# Setup the project and settings
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project(games)
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include("../utils.cmake")
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# Make sure raylib has been built
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# TODO `build` directory should maybe be something else...
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# TODO place somewhere else?
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include_directories("../build/release")
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# Get the source toegher
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file(GLOB sources *.c)
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# Do each game
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foreach(game_source ${sources})
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# Create the basename for the game
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get_filename_component(game_name ${game_source} NAME)
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string(REPLACE ".c" "" game_name ${game_name})
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# Setup the game
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add_executable(${game_name} ${game_source})
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# Link the libraries
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link_libraries_to_executable(${game_name})
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endforeach()
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# Do the games with subdirectories
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add_subdirectory(drturtle)
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add_subdirectory(just_do)
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add_subdirectory(koala_seasons)
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add_subdirectory(light_my_ritual)
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add_subdirectory(skully_escape)
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add_subdirectory(wave_collector)
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