- <?xml version="1.0" encoding="utf-8"?>
- <!--
- * raylib Android project template
- *
- * This template has been created using raylib 1.2 (www.raylib.com)
- * raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- *
- * Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- *
- -->
- <manifest xmlns:android="http://schemas.android.com/apk/res/android"
- package="com.raysan5.raylib_test"
- android:versionCode="1"
- android:versionName="1.0" >
-
- <uses-sdk android:minSdkVersion="14" android:targetSdkVersion="17" />
- <uses-feature android:glEsVersion="0x00020000" android:required="true" />
- <!--<supports-gl-texture android:name="GL_OES_compressed_ETC1_RGB8_texture" android:required="true"/>-->
- <!-- We do not have Java code. Therefore android:hasCode is set to false. -->
- <application android:allowBackup="false" android:hasCode="false"
- android:label="@string/app_name"
- android:icon="@drawable/icon"
- android:theme="@android:style/Theme.Holo.NoActionBar.Fullscreen" >
- <!-- Our activity is the built-in NativeActivity framework class. -->
- <activity android:name="android.app.NativeActivity"
- android:configChanges="orientation|keyboardHidden|screenSize"
- android:screenOrientation="landscape"
- android:clearTaskOnLaunch="true" >
- <!-- android:theme="@android:style/Theme.NoTitleBar.Fullscreen" -->
- <!-- android:screenOrientation="portrait" -->
- <!-- Tell NativeActivity the name of our .so -->
- <meta-data android:name="android.app.lib_name" android:value="raylib_game" />
- <intent-filter>
- <action android:name="android.intent.action.MAIN" />
- <category android:name="android.intent.category.LAUNCHER" />
- </intent-filter>
- </activity>
- </application>
-
- </manifest>
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