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- /*******************************************************************************************
- *
- * raylib [shapes] example - rectangle scaling by mouse
- *
- * Example originally created with raylib 2.5, last time updated with raylib 2.5
- *
- * Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2018-2024 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define MOUSE_SCALE_MARK_SIZE 12
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - rectangle scaling mouse");
-
- Rectangle rec = { 100, 100, 200, 80 };
-
- Vector2 mousePosition = { 0 };
-
- bool mouseScaleReady = false;
- bool mouseScaleMode = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePosition = GetMousePosition();
-
- if (CheckCollisionPointRec(mousePosition, (Rectangle){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE, MOUSE_SCALE_MARK_SIZE }))
- {
- mouseScaleReady = true;
- if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) mouseScaleMode = true;
- }
- else mouseScaleReady = false;
-
- if (mouseScaleMode)
- {
- mouseScaleReady = true;
-
- rec.width = (mousePosition.x - rec.x);
- rec.height = (mousePosition.y - rec.y);
-
- // Check minimum rec size
- if (rec.width < MOUSE_SCALE_MARK_SIZE) rec.width = MOUSE_SCALE_MARK_SIZE;
- if (rec.height < MOUSE_SCALE_MARK_SIZE) rec.height = MOUSE_SCALE_MARK_SIZE;
-
- // Check maximum rec size
- if (rec.width > (GetScreenWidth() - rec.x)) rec.width = GetScreenWidth() - rec.x;
- if (rec.height > (GetScreenHeight() - rec.y)) rec.height = GetScreenHeight() - rec.y;
-
- if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) mouseScaleMode = false;
- }
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Scale rectangle dragging from bottom-right corner!", 10, 10, 20, GRAY);
-
- DrawRectangleRec(rec, Fade(GREEN, 0.5f));
-
- if (mouseScaleReady)
- {
- DrawRectangleLinesEx(rec, 1, RED);
- DrawTriangle((Vector2){ rec.x + rec.width - MOUSE_SCALE_MARK_SIZE, rec.y + rec.height },
- (Vector2){ rec.x + rec.width, rec.y + rec.height },
- (Vector2){ rec.x + rec.width, rec.y + rec.height - MOUSE_SCALE_MARK_SIZE }, RED);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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