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- # Setup the project and settings
- project(games)
-
- include("../utils.cmake")
-
- # Make sure raylib has been built
- # TODO `build` directory should maybe be something else...
- # TODO place somewhere else?
- include_directories("../build/release")
-
- # Get the source toegher
- file(GLOB sources *.c)
-
- # Do each game
- foreach(game_source ${sources})
- # Create the basename for the game
- get_filename_component(game_name ${game_source} NAME)
- string(REPLACE ".c" "" game_name ${game_name})
-
- # Setup the game
- add_executable(${game_name} ${game_source})
-
- # Link the libraries
- link_libraries_to_executable(${game_name})
- endforeach()
-
- # Do the games with subdirectories
- add_subdirectory(drturtle)
- add_subdirectory(just_do)
- add_subdirectory(koala_seasons)
- add_subdirectory(light_my_ritual)
- add_subdirectory(skully_escape)
- add_subdirectory(wave_collector)
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