrawFPS(10, 10); |
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DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); |
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// Draw window state info |
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DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY); |
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if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); |
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else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); |
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else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); |
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else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); |
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else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); |
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else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); |
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else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); |
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else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); |
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else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); |
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else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); |
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if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); |
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else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); |
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DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); |
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if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); |
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else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); |
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else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); |
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if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); |
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else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) ClearBackground(BLANK); |
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else ClearBackground(RAYWHITE); |
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DrawCircleV(ballPosition, ballRadius, MAROON); |
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DrawRectangleLinesEx((Rectangle) { 0, 0, GetScreenWidth(), GetScreenHeight() }, 4, RAYWHITE); |
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DrawCircleV(GetMousePosition(), 10, DARKBLUE); |
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DrawFPS(10, 10); |
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DrawText(FormatText("Screen Size: [%i, %i]", GetScreenWidth(), GetScreenHeight()), 10, 40, 10, GREEN); |
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// Draw window state info |
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DrawText("Following flags can set after window creation:", 10, 60, 10, GRAY); |
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if (IsWindowState(FLAG_FULLSCREEN_MODE)) DrawText("[F] FLAG_FULLSCREEN_MODE: on", 10, 80, 10, LIME); |
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else DrawText("[F] FLAG_FULLSCREEN_MODE: off", 10, 80, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_RESIZABLE)) DrawText("[R] FLAG_WINDOW_RESIZABLE: on", 10, 100, 10, LIME); |
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else DrawText("[R] FLAG_WINDOW_RESIZABLE: off", 10, 100, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_UNDECORATED)) DrawText("[D] FLAG_WINDOW_UNDECORATED: on", 10, 120, 10, LIME); |
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else DrawText("[D] FLAG_WINDOW_UNDECORATED: off", 10, 120, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_HIDDEN)) DrawText("[H] FLAG_WINDOW_HIDDEN: on", 10, 140, 10, LIME); |
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else DrawText("[H] FLAG_WINDOW_HIDDEN: off", 10, 140, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_MINIMIZED)) DrawText("[N] FLAG_WINDOW_MINIMIZED: on", 10, 160, 10, LIME); |
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else DrawText("[N] FLAG_WINDOW_MINIMIZED: off", 10, 160, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_MAXIMIZED)) DrawText("[M] FLAG_WINDOW_MAXIMIZED: on", 10, 180, 10, LIME); |
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else DrawText("[M] FLAG_WINDOW_MAXIMIZED: off", 10, 180, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_UNFOCUSED)) DrawText("[G] FLAG_WINDOW_UNFOCUSED: on", 10, 200, 10, LIME); |
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else DrawText("[U] FLAG_WINDOW_UNFOCUSED: off", 10, 200, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_TOPMOST)) DrawText("[T] FLAG_WINDOW_TOPMOST: on", 10, 220, 10, LIME); |
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else DrawText("[T] FLAG_WINDOW_TOPMOST: off", 10, 220, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_ALWAYS_RUN)) DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: on", 10, 240, 10, LIME); |
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else DrawText("[A] FLAG_WINDOW_ALWAYS_RUN: off", 10, 240, 10, MAROON); |
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if (IsWindowState(FLAG_VSYNC_HINT)) DrawText("[V] FLAG_VSYNC_HINT: on", 10, 260, 10, LIME); |
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else DrawText("[V] FLAG_VSYNC_HINT: off", 10, 260, 10, MAROON); |
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DrawText("Following flags can only be set before window creation:", 10, 300, 10, GRAY); |
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if (IsWindowState(FLAG_WINDOW_HIGHDPI)) DrawText("FLAG_WINDOW_HIGHDPI: on", 10, 320, 10, LIME); |
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else DrawText("FLAG_WINDOW_HIGHDPI: off", 10, 320, 10, MAROON); |
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if (IsWindowState(FLAG_WINDOW_TRANSPARENT)) DrawText("FLAG_WINDOW_TRANSPARENT: on", 10, 340, 10, LIME); |
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else DrawText("FLAG_WINDOW_TRANSPARENT: off", 10, 340, 10, MAROON); |
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if (IsWindowState(FLAG_MSAA_4X_HINT)) DrawText("FLAG_MSAA_4X_HINT: on", 10, 360, 10, LIME); |
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else DrawText("FLAG_MSAA_4X_HINT: off", 10, 360, 10, MAROON); |
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EndDrawing(); |
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//----------------------------------------------------- |
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