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  1. #pragma once
  2. #include <memory>
  3. #include <wrl.h>
  4. // OpenGL ES includes
  5. #include <GLES2/gl2.h>
  6. #include <GLES2/gl2ext.h>
  7. // EGL includes
  8. #include <EGL/egl.h>
  9. #include <EGL/eglext.h>
  10. #include <EGL/eglplatform.h>
  11. // ANGLE include for Windows Store
  12. #include <angle_windowsstore.h>