Joshua Reisenauer
9f2fc81df2
update to openal
8 years ago
Joshua Reisenauer
e4e315bbfc
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
27df983ee0
Merge pull request #121 from kd7tck/develop
I made this for some others I am now working with
8 years ago
Joshua Reisenauer
5a041a6af5
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
raysan5
3d6696f6c9
Renamed shader variables (more generic names)
8 years ago
raysan5
d53b6f4381
Renamed shader variables (more generic names)
Now shader maps use a generic naming convention for any kind of texture
maps (not only diffuse, normal or specular). Useful for custom shaders.
8 years ago
raysan5
48374c85dd
Some tweaks
It seems there are some problems with DrawLights()
8 years ago
Joshua Reisenauer
f74791ed7b
better build system
8 years ago
Joshua Reisenauer
f232f34981
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
9811a37690
Merge pull request #120 from victorfisac/develop
Standard Lighting (2/3)
8 years ago
victorfisac
dcd6942ed1
Fix small bug and spacing
8 years ago
victorfisac
c320a21f2b
Add standard lighting (2/3)
- 3 light types added (point, directional, spot).
- DrawLights() function added using line shapes.
- Standard lighting example added.
- Removed useless struct variables from material and light.
- Fixed light attributes dynamic locations errors.
- Standard vertex and fragment shaders temporally added until rewrite it
as char pointers in rlgl.
TODO:
- Add normal and specular maps calculations in standard shader.
- Add control structs to handle which attributes needs to be calculated
(textures, specular...).
- Adapt standard shader to version 110.
- Rewrite standard shader as char pointers in rlgl.
8 years ago
victorfisac
80eb4f3f50
Remove deprecated phong lighting shaders and example
8 years ago
victorfisac
30941c0dd1
Add Draw3DLine function and fixed MLT glossiness import value
In standard shader, material glossiness is a value from 0 to 1000 like
in MLT files. So, it doesn't need to be normalized.
8 years ago
victorfisac
cf71e1242e
Fix some audio module compile warnings
8 years ago
victorfisac
0da7c499b6
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
0b65b44a78
Merge pull request #119 from gordonmcshane/remove-local-properties
remove user-specific ant files
8 years ago
Ray
46e7a26770
Merge pull request #118 from gordonmcshane/gamepad-example-fix
fix example
8 years ago
Gordon McShane
c9ac176fa7
remove user-specific ant files
8 years ago
Gordon McShane
c0983f3400
fix example
- fix gamepad axis query in example broken by db4585b
Improved gamepad support
8 years ago
victorfisac
30c8058fca
Add standard lighting (1/3)
- Ambient and lambert lighting added.
- Ambient and diffuse colors linked to standard shader.
- Single light linked to standard shader.
- LoadStandardMaterial() and depending functions added.
8 years ago
victorfisac
c60cc9ee18
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
raysan5
6dac1efefe
Comented buggy code to avoid problems...
...on model drawing
8 years ago
Ray
8b3603cd48
Merge pull request #117 from victorfisac/develop
MTL loading shininess to material glossiness
8 years ago
victorfisac
3fa6fdacf2
Improved MTL loading shininess value
8 years ago
victorfisac
90c62c4cc0
Fix small warning
Material glossiness is a float type value...
8 years ago
victorfisac
4f1bee3165
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
raysan5
dcf5f45f68
Add lighting system -IN PROGRESS-
Improved materials
8 years ago
raysan5
af890cf210
Updated to avoid pointers
8 years ago
raysan5
c9e30f7754
Review struct typedef to avoid pointers for users
8 years ago
raysan5
03cc031d00
Remove TODO comments (already done)
8 years ago
raysan5
7d1d9ff143
Support DYNAMIC_DRAW mesh loading
8 years ago
Ray
bdb450fccb
Merge pull request #116 from kd7tck/newaudio
Redesign audio system to support multiple mix channels
8 years ago
Joshua Reisenauer
179f2f9e4f
windows automated compile
Only works when raylib is installed on windows system.
8 years ago
Joshua Reisenauer
41c5f3a017
Buffer for raw audio
8 years ago
Joshua Reisenauer
847944e240
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into newaudio
8 years ago
Joshua Reisenauer
b10425492a
name correction
8 years ago
raysan5
8bbbe8cd76
Corrected namings
8 years ago
raysan5
037edbaa13
Reorganize data for consistency
8 years ago
raysan5
bc08271da3
Updated shaders with comments
8 years ago
Joshua Reisenauer
cd7f25830b
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Joshua Reisenauer
706755d146
Merge remote-tracking branch 'refs/remotes/raysan5/develop' into develop
8 years ago
Ray
0e29aa2951
Corrected function name
texture2D() is deprecated on GLSL 330
8 years ago
Ray
d84f922372
Merge pull request #114 from cHemingway/osx-fixes
Fix building examples on OSX
8 years ago
Joshua Reisenauer
76ff4d220e
renamed everything so it is obvious what it does
8 years ago
Joshua Reisenauer
86fbf4fd8f
logic bug fix
8 years ago
Joshua Reisenauer
d38d7a1bed
clean up on buffering and preconditions
8 years ago
Joshua Reisenauer
8c5d403dda
new function to check if music stream is ready
_g naming convention for globals, new error exit numbers.
8 years ago
Chris Hemingway
f575935ace
Fix glfw name on OSX and remove unused directory warning
8 years ago
Joshua Reisenauer
ea4b5552c2
corrected typos
8 years ago