|
|
- /*******************************************************************************************
- *
- * raylib [textures] example - sprite button
- *
- * Example originally created with raylib 2.5, last time updated with raylib 2.5
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2019-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- #define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button");
-
- InitAudioDevice(); // Initialize audio device
-
- Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound
- Texture2D button = LoadTexture("resources/button.png"); // Load button texture
-
- // Define frame rectangle for drawing
- float frameHeight = (float)button.height/NUM_FRAMES;
- Rectangle sourceRec = { 0, 0, (float)button.width, frameHeight };
-
- // Define button bounds on screen
- Rectangle btnBounds = { screenWidth/2.0f - button.width/2.0f, screenHeight/2.0f - button.height/NUM_FRAMES/2.0f, (float)button.width, frameHeight };
-
- int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED
- bool btnAction = false; // Button action should be activated
-
- Vector2 mousePoint = { 0.0f, 0.0f };
-
- SetTargetFPS(60);
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- mousePoint = GetMousePosition();
- btnAction = false;
-
- // Check button state
- if (CheckCollisionPointRec(mousePoint, btnBounds))
- {
- if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) btnState = 2;
- else btnState = 1;
-
- if (IsMouseButtonReleased(MOUSE_BUTTON_LEFT)) btnAction = true;
- }
- else btnState = 0;
-
- if (btnAction)
- {
- PlaySound(fxButton);
-
- // TODO: Any desired action
- }
-
- // Calculate button frame rectangle to draw depending on button state
- sourceRec.y = btnState*frameHeight;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame
-
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- UnloadTexture(button); // Unload button texture
- UnloadSound(fxButton); // Unload sound
-
- CloseAudioDevice(); // Close audio device
-
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
|