|
|
- -------------------------------------------------------------------------------------------
- --
- -- raylib [text] example - SpriteFont loading and usage
- --
- -- This example has been created using raylib 1.6 (www.raylib.com)
- -- raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
- --
- -- Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
- --
- -------------------------------------------------------------------------------------------
-
- -- Initialization
- -------------------------------------------------------------------------------------------
- local screenWidth = 800
- local screenHeight = 450
-
- InitWindow(screenWidth, screenHeight, "raylib [text] example - sprite fonts usage")
-
- local msg1 = "THIS IS A custom SPRITE FONT..."
- local msg2 = "...and this is ANOTHER CUSTOM font..."
- local msg3 = "...and a THIRD one! GREAT! :D"
-
- -- NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
- local font1 = LoadSpriteFont("resources/fonts/custom_mecha.png") -- SpriteFont loading
- local font2 = LoadSpriteFont("resources/fonts/custom_alagard.png") -- SpriteFont loading
- local font3 = LoadSpriteFont("resources/fonts/custom_jupiter_crash.png") -- SpriteFont loading
-
- local fontPosition1 = Vector2(0, 0)
- local fontPosition2 = Vector2(0, 0)
- local fontPosition3 = Vector2(0, 0)
-
- fontPosition1.x = screenWidth/2 - MeasureTextEx(font1, msg1, font1.size, -3).x/2
- fontPosition1.y = screenHeight/2 - font1.size/2 - 80
-
- fontPosition2.x = screenWidth/2 - MeasureTextEx(font2, msg2, font2.size, -2).x/2
- fontPosition2.y = screenHeight/2 - font2.size/2 - 10
-
- fontPosition3.x = screenWidth/2 - MeasureTextEx(font3, msg3, font3.size, 2).x/2
- fontPosition3.y = screenHeight/2 - font3.size/2 + 50
-
- SetTargetFPS(60) -- Set target frames-per-second
- -------------------------------------------------------------------------------------------
-
- -- Main game loop
- while not WindowShouldClose() do -- Detect window close button or ESC key
- -- Update
- ---------------------------------------------------------------------------------------
- -- TODO: Update variables here...
- ---------------------------------------------------------------------------------------
-
- -- Draw
- ---------------------------------------------------------------------------------------
- BeginDrawing()
-
- ClearBackground(RAYWHITE)
-
- DrawTextEx(font1, msg1, fontPosition1, font1.size, -3, WHITE)
- DrawTextEx(font2, msg2, fontPosition2, font2.size, -2, WHITE)
- DrawTextEx(font3, msg3, fontPosition3, font3.size, 2, WHITE)
-
- EndDrawing()
- ---------------------------------------------------------------------------------------
- end
-
- -- De-Initialization
- -------------------------------------------------------------------------------------------
- UnloadSpriteFont(font1) -- SpriteFont unloading
- UnloadSpriteFont(font2) -- SpriteFont unloading
- UnloadSpriteFont(font3) -- SpriteFont unloading
-
- CloseWindow() -- Close window and OpenGL context
- -------------------------------------------------------------------------------------------
|