|
|
- #**************************************************************************************************
- #
- # raylib for Android
- #
- # Game template makefile
- #
- # Copyright (c) 2014 Ramon Santamaria (Ray San - raysan@raysanweb.com)
- #
- # This software is provided "as-is", without any express or implied warranty. In no event
- # will the authors be held liable for any damages arising from the use of this software.
- #
- # Permission is granted to anyone to use this software for any purpose, including commercial
- # applications, and to alter it and redistribute it freely, subject to the following restrictions:
- #
- # 1. The origin of this software must not be misrepresented; you must not claim that you
- # wrote the original software. If you use this software in a product, an acknowledgment
- # in the product documentation would be appreciated but is not required.
- #
- # 2. Altered source versions must be plainly marked as such, and must not be misrepresented
- # as being the original software.
- #
- # 3. This notice may not be removed or altered from any source distribution.
- #
- #**************************************************************************************************
-
- # Path of the current directory (i.e. the directory containing the Android.mk file itself)
- LOCAL_PATH := $(call my-dir)
-
- # OpenAL module (prebuilt static library)
- # NOTE: Shared library brokes the build! Why?
- #--------------------------------------------------------------------
- include $(CLEAR_VARS)
-
- # Module name
- LOCAL_MODULE := openal
-
- # Precompiled lib
- LOCAL_SRC_FILES := libs/libopenal.a
-
- # Export headers
- LOCAL_EXPORT_C_INCLUDES := include
-
- # Build static library
- #include $(PREBUILT_SHARED_LIBRARY)
- include $(PREBUILT_STATIC_LIBRARY)
- #--------------------------------------------------------------------
-
-
- # raylib module (prebuilt static library)
- #--------------------------------------------------------------------
- include $(CLEAR_VARS)
-
- # Module name
- LOCAL_MODULE := raylib
-
- # Precompiled lib
- LOCAL_SRC_FILES := libs/libraylib.a
-
- # Export headers
- LOCAL_EXPORT_C_INCLUDES := include
-
- # Static library dependency
- LOCAL_STATIC_LIBRARIES := android_native_app_glue
-
- # Build static library
- include $(PREBUILT_STATIC_LIBRARY)
- #--------------------------------------------------------------------
-
-
- # raylib game module (shared library)
- #--------------------------------------------------------------------
- # Makefile that will clear many LOCAL_XXX variables for you
- include $(CLEAR_VARS)
-
- # Module name
- LOCAL_MODULE := raylib_game
-
- # Module source files
- LOCAL_SRC_FILES := basic_game.c
-
- # Required includes paths (.h)
- # NOTE: raylib header and openal headers are included using LOCAL_EXPORT_C_INCLUDES
- LOCAL_C_INCLUDES := $(LOCAL_PATH) $(LOCAL_PATH)/include
-
- # Required flags for compilation: defines PLATFORM_ANDROID
- LOCAL_CFLAGS := -Wall -std=c99 -g -DPLATFORM_ANDROID
-
- # Linker required libraries (not many...)
- LOCAL_LDLIBS := -llog -landroid -lEGL -lGLESv2 -lOpenSLES
-
- # Required static library
- LOCAL_STATIC_LIBRARIES := android_native_app_glue raylib openal
-
- # Required shared library
- # NOTE: It brokes the build, using static library instead
- #LOCAL_SHARED_LIBRARIES := openal
-
- # Build the shared library libraylib_game.so
- include $(BUILD_SHARED_LIBRARY)
-
- $(call import-module,android/native_app_glue)
- #--------------------------------------------------------------------
|