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/******************************************************************************************* |
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* |
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* raylib [textures] example - sprite button |
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* |
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* This example has been created using raylib 2.5 (www.raylib.com) |
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) |
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* |
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* Copyright (c) 2019 Ramon Santamaria (@raysan5) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#define NUM_FRAMES 3 // Number of frames (rectangles) for the button sprite texture |
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int main() |
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{ |
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// Initialization |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [textures] example - sprite button"); |
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InitAudioDevice(); // Initialize audio device |
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Sound fxButton = LoadSound("resources/buttonfx.wav"); // Load button sound |
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Texture2D button = LoadTexture("resources/button.png"); // Load button texture |
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// Define frame rectangle for drawing |
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int frameHeight = button.height/NUM_FRAMES; |
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Rectangle sourceRec = { 0, 0, button.width, frameHeight }; |
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// Define button bounds on screen |
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Rectangle btnBounds = { screenWidth/2 - button.width/2, screenHeight/2 - button.height/NUM_FRAMES/2, button.width, frameHeight }; |
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int btnState = 0; // Button state: 0-NORMAL, 1-MOUSE_HOVER, 2-PRESSED |
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bool btnAction = false; // Button action should be activated |
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Vector2 mousePoint = { 0.0f, 0.0f }; |
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SetTargetFPS(60); |
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//-------------------------------------------------------------------------------------- |
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// Main game loop |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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mousePoint = GetMousePosition(); |
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btnAction = false; |
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// Check button state |
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if (CheckCollisionPointRec(mousePoint, btnBounds)) |
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{ |
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) btnState = 2; |
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else btnState = 1; |
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) btnAction = true; |
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} |
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else btnState = 0; |
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if (btnAction) |
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{ |
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PlaySound(fxButton); |
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// TODO: Any desired action |
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} |
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// Calculate button frame rectangle to draw depending on button state |
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sourceRec.y = btnState*frameHeight; |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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DrawTextureRec(button, sourceRec, (Vector2){ btnBounds.x, btnBounds.y }, WHITE); // Draw button frame |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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} |
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// De-Initialization |
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//-------------------------------------------------------------------------------------- |
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UnloadTexture(button); // Unload button texture |
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UnloadSound(fxButton); // Unload sound |
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CloseAudioDevice(); // Close audio device |
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CloseWindow(); // Close window and OpenGL context |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |