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- --------------------------------------------------------------------------------------------
- --
- -- raylib [core] example - 3d camera first person
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- --------------------------------------------------------------------------------------------
-
- MAX_COLUMNS = 20
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera first person")
-
- -- Define the camera to look into our 3d world (position, target, up vector)
- local camera = Camera(Vector3(0.0, 10.0, 10.0), Vector3(0.0, 0.0, 0.0), Vector3(0.0, 1.0, 0.0), 60.0)
-
- -- Generates some random columns
- local heights = {}
- local positions = {}
- local colors = {}
-
- for i = 1, MAX_COLUMNS do
- heights[i] = GetRandomValue(1, 12)
- positions[i] = Vector3(GetRandomValue(-15, 15), heights[i]/2, GetRandomValue(-15, 15))
- colors[i] = Color(GetRandomValue(20, 255), GetRandomValue(10, 55), 30, 255)
- end
-
- local playerPosition = Vector3(4.0, 2.0, 4.0) -- Define player position
-
- SetCameraMode(CameraMode.FIRST_PERSON) -- Set a first person camera mode
- SetCameraFovy(camera.fovy) -- Set internal camera field-of-view Y
-
- SetTargetFPS(60) -- Set our game to run at 60 frames-per-second
- -------------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- camera, playerPosition = UpdateCameraPlayer(camera, playerPosition) -- Update camera and player position
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- Begin3dMode(camera)
-
- DrawPlane(Vector3(0.0, 0.0, 0.0), Vector2(32.0, 32.0), LIGHTGRAY) -- Draw ground
- DrawCube(Vector3(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, BLUE) -- Draw a blue wall
- DrawCube(Vector3(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, LIME) -- Draw a green wall
- DrawCube(Vector3(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, GOLD) -- Draw a yellow wall
-
- -- Draw some cubes around
- for i = 1, MAX_COLUMNS do
- DrawCube(positions[i], 2.0, heights[i], 2.0, colors[i])
- DrawCubeWires(positions[i], 2.0, heights[i], 2.0, MAROON)
- end
-
- End3dMode()
-
- DrawRectangle( 10, 10, 220, 70, Fade(SKYBLUE, 0.5))
- DrawRectangleLines( 10, 10, 220, 70, BLUE)
-
- DrawText("First person camera default controls:", 20, 20, 10, BLACK)
- DrawText("- Move with keys: W, A, S, D", 40, 40, 10, DARKGRAY)
- DrawText("- Mouse move to look around", 40, 60, 10, DARKGRAY)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
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