|
|
- /*******************************************************************************************
- *
- * raylib [text] example - Font loading
- *
- * NOTE: raylib can load fonts from multiple input file formats:
- *
- * - TTF/OTF > Sprite font atlas is generated on loading, user can configure
- * some of the generation parameters (size, characters to include)
- * - BMFonts > Angel code font fileformat, sprite font image must be provided
- * together with the .fnt file, font generation cna not be configured
- * - XNA Spritefont > Sprite font image, following XNA Spritefont conventions,
- * Characters in image must follow some spacing and order rules
- *
- * Example originally created with raylib 1.4, last time updated with raylib 3.0
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - font loading");
-
- // Define characters to draw
- // NOTE: raylib supports UTF-8 encoding, following list is actually codified as UTF8 internally
- const char msg[256] = "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHI\nJKLMNOPQRSTUVWXYZ[]^_`abcdefghijklmn\nopqrstuvwxyz{|}~¿ÀÁÂÃÄÅÆÇÈÉÊËÌÍÎÏÐÑÒÓ\nÔÕÖ×ØÙÚÛÜÝÞßàáâãäåæçèéêëìíîïðñòóôõö÷\nøùúûüýþÿ";
-
- // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
-
- // BMFont (AngelCode) : Font data and image atlas have been generated using external program
- Font fontBm = LoadFont("resources/pixantiqua.fnt");
-
- // TTF font : Font data and atlas are generated directly from TTF
- // NOTE: We define a font base size of 32 pixels tall and up-to 250 characters
- Font fontTtf = LoadFontEx("resources/pixantiqua.ttf", 32, 0, 250);
-
- SetTextLineSpacing(16); // Set line spacing for multiline text (when line breaks are included '\n')
-
- bool useTtf = false;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- if (IsKeyDown(KEY_SPACE)) useTtf = true;
- else useTtf = false;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("Hold SPACE to use TTF generated font", 20, 20, 20, LIGHTGRAY);
-
- if (!useTtf)
- {
- DrawTextEx(fontBm, msg, (Vector2){ 20.0f, 100.0f }, (float)fontBm.baseSize, 2, MAROON);
- DrawText("Using BMFont (Angelcode) imported", 20, GetScreenHeight() - 30, 20, GRAY);
- }
- else
- {
- DrawTextEx(fontTtf, msg, (Vector2){ 20.0f, 100.0f }, (float)fontTtf.baseSize, 2, LIME);
- DrawText("Using TTF font generated", 20, GetScreenHeight() - 30, 20, GRAY);
- }
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadFont(fontBm); // AngelCode Font unloading
- UnloadFont(fontTtf); // TTF Font unloading
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|