- /*******************************************************************************************
- *
- * raylib [shapes] example - Draw basic shapes 2d (rectangle, circle, line...)
- *
- * Example originally created with raylib 1.0, last time updated with raylib 4.2
- *
- * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
- * BSD-like license that allows static linking with closed source software
- *
- * Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
- *
- ********************************************************************************************/
-
- #include "raylib.h"
-
- //------------------------------------------------------------------------------------
- // Program main entry point
- //------------------------------------------------------------------------------------
- int main(void)
- {
- // Initialization
- //--------------------------------------------------------------------------------------
- const int screenWidth = 800;
- const int screenHeight = 450;
-
- InitWindow(screenWidth, screenHeight, "raylib [shapes] example - basic shapes drawing");
-
- float rotation = 0.0f;
-
- SetTargetFPS(60); // Set our game to run at 60 frames-per-second
- //--------------------------------------------------------------------------------------
-
- // Main game loop
- while (!WindowShouldClose()) // Detect window close button or ESC key
- {
- // Update
- //----------------------------------------------------------------------------------
- rotation += 0.2f;
- //----------------------------------------------------------------------------------
-
- // Draw
- //----------------------------------------------------------------------------------
- BeginDrawing();
-
- ClearBackground(RAYWHITE);
-
- DrawText("some basic shapes available on raylib", 20, 20, 20, DARKGRAY);
-
- // Circle shapes and lines
- DrawCircle(screenWidth/5, 120, 35, DARKBLUE);
- DrawCircleGradient(screenWidth/5, 220, 60, GREEN, SKYBLUE);
- DrawCircleLines(screenWidth/5, 340, 80, DARKBLUE);
-
- // Rectangle shapes and lines
- DrawRectangle(screenWidth/4*2 - 60, 100, 120, 60, RED);
- DrawRectangleGradientH(screenWidth/4*2 - 90, 170, 180, 130, MAROON, GOLD);
- DrawRectangleLines(screenWidth/4*2 - 40, 320, 80, 60, ORANGE); // NOTE: Uses QUADS internally, not lines
-
- // Triangle shapes and lines
- DrawTriangle((Vector2){ screenWidth/4.0f *3.0f, 80.0f },
- (Vector2){ screenWidth/4.0f *3.0f - 60.0f, 150.0f },
- (Vector2){ screenWidth/4.0f *3.0f + 60.0f, 150.0f }, VIOLET);
-
- DrawTriangleLines((Vector2){ screenWidth/4.0f*3.0f, 160.0f },
- (Vector2){ screenWidth/4.0f*3.0f - 20.0f, 230.0f },
- (Vector2){ screenWidth/4.0f*3.0f + 20.0f, 230.0f }, DARKBLUE);
-
- // Polygon shapes and lines
- DrawPoly((Vector2){ screenWidth/4.0f*3, 330 }, 6, 80, rotation, BROWN);
- DrawPolyLines((Vector2){ screenWidth/4.0f*3, 330 }, 6, 90, rotation, BROWN);
- DrawPolyLinesEx((Vector2){ screenWidth/4.0f*3, 330 }, 6, 85, rotation, 6, BEIGE);
-
- // NOTE: We draw all LINES based shapes together to optimize internal drawing,
- // this way, all LINES are rendered in a single draw pass
- DrawLine(18, 42, screenWidth - 18, 42, BLACK);
- EndDrawing();
- //----------------------------------------------------------------------------------
- }
-
- // De-Initialization
- //--------------------------------------------------------------------------------------
- CloseWindow(); // Close window and OpenGL context
- //--------------------------------------------------------------------------------------
-
- return 0;
- }
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