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- #pragma once
-
- #include <memory>
- #include <wrl.h>
-
- // OpenGL ES includes
- #include <GLES2/gl2.h>
- #include <GLES2/gl2ext.h>
-
- // EGL includes
- #include <EGL/egl.h>
- #include <EGL/eglext.h>
- #include <EGL/eglplatform.h>
-
- // ANGLE include for Windows Store
- #include <angle_windowsstore.h>
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