#pragma once
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#include <memory>
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#include <wrl.h>
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// OpenGL ES includes
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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// EGL includes
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <EGL/eglplatform.h>
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// ANGLE include for Windows Store
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#include <angle_windowsstore.h>
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