|
|
-
- I believe that time is the most valuable resource and the following people have invested part of their time
- contributing (in some way or another) to make raylib project better. Huge thanks!
-
- - [Zopokx](https://github.com/Zopokx) for testing the web.
- - [Elendow](http://www.elendow.com) for testing and helping on web development.
- - Victor Dual for implementing and testing 3D shapes functions.
- - Marc Palau for implementing and testing 3D shapes functions and contribute on camera and gestures modules.
- - Kevin Gato for improving texture internal formats support and helping on raygui development.
- - Daniel Nicolas for improving texture internal formats support and helping on raygui development.
- - Marc Agüera for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- - Daniel Moreno for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- - Daniel Gomez for testing and using raylib on a real product ([Koala Seasons](http://www.koalaseasons.com))
- - [Sergio Martinez](https://github.com/anidealgift) for helping on raygui development and tools development (raygui_styler).
- - [Victor Fisac](https://github.com/victorfisac) for developing physics raylib module (physac) and implementing PBR materials and lighting systems... among multiple other improvements and multiple tools and games.
- - Albert Martos for helping on raygui and porting examples and game-templates to Android and HTML5.
- - Ian Eito for helping on raygui and porting examples and game-templates to Android and HTML5.
- - [procedural](https://github.com/procedural) for testing raylib on Linux, correcting some bugs and adding several mouse functions.
- - [Chris Hemingway](https://github.com/cHemingway) for improving raylib on OSX build system.
- - [Emanuele Petriglia](https://github.com/LelixSuper) for working on multiple GNU/Linux improvements and developing [TicTacToe](https://github.com/LelixSuper/TicTacToe) raylib game.
- - [Joshua Reisenauer](https://github.com/kd7tck) for adding audio modules support (XM, MOD) and reviewing audio system.
- - [Marcelo Paez](https://github.com/paezao) for his help on OSX to solve High DPI display issue. Thanks Marcelo!
- - [Ghassan Al-Mashareqa](https://github.com/ghassanpl) for his amazing contribution with raylib Lua module, I just work over his code to implement [rlua](https://github.com/raysan5/raylib/blob/master/src/rlua.h)
- - [Teodor Stoenescu](https://github.com/teodor-stoenescu) for his improvements on OBJ object loading.
- - [RDR8](https://github.com/RDR8) for helping with Linux build improvements
- - [Saggi Mizrahi](https://github.com/ficoos) for multiple fixes on Linux and audio system
- - [Daniel Lemos](https://github.com/xspager) for fixing issues on Linux games building
- - [Joel Davis](https://github.com/joeld42) for adding raycast picking utilities and a [great example](https://github.com/raysan5/raylib/blob/master/examples/models/models_mesh_picking.c)
- - [Richard Goodwin](https://github.com/AudioMorphology) for adding RPI touchscreen support
- - [Milan Nikolic](https://github.com/gen2brain) for adding Android build support with custom standalone toolchain
- - [Michael Vetter](https://github.com/jubalh) for improvements on build system and adding meson support for Linux
- - [Wilhem Barbier](https://github.com/nounoursheureux) for adding Image generation functions and some fixes
- - [Benjamin Summerton](https://github.com/define-private-public) for improving OSX building and his amazing work on CMake build sytem
-
- Please, if I forget someone in this list, excuse me and write me an email to remind me to add you!
|