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| /******************************************************************************************* | |||
| * | |||
| * raylib [textures] example - sprite button | |||
| * | |||
| * This example has been created using raylib 2.5 (www.raylib.com) | |||
| * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | |||
| * | |||
| * Copyright (c) 2019 Ramon Santamaria (@raysan5) | |||
| * | |||
| ********************************************************************************************/ | |||
| #include "raylib.h" | |||
| #define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture | |||
| int main() | |||
| { | |||
| // Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| const int screenWidth = 800; | |||
| const int screenHeight = 450; | |||
| InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); | |||
| InitAudioDevice(); // Initialize audio device | |||
| Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound | |||
| Texture2D button = LoadTexture("resources/button.png"); // Load button texture | |||
| // Define frame rectangle for drawing | |||
| int frameHeight = button.height/NUM_FRAMES; | |||
| Rectangle sourceRec = { 0, 0, button.width, frameHeight }; | |||
| // Define button bounds on screen | |||
| Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; | |||
| int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED | |||
| bool btnAction = false; // Button action should be activated | |||
| Vector2 mousePoint = { 0.0f, 0.0f }; | |||
| SetTargetFPS(60); | |||
| //-------------------------------------------------------------------------------------- | |||
| // Main game loop | |||
| while (!WindowShouldClose()) // Detect window close button or ESC key | |||
| { | |||
| // Update | |||
| //---------------------------------------------------------------------------------- | |||
| mousePoint = GetMousePosition(); | |||
| btnAction = false; | |||
| // Check button state | |||
| if (CheckCollisionPointRec(mousePoint, btnBounds)) | |||
| { | |||
| if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2; | |||
| else btnState = 1; | |||
| if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; | |||
| } | |||
| else btnState = 0; | |||
| if (btnAction) | |||
| { | |||
| PlaySound(fxButton); | |||
| // TODO: Any desired action | |||
| } | |||
| // Calculate button frame rectangle to draw depending on button state | |||
| sourceRec.y = btnState*frameHeight; | |||
| //---------------------------------------------------------------------------------- | |||
| // Draw | |||
| //---------------------------------------------------------------------------------- | |||
| BeginDrawing(); | |||
| ClearBackground(RAYWHITE); | |||
| DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame | |||
| EndDrawing(); | |||
| //---------------------------------------------------------------------------------- | |||
| } | |||
| // De-Initialization | |||
| //-------------------------------------------------------------------------------------- | |||
| UnloadTexture(button); // Unload button texture | |||
| UnloadSound(fxButton); // Unload sound | |||
| CloseAudioDevice(); // Close audio device | |||
| CloseWindow(); // Close window and OpenGL context | |||
| //-------------------------------------------------------------------------------------- | |||
| return 0; | |||
| } | |||